The Deadbolt Mystery Society – Ransom (Review)

Location: Your Home!

Players:  We recommend 1-4

Price: $24.99 per box, plus $4.99 shipping



From the Deadbolt Mystery Society website:

Sasha Millington, daughter of real estate magnate, Warren Bankhead, was kidnapped during a gala celebrating the opening of the Sioux exhibit at the Valley Falls Museum.  A ransom note has been received asking for ten million dollars in exchange for her return. Time is running out.  Discover the kidnapper’s true identity and motive for abducting her before it is too late.

First Impressions:

It seems like almost every time a new Deadbolt Mystery arrives, it has even more puzzles and quality props! From the humble beginnings of the still great Murder in 3B, Hostage exemplifies the evolution of The Deadbolt Mystery Society. Sleek paper props, along with some great tactile items continue to make Deadbolt one of the most visually striking boxes we currently subscribe to!

High Points:

There is a fair amount of code breaking to be enjoyed with Ransom, per Deadbolt’s usual MO, and it’s well integrated into the mystery, but there are a few other logical puzzles to solve and many deductions to make, allowing for a varied experience. Suspect interviews tie excellently into each other and provide a sense of intrigue to the story, slowly bringing together the building blocks of the narrative! While a kidnapping and ransom could be a very dark theme, Deadbolt doesn’t let it get too uncomfortable, keeping the tone mysterious rather than ominous. The side stories crafted help further the investigation in an interesting way, and lead to pertinent revelations about the relationships of the many people surrounding Sasha Millington. The epilogue ties up all the loose ends of the box in a satisfying denouement, explaining motives and backstories in a excellently detailed manner.


Wouldn’t you like to know where Sasha is?

Low Points:

One interaction breaks immersion by being a strangely ambiguous counting and math puzzle that really doesn’t fit into the story in any way. One main deduction that tied together the story neatly was hidden in a place that, from the past five boxes, we’d felt we were trained to generally ignore, and one of the revelations of the identity of that person wasn’t explained until the epilogue was being read. This led to a fair bit of confusion at the end of an otherwise exciting mystery. The suspect pool for this mystery is nowhere near as exciting as those from past boxes, especially Asylum and Sleight of Hand, so the climax wasn’t quite the revelation we were hoping for, but the game itself was still a tightly crafted experience. The collector’s cards are always nice touch, but this month’s felt as though it could be a very small spoiler for those that care about such things. I don’t, but I know others have a high aversion to anything that could be even the slightest bit spoilery.


Ransom is another solid entry in the case files of The Deadbolt Mystery Society! It’s definitely an excellent jumping in point for those looking to test the waters with a recently archived box, and really shows off how far the Society has come in just a few short months! Join the Deadbolt Mystery Society here! Right now, you can get 30% off your first box with the Promo Code ESCAPE30! You can also see the rest of our Deadbolt Mystery Society reviews here!

8/10 (Great)

Full Disclosure: The Deadbolt Mystery Society provided a complementary box.

2 thoughts on “The Deadbolt Mystery Society – Ransom (Review)

  1. This box doesn’t have a murder. It seems to be the only one. Would it be appropriate for kids? My son is 8 so wondering if any of the revelations contain adult content that might not be good for kids. My son loves puzzles like this but the murder piece isn’t for me. Thoughts if Ransom could be a win?


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