Location: Athens, GA
Players: 1-8 (We recommend 4-5)
Price: $25 per person
Time to Escape: 60 minutes
“Prison sucks. I have to escape.”
Theme:
Framed for a jewel heist, you’ve been thrown in prison awaiting a sham trial that will put you away for life. The warden has stepped out for an hour, making this your last chance to escape and possibly clear your name before he returns.
First Impressions:
Innocence has an incredibly interesting mechanic that I’ve not seen before, and makes for a really fantastic experience. As part of our briefing, we were informed that we had two objectives. Our primary objective was to escape our cell and break into the warden’s office, from which we could escape the prison. Our secondary objective, however, would determine the life we’d lead after our breakout. We needed to find a way to clear our names within the warden’s office in order to walk out as free men and women, otherwise, we could still escape, but it would be as fugitives on the run, forever looking over our shoulders.
High Points:
The sets were both convincing, even if they weren’t ostentatious. We began handcuffed and stayed that way for a while, which added to the teamwork element of the game, which I was glad to see, as most games that include handcuffs allow you some way to get out of them almost immediately. The dichotomy between the two rooms was great, as the prison cell was very much like your usual escape room, while the warden’s office changed the game into an investigative experience. I very much enjoyed this two-rooms-in-one approach. The investigation was assisted through a large evidence board that was a lot of fun to interact with.
Low Points:
Puzzles were solid, but were mostly standard code to lock interactions, which in some cases felt a little out of place for what we were solving. The warden’s office looked like an office, but after the higher set production in the prison, it was a little jarring to suddenly be in a white walled office. One particular puzzle was easier to solve using outside local information, we were told, but was solvable through a different path, so it’s a minor complaint. (6/10/17: Update: After speaking with the designer of the room, it turns out we were misinformed regarding the local information part. We solved the puzzle correctly, but that item was designed to be inconclusive, not solvable using outside knowledge.)
Verdict:
Innocence tries an original approach to escape rooms, and combines escape and investigation into one enjoyable package. The room is approachable for beginners, since you can escape the prison and investigate, but still get out within the time if you don’t fully solve the mystery, but has enough puzzling to work through for enthusiasts as well. I highly recommend trying out this room, and look forward to visiting their others! You can book your break out here! And best of luck beating our record!
8/10 (Great)