Break Out Myrtle Beach – Red Beard’s Revenge (Review)

Location: Myrtle Beach, SC

Players: 2-10 (We recommend 3-5)

Price: $28 per person

Time to Escape: 60 minutes

At this point, Black Beard needs to look out for me… I’ve robbed him at least five times!


As part of Red Beard’s crew, you’ve infiltrated Black Beard’s ship! Apparently there’s a beard color based pirate war going on right now. Luckily Blue Beard isn’t here, that guy is creepy! Anyway, it’s time to get your revenge and steal the treasure you know Black Beard has squirreled away on his ship, but in order to do so, you’ll need to follow the clues hidden within. You’ll have to do it quick, however, since the ship is only docked for an hour. Once your time’s up, you’ll be off the ship, just hope it isn’t from a plank!

First Impressions:

While we were a bit underwhelmed by CSI: Myrtle Beach, it was the first time we’d been disappointed with this designer’s rooms. Upon entering Black Beard’s ship, we instantly knew this game was newer, as the set design was more up to par with what we are used to from Break Out. As a pirate aficionado, I was excited to bust through Black Beard’s ship once again!

High Points:

As previously mentioned, set design in Red Beard’s Revenge is up to the usual par for Break Out, with the whole area feeling like the underbelly of a docked ship. Lighting is done well, setting the mood without becoming too dim to see properly. The puzzle flow is fairly linear, with a couple points allowing for non-linearity for a short period, and can handle a group of 3-5. There were a few really engaging interactions, both of which were enjoyable variations on some old favorites. Most props and puzzles integrated well together in order to make intuitive sense for a good ah ha moment here and there. Our GM was engaging and helped with hints that she would graciously expand on when were contracted a case of the dumbs on one puzzle.

Low Points:

Luckily, newer rooms at Break Out Charleston and Myrtle Beach aren’t guilty of this, but older rooms tend to contain things that are hidden just for the sake of being hidden. These scavenger hunt items have thankfully fallen out of fashion in today’s market, but unfortunately they persist here. Aimless searching should generally be replaced by a puzzle or clue about how to find these items, as wandering around looking for secrets is fairly banal at this point. There are a couple points at which the connective tissue breaks down, making for some intense logical leaps we are still puzzling over, but overall the room doesn’t stumble down that path overly often. One particular puzzle requires some outside knowledge, which we luckily had but still, math in escape rooms feels more like homework than an engaging puzzle.

Throughout the experience, we ran across a lot of similar locks that required us to guess and check against each one once we had solved a particular puzzle. A bit of cluing as to what goes where would improve this facet of the room greatly. On the whole, the room feels like another puzzle room rather than a fully engaging escape experience, with a story that doesn’t really evolve beyond, “find the treasure,” and puzzles that jump in and out of theme. Reaching the conclusion is anticlimactic since there really isn’t a compelling story there, but it serves well enough as this room’s ending.


I can’t really say that Red Beard’s Revenge is a bad room, but it never really rises above average, as most rooms at Break Out have evolved past the early days design sensibilities seen in Red Beard’s Revenge, so I can’t say it’s too good either. Honestly, it’s a serviceable room that newcomers will enjoy a lot more than escape room veterans, but with four much better rooms rooms available at this location, I’d recommend trying out those instead. You can book your time Black Beard’s Pirate ship here.

5/10 (Mediocre)

Full Disclosure: Breakout Myrtle Beach provided media discounted tickets for this room.

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