The Deadbolt Mystery Society – The Circle (Review)

Location: Your Home!

Players:  We recommend 1-4

Price: $24.99 per box, plus $4.99 shipping

Something terrible is brewing in Valley Falls… as usual.

Theme:

From The Deadbolt Mystery Society website:

When Jodie Wong hosts a group of her closest friends for an evening of fun, she decides the entertainment will be a game called The Circle that requires everyone to write down one anonymous fact about themselves. The group will then take turns guessing which fact corresponds to which person. She decides to make things even more exciting by having everyone type out their fact on an antique typewriter that was owned by a murderer named Nicholas Hundley. Things get weird, however, when there are more messages than participants and one of the notes reads, “I killed a person once. Tonight, I’ll kill another.” No one admits to writing the note, and everyone goes home thinking it was nothing more than a bad joke. It doesn’t seem funny the next day when Jodie is found murdered in her home. Was Jodie Wong killed by one of those closest to her who attended the party? Or was the typewriter a conduit through which something sinister entered this world? Enter The Circle and find out.

First Impressions:

It’s the official, (not really official, but…) start of Deadbolt’s spooky season! The fall has traditionally had some fantastic creepy boxes, and it looks like this September and October will be no different, with The Circle and next month’s Lair bringing the strange and supernatural themes I love! From the moment I saw this box’s cover art I was excited, and absolutely had to crack the box open the same day we received it.

High Points:

The Deadbolt Mystery Society has delivered some fairly dense puzzling mysteries lately, and The Circle is no slouch in regards to the amount of puzzles it contains. There are quite a few connections to be made, puzzles to be solved, and codes to break, and as has become the norm recently, there are new items to find during each new stage of the game. I have been loving the multi-part set up of recent Deadbolt boxes, and the ah ha moments that are derived from opening a new envelope and finding just the right prop to connect with something you’ve been puzzling over previously are fantastic! Another innovation for this box is an expanded focus on narrative. Though Deadbolt already does a great job of weaving stories into their experiences, The Circle in particular focuses even more on expanding the lore and upping the world building. I also loved how the climax and epilogue were expanded within the box, allowing us a deeper insight into the finale, and leaving us with some revelations we were not expecting! It is astounding how Deadbolt continues to evolve month to month, delivering innovations into their mysteries that I didn’t know I wanted, but am always excited to receive.

Though the story is somewhat darker than usual, it never becomes overwhelmingly dour, and bits of comic relief or lighter moments help to ensure the solving remains enjoyable. The puzzles are beautifully integrated into the story, and there are loads of interesting characters to meet and interact with along the way. It is always interesting to see what new Valley Falls resident we will meet next, and one character that assists with the investigation will definitely be someone I’m watching out for in future spooky boxes! There are several great call backs to older boxes for veteran detectives, and the vast array of excellent props tie everything together nicely. The whole process of solving The Circle is brilliant, as the mysterious and suspenseful vibe weaves throughout the proceedings amazingly. While we solved each new puzzle, small revelations hinted at different threads of investigation, and though we theorized regarding what might truly be going on, the final revelation was truly an excellent surprise. Puzzles are very intuitive, and it always makes sense as to what comes next during the excellent game flow, even though determining the solutions might be a bit trickier. A couple of great puzzles felt enormously satisfying once the solves clicked into place, and all points were logical and required no leaps or sorting out of red herrings.

Low Points:

The PDFs pack a lot of information inside, but sometimes, these were a bit hard to read. Since only our phones have QR readers, we had to open the links and then transfer them to our desktop so we could more easily read what was on screen. For a smoother experience, it might be ok to have a couple PDFs for those with less ability to read the smaller letters. There was one puzzle in particular that is ubiquitous on Facebook, and while it isn’t a bad puzzle per se, it is a puzzle type that didn’t quite fit in with the other, more clever enigmas that Deadbolt usually dreams up. There were also a couple other interactions that were a little more simplistic than we were used to, whose connections were somewhat more spelled out, but these were, fortunately, not frequent.

Verdict:

Overall, The Circle is a great new addition to Deadbolt’s unofficial spooky lineup, and I love the even bigger focus on narrative, new mechanics, and expanded ending seen in this box. Though we found it to be a bit easier than usual, there were still loads of puzzling, and some clever surprises I’d recommend to any mystery lover, especially those who like a bit of supernatural fun to spice things up! Join the Deadbolt Mystery Society here! Right now, you can get 30% off your first box with the Promo Code ESCAPE30! You can also see the rest of our Deadbolt Mystery Society reviews here!

8.5/10 (Great)

Full Disclosure: The Deadbolt Mystery Society provided a complementary box.

Scarlet Envelope – Envelopes One and Two (Review)

Location: Your Home!

Players:  We recommend 1-3

Price: $20 monthly

Secret Societies sure do love their puzzles…

Theme:

From the Scarlet Envelope website:

Envelope One: Something confusing was delivered to your mailbox. The items in an envelope seem to be from different times…and worlds! Slowly you realize that a mysterious Secret Society is watching you as you try to pass this unusual test. Will you accept a challenge?

Envelope Two: Paris, 1899. Colette, a gorgeous cabaret dancer, disappears. Her dressing room is full of confusing leads: among the jewelry and love notes, you find a threatening letter and some truly unexpected things from the past. Who is she..? Find Colette and reveal her dark secret!

First Impressions:

From the moment I saw Scarlet Envelope advertised on Kickstarter, I knew I had to give it a try! A myriad of creative themes, the promise of a exciting puzzle adventure, and a excellent price point all called to me. In a sea of new puzzling experiences, this one was the one I was most excited for, as it certainly would be interesting to see how many puzzles the designers could pack into a single envelope. (Spoiler alert, it is a LOT more than I thought.)

High Points:

Overall, the first two envelopes for Scarlet Envelope are really great, containing a wealth of puzzling and a dense, multilayered experience that is woven into itself nicely, ensuring that the whole experience feels interconnected and well designed. Each envelope not only provides a large variety of props inside, but also includes digital items and locks to solve, expanding the experience greatly. The story is properly mysterious, and I like the meta narrative that has been included, which I won’t comment too specifically on to prevent spoilers, but I am indeed very interested to see where how deep this rabbit hole goes!

Chapter One is an introduction of sorts, sending along a small newspaper and an assortment of various and sundry items, all of which, if players have been keeping tabs on some of the revealed themes, hint towards future experiences Scarlet Envelope has in store! I really love this foreshadowing, and am interested to see if and how they tie into future games. This envelope was completely non-linear, with a bevy of puzzles that all tie into a final solve that was intuitive and entertaining to put together. I really enjoyed how many of the clues were very subtle, but lead the player just enough to ensure that once all the connections have been put together, they happen upon a fantastic ah ha moment. This occurred frequently, and the multilayered nature of the game, coupled with the tactile feel of all the props, was immediately engaging. I love how well this envelope works as an introductory experience, and as a teaser it definitely had us looking forward to the next envelope!

Speaking of, Chapter Two was more of a story based experience, including a narrative that sets up the mystery of the missing Colette. This game flung us directly into the deep end, delivering several enigmatic items, tasking us with determining the meaning behind them. This was a much more difficult experience than the previous envelope, but was appropriately rewarding, serving up a story that includes a fantastic twist and climax that we did not see coming at all! The ah ha moments in this game are much more hard won, but when I solved them, it felt like a triumph. Most of the difficulty of this game relies on well hidden cluing and out of the box thinking, ensuring that the experience remains fair and well crafted. Several moments feel hugely creative, and I can’t quite pick out my favorite puzzle from the lot, there were so many great ones! Everything culminates well during the final solve, and the mystery must be fully explored in order to complete the game, which I loved, as there were no ways to short circuit the game at the end. Overall, the premise is fantastic, and I cannot wait to continue our time hopping journey next month!

Low Points:

For Envelope One, there were a couple typos that accidentally allowed me to solve a particular puzzle using these accidentally connected typos. This has since been corrected however, and shouldn’t be a problem any longer. Another puzzle is more of knowing who someone is, and while outside knowledge isn’t as much a bad thing as it is in escape rooms, either knowing a bit of trivia or googling it has never been the most exciting puzzle to us.

In regards to Envelope Two, for experienced players, you’ll probably notice something about one prop that will lead you down a particular rabbit hole, but I’d recommend not doing so, as this skips one excellent puzzle. This item was a great surprise, but I did notice that getting it to do what it was supposed to was a bit more destructive than was probably intended. The glue was just a bit stronger, making it so that a reset wasn’t exactly seamless. Luckily, there will be a reset pack for this item for folks who’d like to ensure their game remains in peak condition. For this game being only the second entry of a planned 13, the difficulty ramps up greatly. While on the whole this wasn’t unwelcome, there are points at which the logic can be tenuous, requiring some leaps. There’s one in particular that we couldn’t for the life of us make the connection on, and when we took a hint, were still thrown off due to an unintended red herring. Though I love the video that accompanies the ending, there is an ongoing character that uses a voice modulator, which can make things hard to understand. Subtitles would definitely help out here, however.

Verdict:

Scarlet Envelope is a brilliant new subscription that I highly recommend, based off their first two games. Envelope one starts things off gently by introducing players to their style of mystery, but the experience ramps up from there during envelope two, providing almost two hours of puzzling adventure! I highly recommend checking this out, and can easily say that newcomers and enthusiasts alike will love the experience due to the inclusion of a “Starter” and “Experienced” difficulty level. Start your journey into the mysteries of the Scarlet Envelope here!

8.5/10 (Great)

Full Disclosure: Scarlet Envelope provided a complementary review copy.

Escapists for Extra Life 2020

Hi all!

I’m taking a quick review break to introduce/re-introduce you to my Extra Life donation drive for the Duke Children’s Hospital, a Children’s Miracle Network hospital. For the past 8 years, I’ve run this drive in order to bring folks together for a few days of gaming at our own mini tabletop convention, and we’ve always had great success raising funds for the sick kids in our community. This year is somewhat different however, among other things, COVID-19 has made it so we cannot have such a gathering, and so this year I’ll be doing the traditional 24-hour gaming drive. It’ll be more difficult to raise money since we aren’t having a big event to invite folks to, but I know with your help, we can still have a great showing and ensure that kids at the Duke Children’s Hospital get the care they need and deserve!

Here’s some of my favorite Extra Life photos from past years. Man, remember gathering with friends? That was the best.

Anytime between now and the end of the year, you can donate to my Extra Life drive here. All donations are 100% tax deductible, and all proceeds go towards helping the kids, rather than “administrative costs.” You can read up on the services provided by Duke Children’s Hospital here, as well as see a breakdown of how they will use your donation to pursue their mission of ensuring no child is left without healthcare. I greatly appreciate any support you can give to advance this worthy cause!

While I cannot give the gift of tabletop gaming this year, I can promise that on November 7th, 2020, I will join with thousands of other gamers to game for 24 hours, (a completely insane thing to do, believe me, I’ve done it twice before,) and stream my gameplay live on Twitch. If you donate between now and the donation drive, please make sure to put your name and ensure the donation is not anonymous, and I’ll give you a shout out in a future post!

Thanks again, and I appreciate your help!

Brandon

Escape One Algarve – Final Call (Review)

Location: Your Home via the Magic of the Internet!

Players: 1-6 Devices (We recommend 2-5 players)

Price: €60 per room (About $70.45 USD at the time of writing)

Time to Escape: 60 minutes

Remember, when escaping the zombie hordes, a bridal boutique is the best place to hole up!

Theme:

From the Escape One Algarve website:

Zombies have taken over the city. Resources are running out and you’re facing the challenge of your life. Find your boarding code for the last flight to safety in the military-appropriated… bridal boutique?? Do you have what it takes to earn what you need to survive?

First Impressions:

Our virtual escape room jaunt has taken us some crazy places, but a bridal boutique in the middle of a zombie apocalypse definitely takes the cake for originality! We couldn’t wait to try this one out when we first heard about Escape One Algarve, and it certainly did not disappoint!

High Points:

Final Call’s theme, as previously mentioned, is wonderfully original! A bridal boutique zombie escape room is something I don’t think I’d ever have thought of, but I’m glad someone did, because it is truly one of my favorite themes, up there with Vampires v. Unicorns. The humor is implemented well, and meshes with the horror themes without overshadowing each other, ensuring that both the scares and jokes come through effectively. The set design also exhibits some of this fantastic duality, with a beautiful bridal boutique’s pleasant charm being invaded by zombie heads, military ammo boxes, and no shortage of blood! There is a fair amount of tech involved with this room, and it all translates well, with many sections of the room bolstered by interactions that have been implemented within the inventory system to ensure that more tactile interactions are able to be experienced by the players. There are also a few great B-movie style videos that pop up during key points of the game to complement the story, as well as provide a few jump scares and/or laughs. One of these videos in particular was very well done, leading to a climactic moment we absolutely did not expect! The finale was awesome, and we really enjoyed how the in person interaction that Escape One Algarve normally provides has been translated to the remote experience seamlessly.

Puzzles within the room are great, and flow well, with a non-linear set up that allowed us to bounce around the room at our leisure, taking on puzzles as they came, and making intuitive connections throughout. There were a couple moments where we came across some escape room standbys, and it was fantastic for us to be able to engage in these teamwork based puzzles we hadn’t been able to enjoy for a while due to COVID. I’ve never seen a physical teamwork puzzle work within a remote room, but Escape One Algarve has figured out a way to make it not only function, but be a entertaining interaction that engaged the whole team. For the most part, the puzzles were excellently creative, and it was really cool to see how they integrated into the theme itself. Many times, with some out of the box thinking, we made connections that we wouldn’t ordinarily expect, leading to great ah ha moments. I really enjoyed one of the late game puzzles that capped off a room long item collection in a satisfying way, and I loved how most all of the puzzles gelled in a way that made them feel interconnected. Overall, this is a great room that has some amazing ideas, and executes on them fantastically.

Low Points:

There was one puzzle in particular that we weren’t overly fond of, but luckily for us, we managed to skip it by using something else in the room to determine the answer. Unfortunately, that puzzle wasn’t meant to be solved at that point in the game, so it sort of threw off telescape’s inventory flow, and we missed out on a couple cool interactions. The owners did let us go back and have a look at the telescape interactions we had missed, and assured us that they would go back and fix the clue that allowed us to jump ahead in the game flow by accident. I’ve noticed that Telescape inventory alerts can be strangely loud and grating depending on what the settings are, and unfortunately, the alerts in Final Call were very loud. We also had a spotty connection to start, so I abandoned my device and joined in on my wife’s computer. This is to be expected due to the long distance between the US and Portugal, but I did miss a few things at the start.

Verdict:

Final Call is a great escape room to play from home, and I’m glad we happened upon it! A brilliant escape room experience filled with remote friendly puzzles and excellent surprises, I definitely recommend checking it out if you’re looking for a horror experience that mixes in a good bit of comedy as well. Final Call is definitely a beginner friendly room that still packs a good challenge for enthusiasts, and virtual players will have a fantastic time booking their flights out of zombie infested territory here!

8.5/10 (Great)

The Box (France) – The Diamond Heist (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-6 Players (We recommend 2-5 players)

Price: €110 per room (About $129.97 USD at the time of writing)

Time to Escape: 75 minutes

Never work again? That sounds great!

Theme:

From the The Box website:

They say that diamond merchants safe boxes are tamper proof. In this escape game, we challenge you to grab the biggest treasure ever. Outmaneuver the Diamond Center security and become richer than ever!

First Impressions:

We’ve been doing a lot of virtual globe trotting with our virtual escape experiences recently, and we have added France to our Escape Room passport with The Box! A tried an true escape room theme, heist rooms are generally reliable and exciting, so we couldn’t wait to try this one out.

High Points:

The set for Diamond Heist was pretty great, with a sleek, streamlined design aesthetic that really hammered home the “ultra-modern bank vault/offices” vibe. A few really cool surprises kept us feeling immersed within the theme, and our doofy avatar Bob did a great job of following our instructions and getting generally freaked out by the alarms. We enjoyed interacting with him and having some improvisationally silly fun while solving the puzzles. The room effects were great, using sound and lighting to set the mood, and there were very few basic locks in the room, which relied on hidden tech to give the vault a believably high tech flair. Puzzles themselves consisted of a lot of research puzzles and making connections between props within the room, and also included a fun vault hacking mini-game that we enjoyed for the most part. The whole experience culminated in a fast paced, intense finale that had us frantically searching for our main goal within the vault itself, as well as trying to steal as much treasure as possible before the police arrived on the scene. The early game had some intense moments as well, however, and certain areas were secured in different ways, ensuring that we always felt as though this was a high stakes mission in which failure was not an option! Though the experience moved through different game stages linearly, there was enough to work on at each stage that our whole group could remain engaged with each step, dividing and conquering to tackle different puzzles together.

Low Points:

A lot of virtual escape rooms cast the avatar as “lovable doofus,” and while that is funny to start and allows for a reason why they can’t do whatever tasks are presented on their own, in the long run, it is a lot more fun, in our experience, when the avatar acts more as a teammate. It is especially frustrating when the avatar is “unable” to search on their own. Virtual games do not lend themselves well to hidden objects, and it generally needs to be streamlined as players cannot see the whole room or anticipate hiding spots well in this medium, so when, in this room, there were objects that were very well hidden, it took entirely too long for us to find while adding nothing to the experience itself. The inventory method for the game was via google docs, and access was given as we went. This slowed down the game substantially, and left us with loads of useless information near the later stages of the game. Telescape is the gold standard for inventory systems, and comparatively, google docs did not do near as well a job during this game. There is a large mix of digital and in room puzzling to do during the game, but they did not mix overly well, leading one or the other to be neglected while puzzles were being worked on. The final puzzle was good, but was repeated over and over several times, leading to burnout while trying to finish up the heist. There was also an element of randomness that could frustrate players on their last few minutes.

Verdict:

Overall, The Diamond Heist wasn’t a bad room, but didn’t quite go above and beyond compared to other virtual escape offerings available. A lot of streamlining would help bolster the game itself, but it is still good for an hour’s entertainment. Enthusiasts will get their fix from this room, but newcomers might find the presentation a bit overwhelming. On the whole, our adventure with Bob was fun, but not particularly mind-blowing. Book your time pulling off the heist of the century here!

6.5/10 (Alright)

Full Disclosure: The Box provided our team with a complementary game.