Southern Pines Escape – Da Vinci’s Office (Review)

Kara’s Note: This review is brought to you by me! 😀

Location: Southern Pines, NC

Players: 2-8 (We recommend 2-4)

Price: $27 per person

Time to Escape: 60 minutes

Da Vinci’s Other Code

Room Description, from the Southern Pines Escape website:

Leonardo da Vinci was one the greatest minds the world has ever known. He invented, painted, sculpted and did so many things that we are still trying to figure out. We can’t do it alone. Many have tried and failed. Time and time again Leonardo’s riddles baffle us. You and your friends have been granted a rare private viewing of Leonardo’s own private quarters. Now it’s up to you. You’ve got an hour. Can you do what many before you have tried and failed time after time?

Pre-Room Thoughts

Surprisingly, I have not done a Da Vinci themed room before. There are so many possibilities that such a room can cover – art, science, math, history, etc. – so I was excited to see what this one would hold!

Yay Points

When I first walked into the room, I immediately appreciated how big it was. It is definitely able to hold the maximum of 8 people the entire time! It had great and large on-theme decorations, and I could tell there was a lot of effort put into the creation of some of the props in this room.

There were interesting ideas behind some of the puzzles, and we really enjoyed one in particular early on in the game.

Pondering Points

I was told this was one of Southern Pines Escapes’ oldest available rooms, and unfortunately, that made our experience make a lot more sense.

Even though I liked the ideas behind many of the puzzles, the execution of them was marred by the fact that they seemed worn. This slowed us down because we had to repeat some puzzles multiple times or make guesses to some of the answers because the puzzles did not always get their placement exactly right, which was pivotal to solving them. One puzzle was held up by locks, of which some were broken so that they were coming off the wall. It was a potentially interesting idea, but its broken state made it hard to solve and confusing to approach. Another puzzle also got in its own way by accidentally obscuring its own clues, which was a shame because it was also a more unique idea. The directions to both of these puzzles were also a little confusing, and we ended up needing to guess and check at the right answers.

Those puzzles weren’t the only ones we had those issues with as there seemed to be more than a few logical leaps within this room, sometimes due to incomplete directions or just a general lack of cluing, which made a number of the puzzles more difficult to solve, but in the worst possible way. There were also some intentional (or perhaps unintentional) and unnecessary red herrings. While I do admit my bias against red herrings, this definitely made an already tiring room more frustrating, and made it harder to figure out what was actually important to solving a couple of the puzzles. (That being said, one of the puzzles to which I am referring likely had a lot of great effort that went into it, and I do appreciate the information it otherwise contained.)

A couple of times, we had to guess at which set of clues went with which puzzle, as the style of the clues overlapped with each other. The room also contained many of the same-type locks without an easy way to match locks with puzzles, which made us need to try our answers on multiple locks until we found the right one.

I do not often see destructible state puzzles, which become impossible to solve if you move things around (and therefore mess up the information you need to solve it), but we had to use a hint on one because that is exactly what we did. (Editor’s Note: Also, there was no indication that there was a destructible state puzzle in play, further muddling things.)

Despite some great uses of the theme, there were a couple of missed opportunities with some of the room’s decorations – and I mean that literally because they didn’t serve more than an aesthetic purpose. Of course, this is not inherently a bad thing (as most rooms have amazing decorations that solely serve to exhibit the theme of the room), but is surprising given the prominence of the props, the types of props they are, and the effort it likely took to build them when there were likely easier ways to do them.

Final Verdict

The Da Vinci room has a lot of potential, but would certainly benefit from some updates and added cluing. It was not the best room we did at Southern Pines Escapes, so I would definitely recommend their other ones first – in particular, the Wizard Thief (review to come!) However, you are definitely welcome to check the room out for yourself here.

2/10 (Bad)

The Conundrum Box – Sleepy Hollow Part 3: The Headless Horseman

Kara’s Note: This review comes to you from me!

Location: Your Home!

Players:  We recommend 1-4

Price: $30 per box

Theme:

From The Conundrum Box website:

SAVE THE AMERICAN REVOLUTION AND SAVE YOURSELF FROM THE HEADLESS HORSEMAN

This three part series takes place during American Revolution and afterwards. General Washington’s life is in danger! He has tasked you to help stop the most recent assassination plot. Your leads have led you to the small village of Sleepy Hollow where you meet the townsfolk, and soon discover their dark secrets. The second and third adventures in this season get weirder and darker.

First Impressions:

As the last box in the Sleepy Hollow series, I was excited to see how the story would end. Given the interesting twist and cliff-hanger of Part 2, there’s no telling where this one would lead!

Yay Points:

The story drops you in the middle of a predicament, and it’s not long before you’re able to escape and get some clarity on the situation. You are soon tasked with multiple sub-goals to help you toward your larger goal, and fortunately, you’re provided with a document to keep track of each one you’ve achieved. This is immensely helpful since this box is jam-packed (in a good way!) with puzzles of varying difficulty levels and a lot of satisfying solves.

The clues interacted with each other in many interesting ways. In particular, there was one set of deceivingly simple clues that played a helpful role in a couple of the puzzles, and we really enjoyed deciphering them. We had some good lightbulb moments when making connections, and also some ‘ohhhh’ moments when catching ourselves overthinking. On a potentially unrelated note, if you’re like us, please remember to look on the front and back of everything. 😀

It was pretty clear what we needed from Parts 1 and 2 to help us solve some of the puzzles, with a lot of good callbacks to them. (Side note: Though it’s taken me 3 boxes to finally learn, I will also be a little better at notetaking when I make a solve or notice something in a box series that doesn’t seem to be used in the current box.) I also really liked how one set of clues built upon a prop from a previous box to make for a new interaction, and more tactile players will benefit by having another figure to help you visualize this puzzle.

In the previous box, I noted how one of the color puzzles was tricky as I had a hard time telling some of the colors apart. I’m happy to report that it wasn’t an issue in this box!

As with all The Conundrum boxes, we really appreciate the incremental hint system that the website provides. It’s really helpful in making sure you’re on the right track, and also helps you figure out how solve it so you can learn and understand the process.

Pondering Points:

While my husband and I both agreed that this box started and ended great, the middle can be a little rough for players who don’t enjoy longer process puzzles. (Editor’s Note: Special thanks to Kara for having much more patience than I for process puzzles. My disdain for them has been well documented.) One of the puzzles involved a challenge that I found satisfying to solve, but can definitely be an exhausting experience for many players to repeat the process so many times (especially since even if you know what to do, it’s not always an easy find).

There was also one puzzle that I really relied on the hint system to help fill in the blanks on what I need to do with it to make the solve. I may have missed it, but perhaps a little more direction in the puzzle would be helpful.

We liked how one puzzle gave us an easy/hard option to choose from. However, we were a little disappointed when we found out that none of our possible solutions to the hard puzzle worked because one of the clues seemed to contradict the accepted answer (though, giving a shout-out to the hint system for instant-gratification to help us figure this out). This should hopefully be an easy fix, though.

Verdict:

This box had a lot of great puzzles that were fun to solve, though there were a couple longer ones that may be a hit or miss with players. It certainly was an interesting end to the series, and provided a surprising foreshadowing of a future box. Subscribe to The Conundrum Box here! You can get $5 off your first box with our Promo Code ERA5OFF!

7/10 (Good)

Full Disclosure: The Conundrum Box provided a complementary review copy.

 

Can You Rob the Bank? – Alien Blood Bank Robbery (Review)

Editor’s Note: Today’s review comes to us from Texas correspondent, Cathy Nanni! Thanks Cathy for another great review!

Players:  Up to 10 (We recommend 4-6)

Price: $28.00 per person

Time to Escape: 60 minutes

I Just Took A DNA Test, Turns Out I’m 100% That Alien!

Theme

Eddie, the human loving alien, has had it! He’s tired of his alien superiors taking and experimenting on the DNA of humans. With his help, you must break into the Alien Advancement Laboratory and steal back your DNA.

First Impressions:

After boasting about the great experience I had at Can You Rob the Bank? to my girl friends, we decided to head there for our monthly Moms’ Night Out. The owner, Jill, was once again very easy to work with in booking our room. Her employees were very helpful in getting us signed in and we were even able to start the room early. We were also given costumes to wear to play the parts of humans pretending to be aliens. I love any excuse to wear a costume! Also, as a plus size woman, I appreciated that they had lab coats in a large variety of sizes.

High Points:

When we stepped into the room, we immediately felt as if we were in a space age laboratory. Everything from the white walls to the reflective ceiling tiles fit the alien blood bank theme perfectly. One of my favorite parts of the room was Eddie our “alien on the inside”. He has a very quirky personality a his character shines through via the clues to the puzzles. Eddie is very passionate about something that adds a really fun twist to the room; I promised I wouldn’t spoil it, but I will say it is an addition that adds so much whimsy to the room, differentiating itself from your typical alien spaceship escape room. I really felt like it was very important to the designers that the story was integrated well into the puzzles and props for this room, and it absolutely shows throughout the experience. You have engaging scientific equipment to investigate, including a giant microscope, as well as nods to Eddie’s janitorial career such as his locker and cleaning supplies. There is an enormous variety of puzzles in the room that are sure to excite players new to the hobby as well as enthusiasts. Even though it is a sci-fi themed room, there is a good mix of tech and non-tech puzzles. All of the technically based puzzles worked flawlessly which I know is something enthusiasts will appreciate!

Can You Rob the Bank? does an impressive job of scaffolding their puzzles. They start players off with easier puzzles to build confidence before hitting you with so more challenging ones that take a little more time to figure out. As an educator, I do this with my students as well, helping them feel successful so their confidence is raised when things get a little more challenging. This confidence boost and smooth difficulty curve ensures that when the going gets tough, things stay fun, and it takes them longer to reach their frustration level. This really communicates to me that Can You Rob the Bank? understands that this hobby is meant to be challenging but fun.

Low Points:

If you are color blind, this is not the room for  you. There were at least four color based puzzles in the room, one of which involved varying shades that became quite challenging due to the mood lighting in the room. There is also one puzzle that caused us to miss a clue that would be needed in a later puzzle because it was too easy to just guess the answer.

Verdict:

With a challenging, yet entertaining room that boasts a wide variety of excellent puzzles, Can You Rob the Bank? presents another amazing room! If you’re looking for a really entertaining twist on an alien themed room, definitely check out the Alien Blood Bank here!

9/10 (Excellent)

Full Disclosure: Can You Rob the Bank offered a discount and private room to our group.

 

The Conundrum Box – Sleepy Hollow Box 1: Washington’s Spies (Review)

Editor’s Note: This review comes to you courtesy of my lovely wife, Kara. Thank you Kara for this excellent review!

Location: Your Home!

Players:  We recommend 1-4

Price: $30 per box

 

Theme:

From The Conundrum Box’s Website:

SAVE THE AMERICAN REVOLUTION AND SAVE YOURSELF FROM THE HEADLESS HORSEMAN

This three part series takes place during American Revolution and afterwards. General Washington’s life is in danger! He has tasked you to help stop the most recent assassination plot. Your leads have led you to the small village of Sleepy Hollow where you meet the townsfolk, and soon discover their dark secrets. The second and third adventures in this season get weirder and darker.

First Impressions:

Though I have enjoyed our latest run of “spooky” themed boxes, I was not sad our Halloween run would soon be over with the completion of this one. However, I have always enjoyed the film/TV adaptations of the classic story of Sleepy Hollow! After our first taste of The Conundrum Box’s Boxes, Anastasia: The Lost Princess, I was excited to see what their take on the legend would be.

(Note: Brandon has excitedly informed me that the spooky themes are apparently not over…I do this for you, readers. Though I do have to admit that these themes do make for great mystery boxes!)

High Points:

This is only the second of The Conundrum Boxes that we have done, but it is very clear how thoughtful they are in concocting and immersing you into the story they have created for you to enjoy. This box included a “choose your own adventure” element, which was an enjoyable update to the adventure mode that we saw in the Anastasia box. I would certainly be curious to know the percentage of people who choose each path!

For the most part, the puzzles were really fun to solve, with a couple in particular being very satisfying to complete. The story wove well into the puzzles, which were multilayered, diverse, and non-linear. I always appreciate when there’s a range of difficulty, which was evident here. The clues were pretty intuitive and it was easy to put the associated ones together, which is always helpful in identifying if you have the right parts to solve the puzzle. And, if you’re ever not sure, The Conundrum Box website has a great, incremental hint system that will put you on the right path.

The box contained a neat meta-story, and we really liked the way the clues allowed us to move forward with it. There was a reference that was used multiple times, and though this may seem like a minor detail, I just wanted to say THANK GOODNESS for its organization. This made it extremely easy to use, and saved us from a lot of potential headache.

Actually, there were a couple of items that were used multiple times, and they were always pretty intuitive. In particular, there were some mini-figures that were a great visual aid with a couple of the puzzles. Also, while this is neither a pro nor a con, I was surprised that one of the more tactile clues wasn’t used more (though I did like the way it was used!).

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Low Points:

As alluded to above, there were a couple of puzzles that could use improvement. One of them involved a great visual component, but the last part of it is confusing as the method used to solve it seems inconsistent/contradictory with the internal logic of the puzzle.

The other puzzle we had trouble with is one that I think players will either love or hate in its current form. I really like the thought behind the puzzle, but there were a lot of things to keep in mind and a high potential for human error, without a clear indication of what mistake was made. That being said, some sort of automation in this puzzle would be very helpful in allowing players to make choices and be able to accurately see the results of those choices. Additionally, while I am all for saving paper, this puzzle in particular would have benefited from being printed single-sided.

As mentioned previously, this box contained mini-figures that were very helpful in completing the puzzles. It’s possible we may have missed it, but one more representing us players would’ve been helpful. Though, we did enjoy being represented by a little plastic cat that we just happened to have nearby. 😊

As a minor point, we were using our phones to navigate the website (which is great in general). I probably would recommend players to use a computer rather than a phone, as the mobile site didn’t seem to have the navigational structure of the desktop version, which makes it easier to go back and forth between puzzle pages. This sometimes made it slightly harder for us to figure out which page we needed to return to in order to find the puzzle page we wanted to work on next.

The box would also benefit from some audio options. Though I enjoyed the detailed story line, it can sometimes be a lot to read out loud to your partner/group.

Speaking of story, the ending of the box was certainly unexpected. This is not a bad thing, and was clearly a transition to the next box, but I definitely did not expect it to go where it did.

Verdict:

Though there were certainly some places for improvement, this was a solid start to the 3-box series. I think the range of puzzles will keep it interesting for both newer and experienced players. With an intriguing ending and a couple of neat items that I’m pretty confident will be used for the next box, we look forward to seeing them again in Part 2! Subscribe to The Conundrum Box here! You can get $5 off your first box with our Promo Code ERA5OFF!

7/10 (Good)

Can You Rob The Bank? Dallas, TX – Wild West Bank Robbery (Review)

Editor’s Note: Today’s review comes to us from Texas correspondent, Cathy Nanni! Thanks Cathy for another great review, and for making us jealous about this room!

Location: Dallas, TX

Players:  Up to 10 (We recommend 3-5)

Price: $28.00 per person

Time to Escape: 60 minutes

Get the gold and get out before the white hats arrive!

Theme:

Strap on your chaps and put on your ten gallon hat. It’s time to rob the local bank. Following the footsteps of Billy the Kid, can you and your team of bandits grab the gold and ride off into the sunset before the sheriff catches you?

First Impressions:

Jill, the owner of Can You Rob the Bank?, was incredibly warm and welcoming, and her passion for her business and the hobby of escaping was evident from the minute I walked in the door. If you recall my last review, I experienced one of the worst rooms I’d ever played, (also a Western Bank Heist,) with some friends who were new to the hobby. Jill assured me that we would have a much better time at “Can You Rob the Bank?” so I invited a few of those friends back to join me. I’m so glad I did because we had a fantastic time!

High Points:

In the spacious lobby, there is an interactive wall display of all the various locks used in the rooms at Can You Rob the Bank? As an educator, I appreciate this because many people are tactile learners and would therefore benefit greatly from learning how to use the locks before entering the room. Though several escape rooms do demonstrate how to use their locks during their briefings, having a hands on experience is much more beneficial. It was a small touch but another indicator of how important it is to Jill that her players have fun and aren’t bogged down by mechanical errors.

The room itself was decorated excellently with many “wild west” touches, including pictures of outlaws on the walls, cowboy boots, and wood paneling.  Even though the room contained all the props that I’ve come to associate with a wild west bank themed room, (safety deposit boxes, poker table, and a vault,) the puzzles and clues were so entertaining that it didn’t feel overdone.  The clue delivery system was also on theme which I always appreciate. When a hint is needed, players use an antique wall mounted phone providing a fun and immersive way to interact with the GM. I appreciate it when a room has a thematically appropriate clue system especially when it runs smoothly as this one. The puzzles were fun, intuitive, and on theme. My favorite was one that gave you a chance to test your quick shooting skills allowing you to feel like you truly are participating in a bank heist. The puzzles are also a good mix and easy and challenging. Even with the more difficult puzzles, we didn’t reach a level of frustration that lessened the fun we were having and our party of three felt fully engaged with the room throughout the experience. I appreciated how on theme the puzzles where, as even when looking for codes for numeric and alpha locks, the clues were crafted in a way that ensured everything remained in theme.

Low Points:

There really weren’t any low points for this room, but if I had to be nit picky, I’d say there is one puzzle involving pictures that caused a bit of a time suck due to our team having different interpretations of the clue. My only other low point was that I enjoyed the room so much I was ready to do a second room after, but unfortunately, my friends needed to eat dinner. Next time, I’ll bring snacks!

Verdict:

My friends and I can’t wait to return to Can You Rob the Bank? to try their other rooms! Jill, the owner and our GM, was a wonderful host and the room was fantastically engaging for veteran players those new to the hobby. If you’re in the Dallas area, I recommend checking out this local business! You can attempt your Wild West Bank Robbery here!

10/10 (Phenomenal)

Full Disclosure: Can You Rob the Bank offered a discount and private room to our group.