Trying to get this out quickly. The Haunt is NOT a game. Things got too real about a quarter of the way through, our host went missing at what should’ve been the end, and we’ve all started seeing things. Half our group won’t or can’t answer their phones. They told us we needed to send others in order to get our friend back. DO NOT FAIL. THEY’LL TAKE YOU TOO. Book here.
A quick announcement today, we have stumbled into possession of two free passes for Mystery Mansion’s Night Terrors, one of our favorite live online, avatar based escape games. Do not ask how we came to own these passes, it involved three goats, a very unnecessary murder, and a guy named Mitch. That’s all I can say.
If you’re interested in winning these free passes, stumble on over to our facebook page, here, and give us a follow, then like and comment on the contest post therein, and you’ll be entered. We’ll randomly select a winner in one week, 9/8/2021, and will let you know if you’re the lucky winner! Best of luck, and don’t get dead!
Location: Your Home via the Magic of the Internet!
Players: 2-8 (We recommend 3-5 players)
Price: $22 CAD per person (About $18.07 USD at the time of writing)
Time to Escape: 60 minutes
What do you know?!?!?
From the District 3 Escape Rooms website:
An investigation begins the day after an attempted heist at a museum. Despite being brought in for questioning as suspects, unease led to your attempted escape. Staying too long may lead to your arrest, or perhaps worse!
We were excited to be invited back to District 3 as we had really enjoyed their Haunted and Cabin rooms, so when they asked if we were interested in returning, we instantly responded in the affirmative! The Interrogation Room seemed a basic theme, but we were sure that District 3 had something interesting up their sleeves, and we absolutely weren’t disappointed with the experience.
Interrogation Room’s set is well produced, and the sterile seeming nature of the first room is brilliantly immersive and hides many of the surprises well. As we went deeper into the room, we were delighted to find out how so much of the room was well hidden in plain sight. The story also evolves well, starting off with a standard, “you’ve been held here even though you are innocent,” theme and blossoming into areas we definitely were not expecting! The whole experience utilizes Telescape well, and presents some of the puzzle items as well as our inventory in an intuitive way that ensures we always knew what was available to us. There were also a few awesome interactive elements that made us feel like we were affecting the room from our computers. Our avatar was also brilliant, making sure to react to things in the room and keep things light hearted as we moved along the puzzling branches. Our avatar also felt more like our teammate eschewing the, “well intentioned but unbelievably stupid person in the room,” style avatar that seems to be very popular with many other experiences. We had to engage with our avatar in order to solve multi part puzzles and other such interactions, which was great, and was definitely something I haven’t seen much of. The puzzles themselves were very intuitive, and fit nicely together once all the clues were available to us. There was even a bonus puzzle for us to solve, which if we could complete within the time limit, would provide us with bonus points for District 3’s leaderboards! The game wraps up everything well within the story, but leaves open the possibility of a sequel, which we are excited to play once it arrives! The distinct, ongoing stories of District 3 are fantastic, and we really love how they have been implemented; there’s very few folks who story lines like this, and District 3 does it very well.
.One of the puzzles didn’t work quite as smoothly online as we’d prefer, though we definitely think this puzzle would work a lot better live. It was a really cool idea, but just didn’t translate to the virtual experience quite as well as we’d like. There is one particular puzzle that can cause some confusion if an item is moved, and while we eventually solved it, it definitely was something that was easy to overlook virtually.
As always, District 3 has done an excellent job creating an interesting theme, engaging story, and immersive puzzling! We really enjoyed our time in the Interrogation room, and it was able to keep our group of 5 experienced escapists engaged for almost the entire hour. We highly recommend checking this one out, especially if you’ve enjoyed their previous online offerings. Get locked in the Interrogation Room here!
Full Disclosure: District 3 Escape Rooms provided our team with a complementary game.
Kara’s Note: This review is brought to you by me! 😀
Location: Your Home!
Players: We recommend 1-4
Price: $24.99 per box, plus $4.99 shipping
I always feel like… somebody’s watching me… and I get no privacy!
From The Deadbolt Mystery Society website:
Allison Zeller has a secret admirer. She thinks the mysterious guy is sweet enough at first until his behavior escalates past simple admiration and spirals into full-blown obsession. Someone is stalking her and growing impatient that they can’t have her. This infatuation culminates in a full-blown attack on Allison’s life, leaving her at death’s door. It’s likely that whoever did this to her will come back to finish what they started. Can you find out the identity of Allison’s stalker before it’s too late? Can you unmask The Watcher?
*Trigger warning!* We really enjoyed solving this case, but due to the subject matter, it is unfortunately probably one of the more realistic “everyday” scenarios. As it pertains to stalking, I do want to note that this case could be triggering for some individuals, so just keep that in mind before doing this box.
Deadbolt has remained steadfast in being one of my favorite subscription boxes, and it’s amazing to see how they’ve grown over the years. Not only have they been able to churn out quality content each month, but also, they’ve been able to refine and improve upon what I would’ve already considered pretty good set-ups. “The Watcher” is a fantastic example of how they’ve been able to take the best elements of previous boxes and apply them to provide a really fun puzzling experience.
This was one of the longer Deadbolt boxes we’ve done recently, containing a multitude of conundrums that were all very intuitive. It was very clear which clues matched with their respective puzzles (even with some items containing elements for different puzzles), and their uniqueness ensured the gatekeeping of each solve was built into the experience. There wasn’t any “run of the mill” code breaking and you really get to use your detective skills to piece together the different bits of evidence to find out who the suspect really is. We were pleased to find that the suspect elimination method was more involved than previous boxes, and it was a very interesting way to flesh out the story while keeping us in suspense for who the culprit actually would be.
The story was presented in a more non-linear fashion than that of recent boxes, and was well crafted with intriguing characters. The design and style of props were varied and fit excellently into this story’s theme. In particular, the method of learning background information from and about the suspects was a thematically appropriate and effective way to learn about them. The thoughtfulness behind the design of another multifunctional item was appreciated and it was interesting to work with.
We found ourselves stumped at one point and weren’t sure what we were missing. After consulting the hints, we realized we completely overlooked what the answer was (despite recently solving it) due to its more ambiguous nature.
One of the items contained multiple pieces of evidence for the story. Although this approach was certainly efficient, it may have been helpful for some of the items to exist on their own, rather than just as a visual. This presentation made some a little easier to overlook when we were looking for what went with their respective puzzles.
“The Watcher” is an excellent choice for anyone looking for a well-designed case to solve! But don’t just take my word for it, join the Deadbolt Mystery Society here! Right now, you can get 30% off your first box with the Promo Code ESCAPE30! You can also see the rest of our Deadbolt Mystery Society reviews here!
Full Disclosure: The Deadbolt Mystery Society provided a complementary box.
Kara’s Note: This review was brought to you by me! 😀
Location: Your Home via the Magic of the Internet!
Players: 1-8 (We recommend 4-5 players)
Price: Starting at $110 CAD for up to 4 players
Time to Escape: 90 minutes
From the Daydream Adventures’ website:
Hilda, a mischievous witch, lives in a wondrous forest. There was a time when she had tricks and traps for humans sneaking into her home. After nearly a year of humans hiding away, Hilda has become very bored and lonesome, so she casted her magic to travel through a portal to find the humans.
The lights and snow, the joy and delight…it was all so frightful and magical. Although she is yet to understand, this witch has discovered Christmas. Hilda wants it all to herself. Back in the safety of her forest, Hilda seeks help from the forest creatures and spirits. Spirits of the forest, such as yourself, are very wise. Will you help this witch unravel the curiosities of Christmas?
Sequel to The Witch’s Forest? Heck yes, sign me up! I was glad to find that our team had the same Hilda from before (is there only one game master for Hilda?) leading us again on this adventure. I always love this twist on the holidays, and was excited to see how Hilda would make it her own. Back to Dreamlands!
Once again, Hilda set such a fun and great tone from the beginning. She took the time to greet each one of us individually before the game took off, and her banter was always on point. Her personality shined through, providing a unique experience. Her charisma and ability for improv is one of my favorite aspects, as she can really tailor the experience for each group. In addition, Hilda was able to make the logistics of our virtual experience easier. She started the game with a tour around the house, providing a smooth way to include puzzle introductions and places of interest. And there were small actions she took to help nudge us without overdoing it, such as stepping back to adjust the camera view when we needed to focus on a wider picture or the subtle suggestions she provided while describing something.
As a sequel, A Witchy Christmas made excellent use of the previous set. Naturally, this provided various easter eggs, but I was also impressed by how they were able to recycle some props and use them in a completely new way for the current game. (Also, hope this isn’t a spoiler, but I was super excited for the gnomes again!). The new puzzle and story elements that Daydream Adventures devised were very in-theme as Hilda learned about Christmas, and included some interesting surprises along the way. There was a particular animation aspect I especially enjoyed, and I found Hilda’s name for this character hilarious and adorable. The puzzles were interesting, and provided a lot of opportunities for interaction and audience choice/participation.
With The Witch’s Forest, I was impressed with the specific webpages associated with each puzzle or event that occurred. These pages had included relevant information about scenarios, as well as videos depicting what occurs when we solved puzzles, interactions with other in-game characters, and the magic Hilda was seeing around her. Not only were videos included for A Witchy Christmas, but also they were integrated directly into our Zoom experience without us even having to click on a different Zoom video to see it. Actually, our overall need to click on things was decreased as we didn’t have to enter passwords, and instead were able to focus on the visuals presented through Hilda’s camera. However, Daydream Adventures did thoughtfully sent us pictures of different puzzle stimuli so we could take a closer look without the camera having to zoom in or move back and forth.
One puzzle in particular was a little confusing for me, though the other players in my team seemed to understand it just fine. Related to this though, there was a clue that I felt like could’ve been emphasized a little more, or at least lingered on a little longer as it wasn’t initially obvious to us that it was supposed to clue us into something.
There was one or two more puzzles where I feel like we could’ve benefited from pictures of the clues. We discussed this with the game masters after the game though, so this might be changed now!
If you’re looking for an entertaining Christmas-themed virtual escape room, then you should definitely check out A Witchy Christmas! Don’t take my word for it though, you can see for yourself and book them here!
Full Disclosure: Daydream Adventures provided our team with a complementary game.