Escape Artist DC – House of Pawns Episodes 2 & 3 (Review)

Location: Washington DC

Players: 1-10 (We Recommend 4-5)

Price: $20 per person

Time to Escape: 45 minutes

Does absolute power corrupt absolutely? I don’t know, but I intend to find out.

Theme:

House of Pawns is an interesting series of escape rooms, in that they follow the evolving story of Senator Frederick O’Connor and the Asteroid Bill he champions. Part 2 focuses on a group of alternative energy activists searching for the ability to convert the asteroid’s natural properties into abundant fuel in order to help the bill pass, and Part 3 is about the murder of an esteemed scientist involved with many of the previous players in Part 2. It is a story full of intrigue and political maneuvering, and you’ll have to unravel the conspiracies in only 45 minutes!

First Impressions:

This was our first time doing a room that changed to reflect a new episode in the story, so we were interested in seeing how the room shifted between the two. The story briefing for these rooms were a bit heavier in exposition than Night at the Museum, and we were excited to see that special attention had been paid to crafting a narrative, which is always an excellent addition. We were led into the Senator’s office, and though the theme necessitated a fairly standard office scene, it was the mystery beneath that we were itching to uncover!

High Points:

Both experiences were adept at delivering an evolving story through puzzling and props. Not only did we need to escape the room, but we needed to put each piece together to further the narrative itself, which is much more engaging than your usual solution to lock situation. In both rooms, but especially Part 3, there are some interesting gadgets to play with, all of which are hand made and unique to the game. The puzzles themselves are perfectly logical and once the solution is found, it is obvious that you have determined the right answer; there is very little ambiguity at any point. Nothing feels out of place, and even the most unassuming prop can hold a hint to propel you forward. The attention to detail in these experiences was wonderful.

Low Points:

The office itself stays mostly the same in between episodes, so the set design, while convincing, is minimal. The logic of some puzzles, while understandable, could feel a bit too lofty at times, leading us to solve as much as possible before trying out remaining solutions.

Verdict:

The House of Pawns series is an exciting narrative based escape experience that builds immersion though storytelling and excellent, logic-based puzzling, rather than big budget set design. I felt well immersed in the story throughout, even more so than some other rooms which focus solely on Hollywood style sets at the expense of well-rounded puzzle design. A pleasantly different experience from the norm, I highly recommend checking these rooms out, and look forward to Episode 4! Book your time unraveling the political intrigue here!

8.5/10 (Great)

 

Escape Artist DC – Night at the Museum (Review)

Location: Washington DC

Players: 1-12  (We Recommend 4-5)

Price: $20 per person

Time to Escape: 60 minutes

Wanna black out and tear up some paintings?!

Theme:

As employees of a prestigious art museum, you’re gearing up for an unveiling of a brand new exhibit, the centerpiece of which is sure to bring patrons from all over the world! It’s the night before the big day, and you’ve decided to have a party at the museum after hours. Everything is going swimmingly, until the celebration gets a bit out of hand, and the priceless painting is ruined! You’ll need to fix it before the museum security locks down in one hour, or be fired, never to work in the art world again!

First Impressions:

Escape Artist DC has a great lobby filled with fantastic local art that we found  was created by the owner. The customer service is excellent, and we were greeted warmly by the staff and briefed on our upcoming room after a short chat. The briefing room was nice, and provided a video going over the story of the room, as well as a succinct rules rundown.

High Points:

Escape Artist DC is different from other rooms that I’ve done, and not just from those in the DC area. The puzzles provided tend to be a bit more cerebral in nature and require a different method of thinking than your usual escape room. Puzzles are a good mix of technical interactions and basic locks, and most are impressively hand crafted. Two levels of an interesting hint system were available, and were very well implemented; I understand that more iteration is being done to continue to refine this system. Puzzles felt highly original, and those that were familiar to us had a pleasant twist to them that we enjoyed.

Low Points:

There was one technical malfunction that held us up for a while in the early game, but was fixed quickly once it was recognized. One late game puzzle felt overly convoluted, and the method for solving was fairly unsatisfying to our group, but in the middle of solving, we circumvented the solution through an accidental method. Some instances of outside knowledge are present, but aren’t as egregious as some other instances have been.

Verdict:

With Night at the Museum, Escape Artist DC delivers a unique take on escape rooms, and challenges players to think outside the box even more than usual. There are a couple blemishes here and there, but overall, this was an enjoyable experience. Beginners may find it difficult to overcome the initial learning curve, but help is available at all times, and enthusiasts will enjoy the unique experience this room has to offer. Book your Night at the Museum here!

7/10 (Good)