The Valcarol Missions – The Hidden Lab Mission (Review)

Location: Concord, NC

Players: 2-8 (We recommend 3-6)

Price: $26 per person

Time to Escape: 60 minutes

I wonder if this lab is overseen by an umbrella corporation?

Theme:

From the Valcarol Missions website:

November of 3049, Dr. Dawking has been working on a vaccine that will allow us all to live with the radiation. He has been experimenting and fallen ill, but is safely confined in a containment box. Help us all by recreating the one vaccine that has been successful. Find the lever to enable the security check point system as soon as you’re in the security area. Pass both the retinal and thumb scans. Begin your search. You don’t want to stay in this biohazard area for more than an hour. You’ll need to figure out how to create the vaccine that works, activate it, and replicate it. Lots of sick people are depending you.

First Impressions:

Last year, we visited The Valcarol missions as one of our final escapes of a long marathon of puzzling, and it was The Crystal Cave Mission was one of the clear best rooms not only of the day, but in the city! We absolutely could not wait to see what was in store for us within their newest mission, but we were sure it would be great!

High Points:

The Hidden Lab starts off with a highly immersive introduction that perfectly sets the stage for the game to come. Some astounding effects and great technical work make this one of the best intros I think I’ve ever seen implemented into an escape game. The main puzzling rooms after this were spacious and well decorated, with some large set pieces integrated well into the puzzling. There’s a fantastic amount of tactile puzzling involved, and the props are appropriately post apocalyptic, with a main centerpiece that not only measures progress well, but reacts spectacularly as it builds. There’s a creepy atmosphere to the whole experience, and the vibe of the room jives well with the overall world of The Valcarol Missions. I really love how the lighting and sound design keep you immersed within their world, and there are few escape rooms in the area that quite match this level of design. There is also a specific surprise I really loved that served as sort of a fake-out for our group, and was a small, creative touch that added to the adventure well.

Puzzle-wise, the enigmas presented by The Hidden Lab are really clever. There were a couple of real standouts that were elegantly simple, but challenging, with great payoffs in the form of truly satisfying moments of revelation. My favorite puzzle in particular made excellent use of some otherwise innocuous props and a small item hidden in plain sight. Once we made the connection between the two, the solve was beautifully intuitive, and most other puzzles within this room follow that same excellent template. The game flow is mostly non-linear, and works well to keep a larger group entertained throughout. Moments at which the puzzle threads come together involve teamwork, ensuring that no players feel left out, and everyone is involved in bringing the team closer to obtaining the elusive vaccine! There are no choke points, or huge leaps of logic, and I can easily say that the room presents a great challenge while employing fantastic signposting to keep things running intuitively.

Low Points:

The Crystal Cave Mission set an incredible standard for set design as a whole, and while The Hidden Lab does have a pretty cool set, it isn’t quite as drop dead awesome as that aforementioned masterpiece. The layout overall of the set also felt very similar to Valcarol’s previous game, so overall, we didn’t feel quite as surprised by certain elements. However, compared to escape rooms as a whole, the set is still top tier. The set up for the story was amazing, but there was not a whole lot of evolution through to the climax; it would’ve been great to see more clear narrative integration carry through to the end.

Verdict:

Overall, The Hidden Lab Mission is another great success for The Valcarol Missions! Though I think The Crystal Cave Mission does remain my favorite here by a small margin, this is still one of the best games in the Charlotte area, and should be on any enthusiast’s must play list for when they visit the area. Providing a beautiful game flow, clever puzzling, and a no lock experience that will entertain veterans and newcomers alike, this is one mission I absolutely recommend you accept! Check out the biohazardous Hidden Lab here!

8.5/10 (Great)

Full Disclosure: The Valcarol Missions comped our tickets for this room.

Timed Out – Depth (Review)

Location: Charlotte, NC

Players: 4-8 (We recommend 4-5)

Price: $28 per person

Time to Escape: 60 minutes

Under the Sea

Theme:

From the Timed Out website:

One thousand miles off the African Somali coast, research station Sumundra sits on the ocean floor. Here scientists study the undersea ecosystem. But the station has gone dark, and the team is not responding to communications. The condition of the Sumundra and its inhabitants is unknown. Your team must descend 1,000 feet to the Sumundra, assess its condition and retrieve all records and research to prevent yet another mystery of the deep ocean.

First Impressions:

Last year, we were highly impressed with Timed Out’s three rooms, but unfortunately, we weren’t able to try out their newest experience, Depth, as it hadn’t yet come out. It was a must visit for our next trip out, and was absolutely one of the most highly anticipated experiences for this trip. I’m happy to say it did not disappoint!

High Points:

Depth is an absolutely beautiful experience, with an awesome set that immediately wowed us. I love how Timed Out designs their sets, and the way Depth is laid out is immediately immersive. Lighting and sound design work perfectly in tandem to create a really awesome environment to puzzle within, and all the elements combine to create a truly elevated experience. Puzzles are well themed, and all tie into the mission seamlessly, with an opening that tasks the separated players with getting the power on, and a progressive meta puzzle later that utilizes a big set piece fantastically. In fact, all of the set pieces within the room are beautifully integrated into the puzzling, and every item feels like an important piece of the Sumundra. Many of the props were custom 3D printed, ensuring they are highly original and look fantastic within the context of the room. These props lend a tactile feel to the experience as well, upping the immersion to help us feel like we are actually performing the scientific tasks required to complete our mission.

The game design is great as well, with an almost completely non-linear flow once the game gets going, and multiple teamwork puzzles that kept our group of six fully engaged for the most part. Though we began the game separated, both of the initial rooms feel like they have enough to keep everyone engaged, and there’s no “curse of the less interesting room” to be found here, as both had really fun puzzles to solve. One early stage teamwork puzzle is very clever, and though we somehow glitched past it due to our weird ability to accidentally open stuff, it is very well designed and was only glitchable due to the powerful aura of chaos that seems to surround our team, (with apologies to the no less than three businesses that have experienced freak power outages on days we visit.) During the most open ended parts of the room, we split into teams of two or three, flitting about between some of the coolest puzzles we’ve seen, racking up loads of satisfying ah ha moments as we discovered the hidden meanings behind the room’s many ciphers and clues. Most all of these puzzles involved a large, well designed set piece, adding to the cool, science-y feel of the whole game. In fact, it’s very hard to pick a favorite puzzle here, as all of them were so engaging and interactive.

Low Points:

The penultimate puzzle caused some severe frustration with our group. It is a teamwork puzzle, but is only for four players, so any additional players may be a little left out, especially if one of the tasks doesn’t appeal to their skill set. There was also a small technical glitch with my personal task that made things a lot more difficult. Overall, though, this is a fairly intense interaction that relies on a lot of dexterity and time pressure that did not translate well for our group, especially when we were milliseconds from victory but were forced to restart due to a minor error. Luckily, our GM sensed our frustration, (it wasn’t well disguised, sorry!) and overrode the puzzle for us, a pity move we highly appreciate and embrace with open arms. Though the room was definitely a lab, and was themed aquatically, we would’ve loved if there had been a little more to get across the feeling of being under water.

Verdict:

Depth is an astoundingly good game that kept us all frantically puzzling from start to finish, and minus a highly frustrating experience with a dexterity based puzzle that kept us fully under pressure, we had a wonderful time in this room! It’s certainly one of the most challenging experiences in Charlotte, so I’d recommend having a few rooms under your belt before taking it on, but enthusiasts will have a great time working out the challenges within, and newer players will still enjoy the experience as long as they are open to taking a hint or two as needed. Book your time cracking the mystery of the Sumundra here!

8/10 (Great)

Full Disclosure: Timed Out provided comped tickets for our group.

Timed Out – Noel (Review)

Location: Charlotte, NC

Players: 2-4 (We recommend 2)

Price: $28 per person

Time to Escape: 60 minutes

Well seasoned

Theme:

From the Timed Out website:

Ho Ho Ho, Merrrrrryyyyy Christmasss! By the time you receive this I’ll be off on my present delivery run for the year. I was recently informed that one special child, Noel Bailey’s Christmas list was misplaced! The Central Elf Agency has received intel that it is likely at her father’s hunting cabin in northern Vermont. Your elf team is tasked with investigating the cabin and recovering the list, but be warned, we’ve heard that Noel is a rather…. Creative little girl. Find the list within an hour to allow for me to properly deliver Noel’s presents!

First Impressions:

Timed Out is one of our favorite spots in Charlotte, and we were enormously excited for Depth, but first, we wanted to take on their seasonal Christmas room, Noel. This smaller room was perfect for my wife and I to puzzle through while our teammates took on Precinct, a room we had previously loved and recommended. Though December had come and gone, we were still full of holiday spirit and ready to help Santa find Noel’s Christmas List!

High Points:

Noel takes place in what can only be described as the coziest Christmas cabin imaginable! Though I’m much more of a Halloween person at heart, I could definitely imagine spending a holiday in this puzzle filled room! The way the room has been decorated provides an incredibly immersive atmosphere, rife with a super chill vibe, a comfy recliner, and a festive, but not annoyingly so, soundtrack.  The decorations aren’t just for show either, as many are highly tactile props that can be changed and used in deviously clever, well themed puzzles. This may be a seasonal room, but nothing about the build out says “slapped together” like some other temporary rooms do. This could easily be a year round experience. The room is filled with story, and though it is lighter fare, it’s great to see that at all times the experience feels purposeful and tied to the intial mission of seeking out Noel’s Christmas List.

And what an exciting mission it is! Though the room is eminently family friendly, it’s still an enjoyable challenge for seasoned escapists, and my wife and I had an absolute blast working through the incredibly smooth game flow. While the flow is strictly linear, this does not harm the game, as the player limit of 2 to 4 is designed well for a small family or couple, ensuring that no choke points will leave anyone out. Even some of the quicker puzzles have multiple steps that can be worked simultaneously, allowing for players to divide and conquer, even within the bonds of a linear game. Signposting is subtly integrated, and it never feels as though you’re flailing about, wondering what to do, but answers are not just handed over, ensuring that the experience still delivers a reasonable challenge. For a smaller escape room, Noel is densely packed with enigmas, providing a full gamut of puzzles to solve, further ensuring a fully developed adventure. Progress is easy to track, using a very simple meta puzzle that literally builds as players work their way through the room, and it’s very simple to gauge how you’re doing on time. The climactic moment of Noel is just so much fun, delivering a payoff that ties off the mission in an excellently themed finale.

Low Points:

This is definitely an easier room, and while that does not deter us or ruin our fun, it’s good for enthusiasts to know in case they’d like to seek out a more difficult experience. The only real problem we came across was that one particular puzzle that involves deciphering pictures made through the course of the puzzle, and while we were able to determine what was what, three of the five were a mite ambiguous.

Verdict:

Despite the small space in which Noel takes place, the is a fully realized escape adventure to be had within! Far from the stereotypical “seasonal escape room,” Timed Out boasts what could easily be a year round room within Noel’s cozy Christmas cabin. Perfect for families, new escapists, or even a couple of hardened escape veterans, I highly recommend checking this room out when the Season comes round again! Though only available during the holiday season, you can check out all of Timed Out’s wonderful experiences year round here!

9/10 (Excellent)

Full Disclosure: Timed Out provided comped tickets for our group.

Exit Strategy South – Side Effects (Review)

Location: Charlotte, NC

Players: 2 (no more, no less. Players must also be 18+.)

Price: $26 per person

Time to Escape: 60 Minutes

They’re not coffins, they’re pods!

Theme:

From the Exit Strategy website:

CTRL Pharmaceuticals is looking for pairs of people to participate in a clinical trial. The drug being tested has shown great promise and might increase brain function by 1000%!

First Impressions:

Exit Strategy had teased their new room as being a one of a kind experience in Charlotte and Side Effects, the area’s only two person only room, is absolutely a novel idea! Beginning your experience in two separate “isolation pods” is a great, and somewhat unnerving (in a good way!) idea. In fact, after completing so many rooms, this is the first one in a long time in which I had no idea what to expect. Either way, we were excited to see what awaited us at CTRL Pharmaceuticals as we were led to the testing facility.

No better feeling than dropping a chip in the win column!

High Points:

Side Effects was certainly a novel, and experimental concept! To begin the game, we were led to a small, spa like room in which we were given a short briefing in character from a research assistant, and were then blindfolded. After this, we were led separately behind the curtain and laid down in our personal sensory deprivation pods. After a short briefing about the “drug” that would be administered, were directed to take off our blindfolds and begin the experience. The effects inside the pod were immersive, and the seemingly hallucinatory effects were a cool touch. The pods themselves were minimalist, with a spartan, yet effective design. You won’t be experiencing a set along the lines of Exit Strategy North’s Hollywood style rooms, but this does not mean the room isn’t fun. In fact, this adventure reminded me a lot of the design style utilized by Twisted, which employed a very similar design aesthetic, but remains one of my favorite experiences at this location. Be forewarned, however, that if your top priority is a flashy set, you won’t get that here.

However, there are loads of intuitive and engaging teamwork puzzles throughout the experience. One of the most difficult things to do when splitting up teams, or just a couple escapists, is ensuring that the puzzles engage both sides of the room, and that each room is properly interesting. All too often, I feel as though I’ve been struck with the “Curse of the Less Interesting Room” when escaping a room that splits teammates, and I’m happy to report that both pods for this game are equally entertaining, keeping both members of the party engaged throughout. The puzzles themselves all felt of a similar style, as they initially seem esoteric, but by communicating what we both had in our separate areas, we were able to piece things together naturally and come to an intuitive, and satisfying conclusion. Even the puzzle we needed a separate hint on, we thought was incredibly clever and would have been able to solve if we had just thought to check a certain item again. The game flow was smooth, and most puzzles could be solved in any order from the start, you just needed a perceptive eye and the ability to think outside the box while inside the boxes. Communication was one hundred percent the key to this room, as every puzzle required some form of teamwork every step of the way.

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Yay monthly record!

Low Points:

The experience ended on a rather anticlimactic note, due to a couple issues. Firstly, the final puzzle was somewhat banal. It was carried out interestingly enough, but didn’t quite have the cool factor we have become accustomed to from the ultimate puzzle in an Exit Strategy room. Secondly, we were definitely not expecting the experience to end at this point. At this stage of the story, we very much thought that there would be more to discover, and perhaps we’d end up learning what had happened to cause our need to escape, but unfortunately, the game just ended. The experience also felt somewhat lighter on puzzles, but that may have just been because a lot of the game flow just clicked for us overall.

Verdict:

Side Effects was an incredibly fresh new idea from Exit Strategy, and while it isn’t without some small faults, we very much enjoyed the experience. I absolutely recommend giving it a go, but make sure that you’re not claustrophobic or afraid of the dark. The pods were roomy enough for us, but there is definitely not enough room to stand or move very far within. Absolutely be sure that your chosen teammate is someone you communicate well with also. Your success lives and dies with your ability to puzzle things out together!  Sign up for CTRL Pharmaceutical’s new drug trials here!

8/10 (Great)

Timed Out – West (Review)

Location: Charlotte, NC

Players: 2-6 (We recommend 2-4)

Price: $28 per person

Time to Escape: 60 minutes

For a Few Clues More

Theme:

From the Timed Out website:

We’re going back to the days of the Wild Wild West partner! There’s valuable family land at stake and your posse will have to race against the clock to prove you’re the rightful heir! But don’t be dadgum fool and blow yourself up with dynamite while you’re at it! Keep a lookout for five special gold nuggets in this adventure that’ll have you scratchin’ your noggin at the local sheriff’s office, sittin’ around a poker table for a spell, and maybe even tickling the ivories of a mysterious old piano at the town saloon. Cowboy boots, chaps and spurs optional.

First Impressions:

Having already wowed us on multiple levels with Illusion, we were excited to travel back in time with Timed Out’s Wild West themed room! After an exciting introduction, we were set loose on the old town intent on finding our family’s gold!

High Points:

Special shout out to our Game Master, Carlos! Timed Out has some great GMs, and he was no exception, giving great hints and customer service throughout our experience. The set was spectacular, with several different areas to explore in the old West town. Each segment of the game contained several awesome set pieces that contained a puzzle or two that were well integrated into the theme of the room. The majority of the props within the room gave great feedback whenever we had solved a conundrum, and there was even a particular prop that we enjoyed triggering incorrectly due to the amusing feedback it provided as well. The story itself it light, but develops naturally throughout the course of the game, giving a believable impetus for our adventure. The game flow is non-linear, allowing our larger team to split off and still have plenty to interact with during the course of our escape. All these puzzling threads wove together throughout the room to culminate into an exciting and climactic conclusion that ended the room with a bang!

Low Points:

One particular puzzle was iffy on some of the cluing, presenting an otherwise interesting riddle that needs a bit of a logical jump to fully arrive at the solution. Some labels and laminated papers take a bit a way from the immersion, though the inclusion is understandable. The doors to each room are somewhat narrow, resulting in several near collisions between teammates, perhaps a way to keep them open might help alleviate the issue. One puzzle is interesting, and culminates into a nice reveal, but the searching and process of putting everything into order drags a bit. Without a larger group, this one puzzle could become overly tedious.

Verdict:

West is a fun, beginner friendly room that is an excellent adventure for players of any experience level. While the room may be somewhat easier than Timed Out’s other offerings, there is no shortage of surprises and clever puzzling to be found within this Wild West romp! I recommend giving it a shot, especially for families that are seeking an escape room that’s perfect for all ages. You can book your search for the gold here!

8/10 (Great)

Full Disclosure: Timed Out provided comped tickets for our group.