The Deadbolt Mystery Society – Wanted (Review)

Location: Your Home!

Players:  We recommend 1-4

Price: $24.99 per box, plus $4.99 shipping

Cause I’m Wanted… Dead or Alive

Theme:

From the Deadbolt Mystery Society website:

The Black Rock Butcher was a serial killer who terrorized the saloon girls of Black Rock in the days when it was a burgeoning gold rush town. Because criminal investigation techniques hadn’t yet been developed, the killer was never apprehended. New evidence has recently come to light indicating that The Butcher was actually the great-great-grandfather of the founder of The Will Street Detective Agency. In other words, your boss might be related to a notorious murderer. Unlike most cases, this one is now personal, and you have been tasked to clear the family name. Although the leads in this cold case all date back to the 1800’s, you must follow each one and use all your skills as a detective to determine the true identity of The Black Rock Butcher.

First Impressions:

Wanted is an intriguing theme; a Jack the Ripper-esque killer terrorized the town of Black Rock almost two hundred years ago, and the case remained unsolved. Cut to the present, and the Will Street Detective Agency is having a slow, blessedly peaceful month. However, the founder’s family name is now at risk, since one of the myriad true crime podcasts has determined that his ancestor was The Black Rock Butcher! Similarly to Sleuth Kings’ Case 015: Fashionably Late, an unsolved mystery has come to the forefront again, and it is up to us to solve it!

High Points:

Tracking down The Black Rock Butcher was a lot of fun, and piecing together the many clues he left behind further spins the web of intrigue the folks of Black Rock were trapped in nicely. A Old West spin on the Jack the Ripper tale is also an interesting idea, and is executed well within the confines of this game without becoming overly morbid. The props included look, if not feel, authentic, and present their enigmas in challenging ways. Everything is important, and even the most innocuous item can become an important clue down the line. The back stories and relationships of the townsfolk are intriguing, and the set ups for their motives and alibis are convincing, keeping us on our toes until we’d tracked down the guilty party.

The game flow works great, with new puzzles being presented as we dived further and further into the story. Use of technology is excellent and well integrated into the story, but not overdone as to preserve the old time feel of the theme. Wanted was challenging,  and once we’d figured out one of the best ah ha moments we’d encountered in a while, all the pieces started to satisfyingly fall into place, culminating in the final reveal of our culprit. Though the box can be initiated anywhere, the game flow is presented well from any starting point, allowing the player to put together any piece of the puzzle in a non linear fashion.

20190327_1022247061294071409576226.jpg

Track down the dirty varmint!

Low Points:

The story is overall intriguing, but I felt like the ending was a bit anticlimactic. The stakes feel lower during this case, since we are chasing down a killer who is long dead, and clearing the name of someone who also is long dead. The only connection we have is that our boss will be spared some embarrassment, and we’ll successfully solve an old run of serial murders. Compared to other Deadbolt mysteries, this one loses that sense of urgency and immersion. There are also fewer suspects, and the puzzles included feel a lot lighter than previous installments, so the experience definitely seems shorter than usual. In fact, it was our quickest solve in the series. The game isn’t unsatisfying by a long shot, however, just somewhat lighter fare.

Verdict:

Wanted is a great challenge, but also a fantastic jumping off point for new players, as the game is still straightforward and intuitive to solve. With layered puzzles that lead into a highly satisfying moment of revelation, I certainly recommend giving this Old West mystery a shot! Join the Deadbolt Mystery Society here! Right now, you can get 30% off your first box with the Promo Code ESCAPE30! You can also see the rest of our Deadbolt Mystery Society reviews here!

8/10 (Great)

Full Disclosure: The Deadbolt Mystery Society provided a complementary box.

Exit Strategy North – Baruta’s Revenge (Review)

Location: Charlotte, NC

Players: 2-8 (We recommend 4-6)

Price: $25 per person

Time to Escape: 60 Minutes

Let the rites of sacrifice begin anew!

Theme:

From the Exit Strategy North website:

As you come to, your head is spinning, and your ears are ringing. For a moment you can’t remember what just happened. But then it all comes rushing back: being kidnapped, the sacrifice chamber, the hoods, the restraints, the fear and that voice… That voice that tormented you as you were trying to somehow prove your worth to some demon. And just when you were going to get up and run away from this hell, goosebumps run across your skin as your friend says: “it’s not over, we need to go.”

First Impressions:

Once upon a time, there was a group of enthusiasts who encountered an adventure they loved so much, they dedicated the back of their team shirts to extol the virtues of that unfortunately retired room. Over a year later, The Final Sacrifice remains our group’s favorite room. So much so, in fact, that our erstwhile regular teammate and Dallas correspondent Cathy returned to NC specifically for our trip to experience the new sequel room, Baruta’s Revenge. We are truly children of Baruta. Expectations were high for this bigger budget cult sacrifice extravaganza, and it was our first stop during our recent trip to Charlotte, NC. But how’d it stack up?

20180120_1410042358826487813859016.jpg

The Ouija board from the original Final Sacrifice. We pay tribute to it’s wisdom.

High Points:

Exit Strategy North is well known as the bigger budget, more Hollywood style rooms in Charlotte, and they did not disappoint in this regard. A huge, beautiful set, full of excellent lighting and sound effects greeted us upon our deliverance into the sacrificial chambers. The storyline has also been expanded, providing an excellent follow up to the theme through great voice work and the reintroduction of some old foes. The opening to the room is also fantastic, incorporating some acting similar to that we experienced in the original Final Sacrifice and immersing us into the game splendidly. Another, perhaps unintentional, callback to The Final Sacrifice is how the game itself explodes forward into a frantic run of great puzzles in the latter half, bouncing the group from spot to spot in an exciting run of solving we really enjoyed, save for one specific road bump.

Fans of the original game are going to love the many call backs hidden within Baruta’s Revenge, from the sacrificial chambers to the fantastic storyline, and it’s worth playing just to experience those now nostalgic beats in the game play. Props are a lot of fun to manipulate, and the physical nature of most of the room plays to the strengths of the theme. We even get some interesting backstory on Baruta himself, as well as an insight into the identity of our supernatural savior from the original game, which was a great touch. In fact, there’s a lot to build on here, and we’d love to explore the lore of these games more in the future.

Low Points:

That being said, one of the legacies of The Final Sacrifice is just how difficult it was, demanding a level of teamwork that challenged us without being overly obtuse. Unfortunately, the difficulty of Baruta’s Revenge doesn’t arise from clever teamwork challenges or devious puzzling, but more from the many thin logical leaps that must be made. Many times we were expected to know something for seemingly no reason other than we should know. I call this “because reasons” puzzling, which is when a room incorporates an interaction without including a reason why within the game flow. For example, there were several moments we had to chant a phrase, but were never directed to it naturally, we just did it “because reasons.” Once, there was a puzzle and lock in a room we had been told we weren’t supposed to go back into, we were just supposed to know to go back in there “because reasons.” (Granted, this could be an error in GMing.) Later, we asked why we were supposed to know to do these things, and the Game Master was unable to give us a satisfactory answer beyond, “everyone needs a hint in this room,” which we feel was another failing. Rooms should be solvable without clues, otherwise, there is some failing in the design.

A lot of times, we felt like we were fighting with the puzzles, a few of which were specifically harder for no other reason than they were difficult to see. Again, we ran across a color puzzle in a dim room. Spotlights had been added to assist, but it wasn’t quite enough to illuminate the differences to an acceptable level. Another involved reading something that was far away and extremely small, frustrating even those of us with the best vision. An ongoing problem in many Exit Strategy rooms hasn’t been alleviated, as there is nothing to write with within the room, which is always frustrating. One of the biggest determinations of a room’s quality comes from the Game Master and how they read a room. Unfortunately, our game master read our frustrations and requests for help with some of the more obtuse puzzles as time to start cracking wise. Had these barbs of sarcasm been followed up with a hint, perhaps that would have been ok, but frustrating your players further is never a great idea, and only served to diminish our experience. I get that Baruta is a bad guy, but when your game has stopped becoming entertaining and lapsed into frustrating, it’s your job to help get things back on track, not exacerbate the problem.

Verdict:

Based on word count alone, it might look like we hated this room, but honestly, there’s a lot to like here, and I feel like there is a great foundation to build upon, especially if some of the more glaring issues are taken care of. Is Baruta’s Revenge a worthy follow up to The Final Sacrifice? Maybe not. But is it an overall pretty good room? Yes, definitely. I absolutely do not recommend beginners take this one on, however, as it truly is very difficult, but enthusiasts and fans of the previous room will definitely get a kick out of the experience. You can book a rematch with Baruta here!

6.5/10 (Alright)

 

River City Escape Room – Sherlock Holmes and the Case of Lord Byron’s Murder (Review)

Location: Richmond, VA

Players: 2-10 (We recommend 2-5)

Price: $25 per person

Time to Escape: 60 minutes

Elementary

Theme:

From the River City Escape Room website:

Scotland Yard has brought you an intriguing case. Eccentric Lord Byron had a feeling his days were numbered, and now he has been found dead under suspicious circumstances. A will that benefits a distant cousin has been found, but his nephew claims it was forged. In his home, Lord Byron has left clues on where to find the original will and how to identify his killer. The judge will execute the forged will in one hour unless you can locate the original. Help the nephew by finding the original will before the greedy cousin claims the estate!

First Impressions:

After the stunning one two punch of Alice in Wonderland and Innocent!, we were raring to take on another room at River City Escape. After debriefing from Innocent! and having a quick chat about the room, we huddled into the briefing room again to get started!

High Points:

For this last River City Escape Room review, (for now, we’re definitely returning,) I would be remiss not to mention the fantastic game mastering done by Rachel and Dennis, our favorite GMs of all time! Thanks again guys for an astoundingly good experience. The room was well decorated, with a roomy set filled with puzzles to engage with, giving off the vibe of a cozy British study. The adventure starts in a non-linear fashion, and there is plenty to work on throughout to keep a larger group occupied. The room does encapsulate the spirit of Sherlock by presenting a game in which all the little details matter, and some of the biggest clues can be found in plain sight, as long as detectives know what they’re looking for! Many times, we would find items around the room that seemed innocent enough, but once we’d solved a puzzle, we’d find that our next step involved these newly identified clues. The mystery was very intuitive due to this, and we always felt like we were right on track, even if the solution was still evading us.

The game flow benefits greatly from the intuitive cluing included within Sherlock. The connective tissue of the game is well woven, and presents many ah ha moments throughout. Most stages of the game included a moment of revelation where everything came together, and the entire experience was an excellent run of satisfying solves. I actually have a difficult time determining what my favorite puzzle was, as the puzzles were constantly keeping me on that puzzler’s high while still presenting a fair challenge to us all. The quality of River City Escape Room is really evident from start to finish, and by the time we were done, we were already ready to return.

Low Points:

The introduction video for Sherlock is a bit silly. The theme it describes and the tone/word choices present the theme less like a Sherlock room, and more like a down home, country murder. This isn’t really a bad thing, it actually sounds like a super creative theme, it just doesn’t jive with the current stated ambiance of the room. It certainly didn’t dull our enthusiasm for the room, but it was fairly dissonant. Overall, the Sherlock theme wasn’t all that present, seeming more to be a light dusting of Sherlockian tropes to get the mystery started, and wasn’t really the main focus of the story. Black light usage was pretty heavy for part of this room, but all of it was properly directed, so this wasn’t a huge problem.

Verdict:

After sleuthing our way through Sherlock, it’s apparent that in terms of great customer service, engaging puzzles, and exciting escapes, River City Escape Room is tough to beat! I absolutely recommend trying out Sherlock, or any other room they offer, as their experiences are a delight. Book your time solving Lord Byron’s murder here!

8/10 (Great)

Full Disclosure: River City Escape Room provided comped tickets for this room.

Sleuth Kings – Case 018: The Stolen Scroll (Review)

Location: Your Home!

Players:  We recommend 1-4

Price: $29.95 per box

Fight for Justice!

Theme:

Sullivan King’s newest case is a doozy! Martial Arts Instructor Travis Burnett has retained the services of our favorite Private Detective in order to clear his name of a crime committed 6,500 miles away! Accused of stealing a sacred scroll during his dojo’s trip to Japan, he has been kicked out of the dojo, and become persona non grata to all his friends. He’s spent twenty years forming relationships and teaching martial arts at the Dragon Dojo, so he’s understandably desperate to clear his name. The only problem is, most of this evidence is in Japanese! Sullivan needs your help to crack the case, or Travis will remain disgraced and friendless!

First Impressions:

Dear subscription box companies, if you all start adding small desserts to your boxes, I will love you forever. It’s almost embarrassing how delighted I was that when I opened up this box, a fortune cookie dropped out. I guess all the puzzles were interesting too, but we’re here for the cookies. Send more.

20190318_2250513649071257949184748.jpg

A mystery that starts thousands of miles away and… A FREE FORTUNE COOKIE??? SOLD.

High Points:

Beyond the nice inclusion of the fortune cookie, there’s a lot to like about this box. As usual, Sleuth Kings packs their box with some really creative stuff, and this mystery is no different. Containing several interconnected clues, and a few standard puzzles tweaked to hold more secrets than usual, there is truly a lot to work through with this box. In fact, it took us a good hour or so longer than usual to work through this one, which is a testament to it’s density and challenge level. Many puzzles require looking at the props and clues in an out of the box way, presenting some excellent ah ha moments. The props are well integrated into the theme, and there are some fun easter eggs to hunt down for long time sleuths. There is a particularly fun moment where a pretty standard puzzle is used in a creative way, providing the satisfaction of solving the base problem, (which I’m actually a pretty big fan of,) and then the layer underneath. The game flow works well to reveal further mysteries as you progress, and the connections between stages of the game keep everything rolling in a satisfying way.

The story itself is more of a one off, with less tie in to the overall Sleuth Kings universe, but it’s still an engaging adventure that presents a few twists and turns as we solved. The idea of solving a crime committed so far away from home is an amazing idea, and we enjoyed going back through Travis’ trip to Japan, as well as trying to find more current clues using Sullivan’s tried and true method of breaking and entering for the greater good.

Low Points:

This mystery started out a little rough for us, as the first clue was a chore to work through. We liked the idea of this puzzle in theory, but felt it didn’t quite translate well in practice. Some of the elements that tripped us up involved language translation, and while we were given a hint sheet to help with this, overall, the sheet had too much on it and was somewhat small, making it hard to compare the writing to the characters. Further, the handwriting had a few distinct differences, making it more difficult to determine what was what. I am glad, however, that everything we needed to translate the puzzle’s text was included within the box, as we’ve seen others that just throw foreign languages in for “difficulty.” (Looking at you, Blowback.) Two specific puzzles will feel familiar, as these types have been used previously, however, they’ve been updated, and still manage to feel fresh, as a new twist has been added to each.

Verdict:

The Stolen Scroll is definitely a good mystery, outside of the tedious start. People who are interested in Japan and the Japanese language will definitely get a kick out of the very well themed puzzles, and though that isn’t quite our niche, we still appreciated the highly interesting theme presented in this box. I recommend giving it a go, especially if the theme seems like it would be up your alley! This case can be purchased from the Sleuth King’s archives here, and if you’d like to subscribe to upcoming adventures, you can use the promo code ESCAPEADVENTURE to get $5 off your subscription here! You can also read the rest of our Sleuth Kings reviews here!

7/10 (Good)

Full Disclosure: Sleuth Kings provided a complementary box.