The Deadbolt Mystery Society – Lair (Review)

Kara’s Note: This review was brought to you by me! J

Location: Your Home!

Players:  We recommend 1-4

Price: $24.99 per box, plus $4.99 shipping


From The Deadbolt Mystery Society website:

Nightingale Lane is set off the main road and difficult to see from the highway. In other words, it’s a perfect spot for secrets. When a courier for Coyote Parcel Service needs a signature for the envelope he is supposed to deliver to 148 Nightingale Lane, he peeks through the window in hopes of getting the owner’s attention. What he sees is a room covered in blood-soaked plastic. Could there be a logical explanation for such a sinister sight? Is it possible that this isn’t what it looks like? Or has he stumbled upon the lair of a madman who has managed to keep to the shadows and out of the public eye? Explore the house on Nightingale Lane and find out what’s really been going on there.

First Impressions

I’m not sure why but I kept reading this box’s title as “Liar” instead of “Lair”. To be fair, “Liar” could be at least some sort of adjacent, related title for this box (as well as just many other boxes) so I feel like technically I wasn’t super off. Anyways! On a super, totally un-related note, what’s up with horror themes and teeth?

Yay Points

As can often be expected from the creative team at Deadbolt, Lair contained a cool and creepy story with interesting plot surprises. I really enjoyed the story-related a-ha realizations we experienced, hinted at by various clues on the way. In particular, it was a clever touch the way we were given the key to solving the final mystery and how it fit (or didn’t fit) in with the killer’s plan.

As always, the box contained a huge assortment of puzzles for us to play through. We really enjoyed how story elements emerge as various answers are unlocked, as well as how this contributed to the smooth flow of the game. There were some cool props and story facets in particular that not only made the experience more directed, but also created a more thrilling impetus behind working towards and getting through the next step. 

While all the props were neat, I hope it’s not too much of a spoiler to say that we were (finally?) provided a thorough map of Valley Falls (or at least a good portion of it). I kind of forget that this is a “normal”, functioning (fictional) town given the sheer number of serial killers, crime rings, and just pervasive issues they seem to have. The map itself was an interesting prop and veteran Deadbolt subscribers will definitely appreciate the callbacks to previous mysteries. There were also a couple of new interesting landmarks introduced in this game, at least one of which we wouldn’t be surprised if it were re-visited in future boxes.

The killer of this game definitely had an interesting personality, and we kind of got a Collector-like vibe. Could there be a sequel in the works? At the very least, I definitely wouldn’t be surprised if this box helped create a foundation for later mysteries!

Pondering Points

There was one puzzle in particular that was a bit ambiguous for us in figuring out how to apply the directions we were given. While we knew what we were supposed to do, we ended up spending a bit of time guessing and checking our solution for this puzzle.

Overall though, the puzzles themselves were good. Compared to other Deadbolt boxes, they seemed a little simpler overall, though this is not necessarily a bad thing. The box was still an enjoyable experience!

Final Verdict

The Lair provided a really suspenseful and intriguing mystery experience! I think this box would be friendly for more advanced beginning sleuths, but definitely check it out for yourself here! Right now, you can get 30% off your first box with the Promo Code ESCAPE30! You can also see the rest of our Deadbolt Mystery Society reviews here!

8/10 (Great)

Full Disclosure: The Deadbolt Mystery Society provided a complementary box.

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