Mystery Mansion Regina – Sleepy Man (Review)

Location: Your Home via the Magic of the Internet!

Players: 2+ (We recommend 4-5 players)

Price: $25 CAD per person (About $20.26 USD at the time of writing)

Time to Escape: 90 minutes

All good things…

Theme:

From the Mystery Mansion Regina website:

It’s time to face your fears and end the nightmare.
The finale to the Sleepy Man Trilogy is coming soon.

Basically, you know what’s coming, be ready. 😀

High Points:

We have absolutely loved every single minute we’ve spent with Mitch and the crew at Mystery Mansion Regina. They do a brilliant job in designing beautiful rooms and puzzles, and leading us through them as terrified/robotic/detective-y avatars! It is impossible not to have fun with Mystery Mansion Regina, and every time I see a new room of theirs go live, I am READY for it. Though I am more than sure that there will be many many more fantastic adventures to come from Mystery Mansion, Sleepy Man feels like the capstone of the crazy pandemic year plus we’ve had. One of our first remote games we ever played was Night Terrors, a game I absolutely love, which evolved into the Sleepy Man Trilogy, which is easily one of my top five remote experiences ever, and definitely up there in terms of escape rooms in general! I truly value the times we have been able to spend remotely with friends while the world was locked down, as well as some of the amazing people we wouldn’t have met otherwise, so thank you to Mitch and crew for allowing us to escape into these crazy worlds for a while, and being such an amazing host and avatar for our insane group.

That being said, let’s talk about Sleepy Man. Listen, if you are even remotely interested in escape rooms, and you aren’t a “No Horror” type of person, you owe it it yourself to play this trilogy. This story gave me vibes of some of my favorite horror experiences from across different media, channeling Silent Hill, early Resident Evil, and the Hell House, LLC trilogy to present an amazing escape experience unlike any other! Built solely for online play, Mystery Mansion allows players to do some crazy things they wouldn’t otherwise be allowed to do within an escape room. With Sleepy Man, the ante is raised, and we were consistently surprised throughout the game with how innovative this game was! It is truly a production, and it is so mind blowing to see how creative and original this game can be. I don’t want to spoil anything, but there are elements of Sleepy Man that I have never seen matched in any other online experience. The story is amazing, and wraps up the trilogy well, tying up all the various threads together splendidly. The initial stages of the game began with a wild start we were not expecting, and once we had solved this stage of the game, we were treated to a great opening scene that made brilliant use of the large space that Mystery Mansion has available. A familiar set we’d seen a few times previously made another return, but it had shifted and warped, becoming much less inviting, (if it ever was,) than before, rotting under the passage of time. From there, we moved into a really cool interaction that made great use of the virtual nature of the game. Going forward, every new moment was seamlessly tied to the next, and every interaction and cut-scene would top the last! Supremely creepy, the ambiance that is built within this game is flawless.

The puzzles themselves are astounding, and there are so many packed within the 90 minutes this room affords. There are no combo locks or word locks to be found here, just a frantic search for a way to stop the horror of the Sleepy Man from claiming yet another victim. Every interaction ties excellently into the game, with nothing out of place, and the game flows so beautifully; it is honestly plays like masterclass in game design. This is definitely a much more challenging game, but the clues and puzzles are very intuitive, with well hidden hints that lead players through the game without leaning to either extreme of hand holding or obtuseness. I have trouble picking a favorite puzzle or interaction, as there are several “stages” to the game that feel like separate video game levels, and each one has something amazing going on! The adventure includes different endings depending on decisions made within the rooms, and I love how two specific pressure points really amp up the game. We discovered the “True Ending” and found it to be supremely satisfying, capping off this trilogy perfectly.

Low Points:

There weren’t as many opportunities to make our long suffering GM do ridiculous things. We did get a few in though, and always appreciate the antics of #SexyMitch.

Verdict:

What has been created with Sleepy Man is easily Mystery Mansion’s best, most immersive experience, and it begs to be played! If you haven’t played Night Terrors or D’vile’s Curio Shop, you’re in luck, because you get to play all three back to back! Go, play it now, there is nothing more to be said but you are going to love this room, and if you don’t, you’re probably an inter-dimensional demon that haunts a guy named Alex. Book your fight against the Sleepy Man here! And the first 15 players to use the coupon code #SEXYMITCH will get 15% any online booking! This super sexy offer is limited, so act fast!

10/10 (Phenomenal)

Full Disclosure: Mystery Mansion Regina provided our team with a complementary game.

Game On Escapes & More – Blind Eye (Review)

Location: Cary, NC

Players: 2-8 (We recommend 3-4)

Price: $30 per person

Time to Escape: 60 minutes

Theme:

From the Game On Escapes & More website:

You find yourselves outside your neighbor’s apartment after hearing and noticing unusual behavior next door. It has been made apparent to you that all is not what it seems and there is likely a crime being committed here. He may be holding someone against their will. You’d like to involve the authorities, but first you decide the best course of action is to gain something tangible from his place to have probable cause for the authorities to search.

High Points:

We were asked to beta test Game On’s newest room, Blind Eye, and we were excited to get back to escaping! One of our first full trips out, we were excited to return to one of our favorite businesses in the area for a brand new room. The set itself was not quite as detailed as previous adventures, but as this room took place within a schlubby old guy’s apartment, it didn’t need to be as ornate in order to evoke the feel that the designers were going for. The theme was also conveyed well through story bits delivered as we solved, and though it was a darker theme, it didn’t cross any lines and become too dark. What we were there for, however, were the puzzles! There was a great mix of tech and lock based puzzling within Blind Eye, and it was spread out in a mostly non-linear fashion, separated into levels. This allowed our group of four ample opportunity to divide and conquer, and ensured that we were all engaged from start to finish! Each stage of the game drip fed clues that built upon each other until we finally reached the ah ha moment we were seeking. The difficulty curve here was also very smooth. Most of the early game puzzles did a great job delivering easy wins and the further we delved into the dingy old apartment, the more challenging the game became. One puzzle in particular was really fantastic, inviting us to think outside the room itself in order to find the answer! The game flowed really well, and we were never stuck due to a flaw in the design. Blind Eye also included an interesting easter egg for perceptive players, (that of course, we did not initially notice due to the fact that we are certainly not perceptive players.) It is really cool to see the level of attention to detail that has been given to this room, even though it is meant to be temporary, and I love that it still has that Game On polish we’ve adored in their other rooms!

Low Points:

There were a few extra bits and pieces that weren’t used in puzzles, which sort of cluttered up a specific area. I believe these were from excised puzzles, if I remember correctly, and it wasn’t too much of a distraction. One puzzle in particular displayed it’s information too quickly for us to process, making it more difficult that it was intended to be. Finally, there were a lot of color based puzzles during our play through, which could be a problem for color blind players and for keeping connections between puzzles clear. However, we spoke to the owner regarding these issues, as we were invited to beta test, and we’ve been assured all these have been adjusted. The only other thing I’d mention is the set is not quite as awesome as Game On’s other rooms. It’s still serviceable, especially since this is meant to be a temporary room, and doesn’t detract from the experience.

Verdict:

Blind Eye is a great new room at Game On Escapes & More, and even though it is a temporary room, the designers haven’t skimped on the puzzling! We had a fantastic time in the beta test, and are glad to hear that the small issues we found have been addressed. This spot can always be trusted to deliver a fantastic experience, and I cannot recommend them enough! Book your time in Blind Eye here!

8.5/10 (Great)

Full Disclosure: Game on Escapes & More provided media discounted tickets for our team.

District 3 Escape Rooms – Something Brewing (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-8 (We recommend 3-5 players)

Price: $22 CAD per person (About $18.07 USD at the time of writing)

Time to Escape: 60 minutes

A perfect place for coffee and dastardly plots!

Theme:

From the District 3 Escape Rooms website:

You and your friends head to a coffeehouse before the celebration. You soon find out that something is brewing, and your evening takes a turn for the worse. What crucial decisions will your team need to make, and what major outcome will that lead to?

High Points:

Something Brewing is a fast paced, puzzle packed experience, and we had an absolutely brilliant time playing through it! Not to spoil anything, but the room is replayable, with different endings depending on a particular choice that takes place about midway through the room. This choice impacts the room greatly, not only changing the ending of the room, but determining what puzzling path you’ll travel down! We have only seen a mechanic like this maybe one or two other times during our almost 400 room career, and it is implemented beautifully here! The paths for both sides are extremely well done, and signposted in a way that prevents locks or clues from the other path from getting in the way. I absolutely recommend doing both paths, as the direction that I generally wouldn’t pick first contains some of my favorite puzzles! I really loved how things were updated to keep play fresh during our subsequent play through, and we felt we got a full experience both times. The shift in the room once you discover the true purpose of this coffee shop is fantastic, and I loved how wacky the story line got. Several of the puzzles would have required us to be in room or to direct our avatar through a tedious amount of placing, but luckily, District 3 has done an amazing job of porting these puzzles over to Telescape, allowing us to work on them at our own pace, and reducing any confusion that may be resulted from trying to get our avatar to complete some of the more complicated tasks. The puzzles overall are very intuitive, and eagle eyed players will be rewarded with some fantastic ah ha moments, as there are many clues hidden in plain sight that only become obvious once a key piece of the puzzle is found. Overall, I thought this room was brilliant, with many wonderfully hidden surprises and sinister plots!

Low Points:

We played through a particular puzzle a couple times on separate weeks due to Something Brewing’s two-path nature. This particular one was really tedious and directionless the first go round, but made much more sense the second time, partially because we were familiar with it, but also because our GM included a bit that wasn’t present the first time we played, so this one hinges greatly on if your avatar remembers to use this particular opening. This room translates fine to remote play, but I feel like it’d be so much better in person! The remote version just leaves a little something missing due to how incredibly interactive and tactile portions of it is.

Verdict:

District 3 has some fantastic games, but Something Brewing really takes the cake for replayability and originality! The extra puzzles, choose your own adventure style story, and convincing set really make this one a must do! I highly recommend this one remote or in person! Book your time in the coffee shop here!

9/10 (Excellent)

Full Disclosure: District 3 Escape Rooms provided our team with a complementary game.

District 3 Escape Rooms – Interrogation Room (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-8 (We recommend 3-5 players)

Price: $22 CAD per person (About $18.07 USD at the time of writing)

Time to Escape: 60 minutes

What do you know?!?!?

Theme:

From the District 3 Escape Rooms website:

An investigation begins the day after an attempted heist at a museum. Despite being brought in for questioning as suspects, unease led to your attempted escape. Staying too long may lead to your arrest, or perhaps worse!

First Impressions:

We were excited to be invited back to District 3 as we had really enjoyed their Haunted and Cabin rooms, so when they asked if we were interested in returning, we instantly responded in the affirmative! The Interrogation Room seemed a basic theme, but we were sure that District 3 had something interesting up their sleeves, and we absolutely weren’t disappointed with the experience.

High Points:

Interrogation Room’s set is well produced, and the sterile seeming nature of the first room is brilliantly immersive and hides many of the surprises well. As we went deeper into the room, we were delighted to find out how so much of the room was well hidden in plain sight. The story also evolves well, starting off with a standard, “you’ve been held here even though you are innocent,” theme and blossoming into areas we definitely were not expecting! The whole experience utilizes Telescape well, and presents some of the puzzle items as well as our inventory in an intuitive way that ensures we always knew what was available to us. There were also a few awesome interactive elements that made us feel like we were affecting the room from our computers. Our avatar was also brilliant, making sure to react to things in the room and keep things light hearted as we moved along the puzzling branches. Our avatar also felt more like our teammate eschewing the, “well intentioned but unbelievably stupid person in the room,” style avatar that seems to be very popular with many other experiences. We had to engage with our avatar in order to solve multi part puzzles and other such interactions, which was great, and was definitely something I haven’t seen much of. The puzzles themselves were very intuitive, and fit nicely together once all the clues were available to us. There was even a bonus puzzle for us to solve, which if we could complete within the time limit, would provide us with bonus points for District 3’s leaderboards! The game wraps up everything well within the story, but leaves open the possibility of a sequel, which we are excited to play once it arrives! The distinct, ongoing stories of District 3 are fantastic, and we really love how they have been implemented; there’s very few folks who story lines like this, and District 3 does it very well.

Low Points:

.One of the puzzles didn’t work quite as smoothly online as we’d prefer, though we definitely think this puzzle would work a lot better live. It was a really cool idea, but just didn’t translate to the virtual experience quite as well as we’d like. There is one particular puzzle that can cause some confusion if an item is moved, and while we eventually solved it, it definitely was something that was easy to overlook virtually.

Verdict:

As always, District 3 has done an excellent job creating an interesting theme, engaging story, and immersive puzzling! We really enjoyed our time in the Interrogation room, and it was able to keep our group of 5 experienced escapists engaged for almost the entire hour. We highly recommend checking this one out, especially if you’ve enjoyed their previous online offerings. Get locked in the Interrogation Room here!

8/10 (Great)

Full Disclosure: District 3 Escape Rooms provided our team with a complementary game.

Daydream Adventures – A Witchy Christmas

Kara’s Note: This review was brought to you by me! 😀

Location: Your Home via the Magic of the Internet!

Players: 1-8 (We recommend 4-5 players)

Price: Starting at $110 CAD for up to 4 players

Time to Escape: 90 minutes

Theme:

From the Daydream Adventures’ website:

Hilda, a mischievous witch, lives in a wondrous forest. There was a time when she had tricks and traps for humans sneaking into her home. After nearly a year of humans hiding away, Hilda has become very bored and lonesome, so she casted her magic to travel through a portal to find the humans.

The lights and snow, the joy and delight…it was all so frightful and magical. Although she is yet to understand, this witch has discovered Christmas. Hilda wants it all to herself. Back in the safety of her forest, Hilda seeks help from the forest creatures and spirits. Spirits of the forest, such as yourself, are very wise. Will you help this witch unravel the curiosities of Christmas?

First Impressions

Sequel to The Witch’s Forest? Heck yes, sign me up! I was glad to find that our team had the same Hilda from before (is there only one game master for Hilda?) leading us again on this adventure. I always love this twist on the holidays, and was excited to see how Hilda would make it her own. Back to Dreamlands!

Yay Points

Once again, Hilda set such a fun and great tone from the beginning. She took the time to greet each one of us individually before the game took off, and her banter was always on point. Her personality shined through, providing a unique experience. Her charisma and ability for improv is one of my favorite aspects, as she can really tailor the experience for each group. In addition, Hilda was able to make the logistics of our virtual experience easier. She started the game with a tour around the house, providing a smooth way to include puzzle introductions and places of interest. And there were small actions she took to help nudge us without overdoing it, such as stepping back to adjust the camera view when we needed to focus on a wider picture or the subtle suggestions she provided while describing something.

As a sequel, A Witchy Christmas made excellent use of the previous set. Naturally, this provided various easter eggs, but I was also impressed by how they were able to recycle some props and use them in a completely new way for the current game. (Also, hope this isn’t a spoiler, but I was super excited for the gnomes again!). The new puzzle and story elements that Daydream Adventures devised were very in-theme as Hilda learned about Christmas, and included some interesting surprises along the way. There was a particular animation aspect I especially enjoyed, and I found Hilda’s name for this character hilarious and adorable. The puzzles were interesting, and provided a lot of opportunities for interaction and audience choice/participation.

With The Witch’s Forest, I was impressed with the specific webpages associated with each puzzle or event that occurred. These pages had included relevant information about scenarios, as well as videos depicting what occurs when we solved puzzles, interactions with other in-game characters, and the magic Hilda was seeing around her. Not only were videos included for A Witchy Christmas, but also they were integrated directly into our Zoom experience without us even having to click on a different Zoom video to see it. Actually, our overall need to click on things was decreased as we didn’t have to enter passwords, and instead were able to focus on the visuals presented through Hilda’s camera. However, Daydream Adventures did thoughtfully sent us pictures of different puzzle stimuli so we could take a closer look without the camera having to zoom in or move back and forth.

Pondering Points

One puzzle in particular was a little confusing for me, though the other players in my team seemed to understand it just fine. Related to this though, there was a clue that I felt like could’ve been emphasized a little more, or at least lingered on a little longer as it wasn’t initially obvious to us that it was supposed to clue us into something.

There was one or two more puzzles where I feel like we could’ve benefited from pictures of the clues. We discussed this with the game masters after the game though, so this might be changed now!

Final Verdict

If you’re looking for an entertaining Christmas-themed virtual escape room, then you should definitely check out A Witchy Christmas! Don’t take my word for it though, you can see for yourself and book them here!

8/10 (Great)

Full Disclosure: Daydream Adventures provided our team with a complementary game.