Location: Asheville, NC
Players: 2-8 (We recommend 4-6)
Price: $25 per person
Time to Escape: 60 minutes
An uneven, but high tech, haunting.
There’s something wrong with the Falkirk attic. The family has been hearing strange noises and experiencing phenomena that can only be described as supernatural. They won’t let anyone investigate, however, so the family maid has taken matters into her own hands and hired a “cleaning crew” to find out what’s going on.
Enter the Conundrum has a wonderful lobby that includes a bar, lounge area, and various board games for before and after your escape experience. In fact, they’re a private club, and you’ll get a membership card when you visit! I was told this was so that they could have the bar and serve absinthe. Once it came time for us to begin our exploration of the attic, we were greeted by Mrs. Applebottom, the family maid, who ushered us, the cleaning crew, into another room and briefed us on our mission in character. It set up the story nicely, and informed us of what we needed to do. We were given a way to get in contact should we need assistance, and were sent to the attic to begin.
There was a good amount of technology that allowed for some innovative puzzles and interactions to take place, even if the cluing for some of these tended to be uneven. An early game puzzle led to a really surprising reveal after a fun interaction. Props were hidden interestingly, and made the attic a lot of fun to search. The storyline was well woven through the room and made good use of hidden technology to pop up at unexpected times. A couple of the puzzles are solved in exciting and non-traditional ways.
The actress didn’t seem to add much to the story once we’d entered the room, and I couldn’t tell if it was just that her character was sarcastic and short, or if she was just having a bad day. A couple times we needed help due to puzzle parts being movable when they should not be, and having to call for help in those situations was frustrating. The overall initial vibe seemed to be Victorian, but certain puzzles were out of place for the time period and theme, and anachronistic props and story elements kept showing up, breaking the immersion. One of the main objectives was made quite a bit harder due to very important parts of the story being printed in an extremely small font. Some of the haunts overstayed their welcome, and due to their nature, we couldn’t do anything else while they played out. The ending felt anticlimactic and a little forced due partly to the setup of the room and partly due to unclear objectives.
I really want to like The Attic of Abigail Falkirk more than I did. It seems like there is so much to enjoy, but the unevenness and constant speedbumps to immersion make it harder to recommend. The current flow is jarringly interrupted constantly enough that the adventure feels really rough, though I do think that if those were ironed out, it could easily be one of, if not the, best rooms in Asheville. For it’s ideas, though, I think it’s still a good experience, generally and worth a look. Book your investigation into the Attic of Abigail Falkirk here!