Escape! Myrtle Beach – The Great Granny Rescue (Review)

Location: Myrtle Beach, SC

Players:  2-5 (We Recommend 2-4)

Price: $25 per person

Time to Escape: 60 minutes

Granny v. Girl Scouts: Dawn of Moonshine

Theme:

Your grandma has been kidnapped by the Girl Scouts! They’ve been branching out from cookies and have decided that moonshine is a better racket, so they want Granny’s world famous moonshine recipe. Unfortunately, her memory hasn’t been so good here recently, and she’s had to set up a series of reminders around her shack in order to recall how to make her alcoholic delicacy. The Scouts have given you one hour to get a sample for them or you’ll never see your dear sweet grandmother again, so be quick and solve her codes!

First Impressions:

What a perfectly bonkers theme! During our last trip out, we enjoyed the light hearted nature of Escape! Myrtle Beach’s other room, Race Against Time, and were told that The Great Granny Rescue was on it’s way, so when we returned, this room was a must play. Upon being led to the room and seeing the surprise waiting for us upon the door, (I won’t spoil it,) I knew this one would be hilarious fun.

High Points:

Upon entering The Great Granny Rescue, it was immediately apparent that the set design had been stepped up immensely! While Race Against Time was a fun game in its own right, it had a more basic environmental design to it, so our expectations were blown out of the water upon seeing how great Granny’s shack looked. It absolutely made me feel as though I’d just stepped into the home of an elderly southern lady, every touch was just right! All around the room were fantastic details that not only helped with the immersion of the set, but added humorous touches to the game we really appreciated. Escape! Myrtle Beach excels at actually making comedic themed games genuninely funny by going the extra mile to be original with their humor and storylines. The whole room had unique and charming puzzles sprinkled throughout, but didn’t feel cheap; I could tell this whole experience was a labor of love from the very start.

The puzzling experience is fantastic, with a non-linear flow that easily kept the two of us busy for the full experience. I can absolutely see a party of the maximum six staying busy and comfortable within this room, though enthusiasts will obviously have a better time with fewer players, and Escape! Myrtle Beach’s policy of private rooms will be a boon to these groups! Our GM was very attentive, (and a really witty guy,) and if we needed assistance or there was something in the room that could cause undue confusion, he was quick to help us out. The hint system works very well within the theme, and was a fun surprise for the point at which we needed it. The game itself works off a truly excellent flow, with connective layers weaving between each other in one of the most satisfying ways I’ve seen in Myrtle Beach. Everything culminates into an exciting climax that can filter towards one of two endings depending on your performance, which is a cool touch.

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Missed the #1 spot by five seconds! Curse our late game hesitation!

Low Points:

There were a couple points at which red herrings confused us, but they were very small and easily explainable. Most rooms tend to eschew their use nowadays, so it was initially confusing for us to see. The late game had a weird flow to it, with the actions required causing us to stumble a bit due to the necessity of getting things right the first time. There were also some props that became finicky in the late game, but everything else worked a charm.

Verdict:

All in all, this bonkers room absolutely deserves a play if you’re ever in Myrtle Beach. The hilarious storyline and wonderful game flow build upon each other towards an exciting conclusion and great escape! The guaranteed privacy is a definite plus, and I could really tell that Escape! Myrtle Beach was 100% committed to ensuring we had a fantastic time. You can book your daring Granny rescue here!

9/10 (Excellent)

Escape! Myrtle Beach – Race Against Time (Review)

Location: Myrtle Beach, SC

Players:  2-10 (We Recommend 4-6)

Price: $25 per person

Time to Escape: 60 minutes

Is that a bomb? I dunno, why don’t you go see? We’ll be way over there.

Theme:

You are a kidnapped group of CIA agents, locked in the hideout of a terrorist syndicate. They’ve abandoned this safehouse, but have left behind evidence against them in their haste. Luckily for you, a previous captive has left clues to help you get out. Unluckily, the bad guys have also left behind a suspicious looking suitcase, that’s ticking ominously outside your cell…

First Impressions:

Escape! Myrtle Beach has a comfortable lobby, which includes free snacks and drinks for while you wait. The owner seems to run it as a one man show, and provides personable customer service and an upbeat attitude that really got us in the mood for our fourth escape of the day. The over the top, but creative story was given to us along with a basic rules briefing, before we were blindfolded, and led to our cells.

High Points:

This room was just straight fun. The two of us were let loose with so many crazy props and puzzles at our disposal, and jumped right in. This was one of those rooms where all the puzzles were enjoyable to interact with, and our team was giggling the whole way through some of the more creative DIY puzzles we’ve seen in the area. We noted that while 2 puzzles seemed like they would be destructible, both had alternate ways to solve, which was a nice touch had we misstepped along the way. Everything in the room had a purpose, and was blissfully free of red herrings. Inputs were varied, and though the room was a mix of traditional locks and technical inputs, all clues led intuitively to where they needed to be input. The finale felt climactic and appropriate to the story.

Low Points:

Clues were given at the GM’s discretion, and while interacting with the GM was an fantastic experience, we would’ve preferred a few less clues in general. We felt many times that we were on the edge of solving something, and a clue was given, depriving us of a real ah-ha moment. Theming was good, but the room still felt more like an office, not quite bringing us fully immersed into the environment, but the excellent game more than made up for this. Some technology was less hidden than usual, so the inputs felt a little less excitingly mysterious.

Verdict:

Overall, Race Against Time is a great experience for anyone looking for an escape in Myrtle Beach, and I highly recommend trying it out, especially for the more innovative puzzles and fun interactions to be had. Beginners will enjoy the light-hearted nature of the game, coupled with a exciting introduction to escape rooms, while Enthusiasts will find a nice assortment of non-linear puzzling to enjoy. Book your Race Against Time here!

8/10 (Great)