Society of Curiosities – Ch.2: The Posey Ring (Review)

Kara’s Note: This review was brought to you by me! 😊

Location: Your Home!

Players:  We recommend 1-4

Price: $19.50/month OR $49/every 3 months OR $179/year

Theme:

From the Society of Curiosities Website:

A mysterious Posey Ring leads you to Victorian England in search of an ancient alchemical manuscript.

Study the artifacts, articles, and expert resources to discover the location the manuscript and dispatch your team to recover it.

First Impressions

I’m always amazed with how much content can be packed into the relatively small envelopes puzzle makers send us, and this game was no exception! If the Posey Ring is anything similar to the Society of Curiosities’ first chapter, I was excited to get lost in another mystery and see what was in store for us this time!

Yay Points

In addition to the multitude of puzzles provided, we were also struck by their variety. I don’t think we needed to repeat any of our solving methods! With so many types, it was impressive how unique and well-themed each one of them was. The props for each enigma were extremely fun to work with and were well-designed, with the game being pretty tactile-based overall. I appreciated many of the interactions and really enjoyed the effects that resulted (science rules! :D). There was even a neat destructible state puzzle, and, as a result of it, we were pleasantly surprised to be left with a pretty decent tasting drink.

The game flow of the Posey Ring was really smooth. For the most part, we were pretty clear on what items we needed to work with each step of the way, and didn’t have much aimless searching. It was very satisfying to see solutions start to reveal themselves as we figured out what props to put together (and how) and to see the puzzle put itself into place.   

Most all of the technical interactions were intuitively placed throughout, and really boosted our experience of the game. At one point, we were directed to an interesting website that provided some great interactions, and honestly, I just appreciated the puns. There were also multiple video clips that displayed different plot points, and featured our text-based bot friend performing the interactions we guided him to do and the results of those actions. These clips were really helpful in immersing us into the mystery and were just really fun to watch.

Our bot-friend was seamlessly integrated, and really enhanced both the direction and feel of the experience as well. The bot’s character had a fun personality, which came through not just with the video clips that depicted his actions, but also his responses to our messages. We were even able to goof around with him a bit, which was impressive!

Pondering Points

There was one point in the game where we were surprisingly lost. After a lot of hint taking, we realized we missed a puzzle by not telling our bot-friend something that we had actually already found earlier. It wasn’t intuitive to us that we would need to convey this particular finding, and we lost some time since we didn’t receive the clue directing us to and helping us figure out to solve a certain set of props.

Final Verdict

The Posey Ring was a really fun and immersive home game experience, and I would highly recommend this chapter, (as well as the first,) of the Society of Curiosities’ subscription mystery games. This one in particular had an added bonus of the second half feeling similar to an escape room, which my partner (of course,) appreciated. Check them out for yourselves here!

8.5/10 (Great)

Full Disclosure: Society of Curiosities provided a complementary mailing.

Society of Curiosities – Madok’s Lost Treasure (Review)

Location: Your Home!

Players:  We recommend 1-3

Price: $39 plus shipping every 3 months, or $149 per year (4 mailings.)

Good things come in small packages.

Theme:

From the Society of Curiosities website:

You receive new information that could lead to the discovery of the lost treasure of Captain Edus Madok. Study the artifacts, articles, and expert resources to track down the location of the treasure and dispatch your team to dig it up.

First Impressions:

Society of Curiosities sent along a mysterious envelope recently, and I was already impressed by the attention to detail and passion for immersion the second I had a peek at the weathered mailing and strange looking objects inside. Though when I first emptied out the contents, I was wondering how much gameplay there could actually be. Luckily, I was pleasantly surprised!

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Magic card not included.

High Points:

Society of Curiosities may be one of the most brilliantly immersive at home games I’ve played in a while. The absolutely stunning attention to detail of the props, the inclusion of some great reveals, and reality questioning research items discovered later truly immerse players within the Society of Curiosities like no other game has for us. It reminds me a lot of the AR PC game Missing: Since January and its sequel Evidence: The Last Ritual. I whiled away many hours with these game researching using myriad provided resources you could never tell were real or not, and Madok’s Lost Treasure captures that same feeling perfectly. So many of the puzzles incorporate things you never really would think would be part of a subscription puzzle game, and the experience is made all the better for it. Every single bit of the game is not only important, but woven into the story itself, and while other games generally had moments where I think, “we have to overlook this out of place bit due to the nature of the experience,” I never once felt that during our time searching for the Lost Treasure! Everything is just so well connected and navigation within the game world feels so natural; the designers should be commended on that alone, and we haven’t even touched on the puzzles yet!

The game flow works incredibly smoothly, and after a big dump of items and information at the beginning to sort through, it becomes easier to make connections and begin solving. This game is amazing, as though we had to engage in a fair amount of research, it is presented in a way that makes the googling and poring over information fun rather than an arduous exercise in tedium. I was absolutely thrilled that what is usually one of my most hated chores in any game became engaging, immersive, and purely fun. That alone proves to me that Society of Curiosities knows exactly what they’re doing. Puzzles are filled to the brim with great moments of revelation due to this masterful game design, and both my wife and I were very pleased with ourselves as we put together the pieces of some really masterfully designed and subtly clued interactions, sometimes even before it seemed like we should! The adventure taken as a whole was easily one of the most satisfying games to solve we’ve come across, and truly raised the bar when it comes to world building!

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It may not seem like much on the surface, but there’s a lot of content hidden about!

Low Points:

The first stumbling block most folks will come across with this experience may be the price tag. At $39 plus $6 shipping for quarterly purchasers (one game is released every three months,) that may be a steep cost for the experience. Don’t get me wrong, I do think the adventure is worth it, and absolutely understand where that price tag comes from, but I do know as veteran players of these sorts of games, we did blow through it, coming in a bit below the lower end of the estimated 2-5 hours of game time. However, newer players may find themselves taking longer, so your mileage may vary. Again, the experience is very worth it, but I want to mention it for those for whom cost matters greatly, myself included.

For us, the final puzzle got a bit convoluted, and though we had come across the items required to advance, one in particular is VERY deviously hidden. As a non-spoiler hint, make sure you look at literally everything, as it is all important. It’s a small thing, but that one item started to become frustrating due to how immediately well it was hidden, and how early on it was introduced. We were able to skip over one key point of the game, as my wife is brilliant at codebreaking, pulling out one of the quickest unintended solves I’ve seen in a game. The clue we skipped was therefore easy to miss, and is important later for another puzzle, but the set up seems to encourage players to take the route we did. These are both small quibbles related mostly to gate keeping of clues, however, and were the only in game shortfalls we came across.

Verdict:

Madok’s Lost Treasure is the start of something special for Society of Curiosities. Though there are some bumps in the road at the end, we had a gloriously fun time playing through. The many moving parts required to provide this type of experience go off without a hitch, and I really look forward to seeing where the journey takes us with their next adventure! Start your journey seeking the buried treasure here!

8.5/10 (Great)

Full Disclosure: Society of Curiosities provided a complementary mailing.