6th Se6se Escapes – Willy Wonka (Review)

Location: Clayton, NC

Players:  2-6 (We recommend 2)

Price: $27.75 plus a $.69 booking fee per person (With the option to make the experience private for a flat $150 added on.)

Time to Escape: 60 minutes

Oompa loompa doopity doo, I’ve got a horrible escape room for you.


Bill of Bill’s Candy Shop has been entrusted with one of Willy Wonka’s Everlasting Gobstoppers. You’ll need to find your way to Wonka’s Factory to find it, for some reason, so that Wonka can award you his factory! In a move that makes just as much sense, he’ll lock you in his factory if you can’t find it! Who is Bill and why is he even involved in this? I don’t know!

First Impressions:

After powering through Asylum and Point Break, we held out little hope for Willy Wonka, which much to our woe, ended up being a miserable finale to the three game run we subjected ourselves to at 6th Se6se Escapes. Abandon All Hope, Ye Who Enter Here.

High Points:

The room smells like candy, at least.

Low Points:

This room starts out poorly, and never excites or becomes interesting in any way throughout the entire run time. The first huge problem is that this is denoted as a “family focused” room, but this is not made clear on the website. No problem, though, one of our favorite rooms of all time was a room designed for kids. It doesn’t have to be really difficult to be a great game, but this room is pretty much the polar opposite of that room. If I were a child brought to this game, I’d feel insulted. Puzzles aren’t easier, they’re actively dumbed down, simplistic busy work that any reasonable child is going to find tedious at best. The best rooms, family focused or not, engage the players with thought provoking challenges and creative puzzles. There is absolutely nothing creative, engaging or thought provoking about this room. Props are dollar store junk at best, interactions feel like a chore to muddle through, mostly consisting of laminated paper to present clues, and there isn’t even much of a story to speak of, leaving players to put a solution to a lock over and over until they can finally leave.

6th Se6se’s Willy Wonka room is the very definition of arbitrary. There’s no real rhyme or reason to what you’re doing, you just have to do it because. Count up this stuff, because you gotta. Of course, which ones do you count? Just certain ones, because the others don’t count. Why? No reason given. And don’t worry, if you didn’t like that counting puzzle, there are more on the way. We were also presented with no less than two dollar store jigsaws during the course of the game, and at an almost thirty dollar ticket price, that’s actively insulting. On top of that, there are random riddles strewn about, requiring outside knowledge, and loads of lockbox inception, wherein opening a lock just leads to more locked boxes, ensuring that at no time will you be granted with the simple joy of marked progression. There is not one puzzle within this room that is worthy of note, as every single one of them have been done better in much more entertaining rooms. Rounding off this wretched experience is yet another failure to reset a lock, ensuring a clean sweep of improperly reset rooms here.


I cannot stress enough that this room is easily one of the top five worst rooms I have ever had the displeasure of working through. 6th Se6se’s most colorful room is somehow the most joyless experience they have on offer. There is no redeeming value here. I do not recommend this room, and can say unequivocally that you should never book a room here.

1/10 (Rubbish)

2 thoughts on “6th Se6se Escapes – Willy Wonka (Review)

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