Welcome to Escape Room Adventurer! Here you can expect to find reviews about a myriad of Escape Rooms, based mostly out of the South, an area I’ve found to be lacking in well thought out reviews. For each review, I’ll provide a score, and while many people don’t like to include scores, I find a simple 1-10 ranking scale can help quickly assess the quality of a room. They will be used subtly, however; casually added to the end of any review, so you can always ignore it if you don’t think it is useful.
Please also note that all reviews are the sole opinion of myself, the weirdo pictured here. Though my team photo is regularly featured, my opinion of the room is not necessarily in line with theirs.
Below, you’ll find a more in depth explanation of each score. I intend to use the full scale, with 1 being a functionally unplayable, or an experience devoid of joy, while a 10 will be reserved for those games that really blow the mind. Therefore, 5 is your average serviceable, if not all that interesting room.
10 (Sublime): A 10 represents the absolute best the industry has to offer. While perfection might be impossible, these rooms are pretty close. And rare. A 10 represents the current pinnacle of escapes, and are what all other rooms should seek to be.
9 (Excellent): A 9 represents a consistently excellent experience. While there may be negligible problems, these games are some of the finest I’ve played. Any enthusiast will enjoy this.
8 (Great): An 8 represents a room that most people will enjoy, even though the experience may include a blemish here or there. The room is a solid experience, and any hiccups are quickly recovered from.
7 (Good): A 7 represents an escape that is fun to play, and good for an afternoon’s fun, even if it may not be an exemplar of the genre. May have some dips in the overall flow, but is a serviceable game that will entertain those who like the theme or style of room.
6 (Alright): A 6 represents an acceptable game, these games are slightly above average, and would be an okay choice when booking a room. Nothing’s going to blow your mind here, but with the right team, you’ll have fun.
5 (Mediocre): A 5 represents “true neutral” on the scale. It doesn’t stand out in any way, but it doesn’t offend terribly. Could use some work to make it truly recommendable, these rooms do the bare minimum to qualify as run of the mill.
4 (Subpar): A 4 represents is an inferior experience. Though there might be a fun puzzle or interaction, it mostly gives way to banality. A lot of off theme, or just plain boring puzzles make this feel like filler rather than an adventure.
3 (Poor): A 3 represents a game with some serious problems. Any glimmer of hope is immediately squandered. Think a room that includes newspaper puzzles and those weird block games your grandmother had in her living room. Nothing much of note, but there are puzzles and it sort of counts as a room.
2 (Bad): A 2 represents a complete disaster. These games are broken, full of leaps of “logic,” and should only be attempted by the truly desperate. Might be worth going to if only for a laugh.
1 (Rubbish): A 1 represents a complete waste of time and space. A game here is offensive in it’s lack of redeeming factors. You will not have fun here. This room is bad, and the designer should feel bad.