Location: Your Home!
Players: We recommend 1-2
Guess who’s back, back again?
From the Thames and Kosmos website:
You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the puzzles. Can you escape the mansion before it’s too late?
Exit: The Game is easily my favorite at home escape game series, as none of their products have yet to disappoint. When I bought the newest set of games, none excited me quite as much as The Sinister Mansion, as I can’t resist an old, spooky, possibly haunted setting!
Exit games always appear to have only a few props, but explode into giant adventures as you progress, and The Sinister Mansion is no exception. Utilizing almost every item in the box in increasingly clever ways, there is much more than meets the eye to this game. Per usual, the mystery involves around ten puzzles of varying difficulty, and for the most part, each one is clearly solvable using the items as presented, though some may take a fair bit more pondering than others. The initial puzzle is a great start, and provides a perfect moment of revelation as part of the solve, without being so simplistic that it feels like a gimme. From there, the puzzles continue to be fairly devious, challenging the players to think outside the box during every step of the way. The game flow is astounding, and involves a lot of tactile steps, keeping everyone engaged with the mystery. Though it is linear, at points, we had to ensure we knew what exactly we needed to be working on at any given time, adding to the challenge as we parsed through what we had been given.
While the storyline isn’t quite at the forefront as in The Sunken Treasure, this game is a sequel to previous games, The Abandoned Cabin and The Forbidden Castle. While those are not required to play this game, I recommend giving those a try first to keep chronology in order. (And they’re great fun to boot!) However, if you decide to Tarantino the storyline, you won’t miss anything super important. There are also nice little callbacks to other Exit games, and it’s always fun to think back to previous adventures. The revelation about your mysterious captor is an enjoyable payoff to years of Exit games, and keeping with tradition, the adventure ends on another cliffhanger that teases another sequel!
Your ever spooky captor has given you another set of props! He’s too kind.
One early stage puzzle doesn’t quite give enough hints to remove the guess and check elements from the game, requiring us to fiddle around to figure out which answer is the most correct. This feels like either a puzzle that hasn’t been tested quite enough, or a cheap way to pad the play time. For new players, there’s also fairly little to clue one into some of the more eccentric ways an Exit game is tackled, so this may end up being much more difficult for folks who aren’t used to the way these games are played. Playing through an earlier game or two should alleviate this problem, but the barrier to entry is a mite bit higher than usual for The Sinister Mansion. Finally, the linearity of play may limit how many players you’ll want to have around the table, and since this experience can only be played once, that could diminish the value for people that like to play with a larger group.
The Sinister Mansion is a great addition to the Exit series, and I look forward to meeting the evil escape room master behind these stories again soon! Veterans of the Exit series will absolutely love this entry, though newer players should be warned that this one does rely on a fair familiarity with some of the more unconventional solving methods of Exit games, so a run with another game might be helpful. Buy your copy from your friendly local game store today! We recommend checking out Atomic Empire in Durham, NC, check out their online store here!
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