Roobicks – Escape the Basement (Review)

Kara’s Note: This review was brought to you by me! 🙂

Location: Your Home!

Players:  We recommend 6 players total, 2 per team

Price: $20/person or $30/shared device


From the Roobicks’ website:

You’re on your way to an open house at a rustic country cottage. You’re expecting an idyllic retreat, but arrive to find the house in shambles. You can’t help having have a look downstairs…but then you hear the door lock behind you. There’s an elevator with a keypad, but you have to find the code. To do so, solve puzzles with your team by drawing together on the screen!

First Impressions:

We were invited to this competition room by our friends at Escape the Roomers, and were also joined by Review the Room. I’m usually not *that* competitive of a person overall, but was certainly curious as to how things would go!

Yay Points:

Story-wise, this room was simple, but effective. Everything was presented in a very smooth and effective way, and the story line progressed very nicely as you overcome each task. Though our goal was to “escape”, the game seemed more of a “pub quiz”, but with puzzles instead of trivia. It made for a light story, but not in a bad way, as it gave enough context for each brainteaser and made them into the focus.

The puzzles had a mixture of types, which will definitely cater to those with a diverse skillset (and makes for an interesting competition!). We had a nice oooh moment when we figured out how to interpret one riddle. And there were a couple of neat twists/effects that elevated some puzzles. The game design also allowed each team to experience the same activities with the only pressure being time (a true “friendly” competition in my opinion). I really enjoyed this aspect, and it was fun to hear about how the other teams progressed and approached each task after we were all done. If I remember correctly, I believe this game may have intended to be geared towards corporate team building. I think it does well to serve that purpose!

This was my first virtual competitive room, and I’m happy to say that the overall set-up of it went pretty smooth as well. Though we were all in one Zoom call, each team was given their own breakout room. We were also able to annotate the screens for each task as needed, partially for ourselves and partially so our GM could keep tabs on our progress. Our experience was a little more unique since we had one GM that managed all 3 teams (though I think typically there’s one GM per breakout room), but it went overall smoothly.


Pondering Points:

This game might seem a bit easier for enthusiasts. I think there were about 5 puzzles total, and Brandon and I took first place, finishing the game in about ~25 minutes, and the last team taking ~37 minutes to complete the game). I would definitely recommend this game to be played competitively, in particular for enthusiasts as that might bolster your experience.

The puzzles definitely progressed in complexity, which is a great thing, though the last puzzle is definitely a more time-consuming puzzle that players will either love or hate depending on their time preferences.


If you’re looking for corporate team building or some friendly competition between family/friends, I think this game would work really well. I certainly had a good time and it was fun to see who would “get out” first! Book your frantic escape from the basement here!

7.5/10 (Good)

Full Disclosure: Roobicks provided us with a complementary game. 

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