Location: Richmond, VA
Players: 3-8 (We recommend 4-6)
Price: $30 per person
Time to Escape: 90 minutes
Our biggest escape yet.
From the Warehouse 29 website:
Come explore the mangled heart of the Dark Raven Museum. An institution that once stood at the forefront of machine learning technology, has now fallen to chaos in the wake of an unforeseeable event. The museum’s custodial AI, a meticulous recreation of Edgar Allan Poe himself, has become infected with a madness much like that of his namesake. He has escaped his programming, seized control of the museum technology, and taken his creators hostage. So far all attempts to shackle the AI and restore order have ended in disaster. We are counting on you to succeed where everyone else has failed: face Poe, and restore the Dark Raven Museum to its former glory.
There has been a lot of hype surrounding Warehouse 29, as we’ve heard many good things, and the site promises something truly unique. Further, it is a collaboration between Escape Room RVA and River City Escape Room, our two absolute favorite escape room businesses in Richmond. It’s putting it mildly to say that we had very high expectations for this game. To begin our experience, we met at Legends Brewery, where we were instructed to be ten minutes before our start time. Luckily, we were there very early and were able to enjoy lunch at the Brewery before our game, and I highly recommend it. At the appointed time, we gathered at the meeting point, and the adventure started with a highly immersive bang!
After making our rendezvous with the agents of Warehouse 29, (and being denied our usual $100,000 upfront fee for these kinds of things, which we are still waiting on,) we were introduced to Warehouse 29 and the Dark Raven Museum itself. The experience itself takes place within a 7,000 square foot area, and upon glimpsing the initial areas, we knew that none of that space would be wasted at all. After an excellent in-character briefing, we set to work by donning our VR packs and jumping in! The Dark Raven Museum uses VR for about a third of the game to bring the experience to life in an incredibly unique way. The implementation is superb, and the whole experience benefits from it; allowing your team a full range of motion over a large area that’s fully part of the virtual space. This part of the game is very smooth, and involves some great interactions and wildly immersive puzzles and atmosphere. It truly is something that has to be experienced, and I look forward to seeing what can be done with this burgeoning tech in the future.
As we moved to the next part of the experience, we were once again greeted by an actor who definitely added to the experience while still allowing us the freedom to continue puzzling and cracking jokes. At this point, we were inside what felt like a more traditional escape room, but on a much larger scale. The whole thing is filled to the brim with amazing set design and well thought out enigmas. This area on it’s own would be a crown jewel in a traditional escape room, and it is only another third of the experience! While large, it didn’t feel junky or full of red herrings, and everything we found felt important to the over arching experience. The game flow was non-linear enough to keep our team engaged, and I can definitely see the maximum of eight players getting their money’s worth as well. All of the puzzles and interactions played well into the theme, and there were several points at which we were appropriately wowed by the design. On top of all that, fans of Edgar Allen Poe’s work will be very pleased to see that the game is saturated with easter eggs based on his many stories and poems. These are well placed and feel like loving homages rather than items placed without purpose.
We’d only been through about two thirds of the game at this point, but we were still having the time of our lives with the awesome game flow, fantastic signposting of clues, and particularly great storyline. When we finished up with this area, we were once again treated to what felt like a live action, interactive cut scene from a video game, and yet another large area was introduced, along with another great game mechanic that truly ratcheted up the tension. This part of the game tied in very well, and brought up some hanging threads that had been hinted at during the earlier parts of the game. These surprises were insanely fun, and the final puzzles and the climax of the adventure were some of the best story telling I’ve seen in an escape room. Honestly, everything about this adventure knocked it out of the park. I’ve never quite experienced something so full of action, adventure, and interactivity beyond a video game, and Warehouse 29 is much, much more than a game, it’s a phenomenal escape adventure!
The only thing I’d say would’ve made our experience better is if the actors were a little more improvisational with us. We’ve had games in the past where the live actors read our group and adjusted to fit our, admittedly weird, sense of humor, and those moments really shined for us while still immersing us in the story. While the actors did a fantastic job overall, especially during the beginning, where they did respond to our input well, there were a few parts in the middle section where we could tell they weren’t quite sure what to do with us, (mostly me, really,) so they stuck to the script. Overall, not a bad thing, but really the only “low point” that sticks out to me at all.
Warehouse 29 is a wholly unique event that is truly second to none! The marriage of VR, live action interactive theatre, and escape rooms works perfectly, and this adventure is something any escape enthusiast or thrill seeker should absolutely experience! Beginners and veterans alike will find something new and exciting here, and I cannot recommend The Dark Raven Museum enough. If you only have the time to visit one escape room while in Richmond, make it Warehouse 29. You can book your time battling rogue AI Edgar Allen Poe here!
Full Disclosure: Warehouse 29 provided media discounted tickets for this room.