River City Escape Room  – Manhattan (Review)

By: Johnathan Byerly

Location: Richmond, VA

Players: 2-7 (We recommend 3-4)

Price: $25 per person

Time to Escape: 60 minutes

Theme:

To grandmothers house we go! But wait, oh no, the ground rumbles and shakes, could it be thunder? For goodness sake! For it is 1940, and the Manhattan project awaits! Not all may make it out alive, what will be your fates? A bomb is dropping and safety you must find! Before the radiation leaves you all behind…

First Impressions

River City is a long-time favorite of ours, so returning felt comfortable. All new faces, but the same comfortable waiting room and staff. Plus all the Halloween candy we could eat! We were excited to try their newest room, having played all of their previous experiences when possible.

High Points

What a beautiful experience! The set design immediately makes you feel like you’re in grandma’s home, and there are lots of set and prop details that both put you in the location and the time. Props were durable and mostly intuitive to use.

The room is almost entirely linear, but the puzzles are designed well for group work, so not a lot of people crowding around a single item in a scramble of hands and thoughts to figure out a solution. The use of locks and tech felt natural, so this isn’t a room just covered in different types of locks for no apparent reason.

There are a few clever reveals that were both tactile and pleasantly unexpected, opening up the experience as we progressed through the puzzles.

Low Points

As beautiful as the set was, it was also easily the room’s largest pain point (literally). Including multiple levels in the standard office space of about 10 ft vertical made for a lot of stooping, bending, and accidentally banging your head. As someone just over 6ft tall, it was not a comfortable experience.

Take their warning of the room being physically active seriously. If anyone in your group couldn’t navigate the average child’s play space at a fast food restaurant or arcade, they’re not going to be able to fully participate. 

There is a transition between rooms that feels outright dangerous and a few of us didn’t feel comfortable using it more than the 1 time required to move to the next space. This room really needs another 3-5 feet of vertical space for comfort and safety. Lack of lighting in the second space amplifies this sense of danger, as well as makes some of the puzzles unnecessarily difficult.

It was also felt that a number of puzzles had been removed or deactivated. Perhaps the initial test runs had proven too difficult? Sadly, the room hasn’t been reconfigured to remove these elements and you’re left feeling like you’re skipping puzzles at some points.

Although the props were spot-on for their era and purpose, it was an odd mix of some that were used and some that weren’t, and not always with the best cluing between function and decoration. At least once we “solved” a puzzle in our first interaction with a prop, not fully understanding what it did. Also, the dreaded “black light for no reason” made a return, but this time with some added physical difficulty of locating the writing.

The biggest letdown was that the final puzzle didn’t have an automated ‘win’ declaration. You feel certain you’ve done the correct thing (and don’t know what else to do), but have an easy 30 seconds of dead air while the GM rushes to the room to manually trigger the last experience. It felt wildly out-of-place for a business with a history of well-hidden and immersive tech.

Verdict

We can’t recommend this room in its current state, especially with their Alice room being right next to it and easily one of our favorites. Save this one for the completionists and go for the other experiences first.

You can book your experience by clicking here.

4.5 out of 10

Full Disclosure: We received a media discount on our ticket purchases

A-Escape  – Mystery Lodge (Review)

By: Cassandra Smith

Location: Asheville, NC

Players: 2-6 (We recommend 2-4)

Price: $25 per person

Time to Escape: 60 minutes

Theme:

Great Uncle Lou’s Mystery Lodge is full of all sorts of wondrous and bizarre collections! UFOs? Bigfoot? Ghosts? You name it! When a greedy businessman hatches a plot to tear down the Mystery Lodge and open a car wash, it’s up to you and your friends to solve the riddles within the Lodge and save the day! Work through cryptids, magic DVDs, and mesmerizing puzzles in this fun-filled room!

First Impressions

I’d been to A-Escape back in 2017, and had an absolute blast in their Selachi Research Lab room, long before I started reviewing rooms. Despite having a more “home-made” feel, it was a brilliant little room, with loads of interesting interactions and a mysterious vibe that stuck in my head five years later upon my return to Asheville on a couple’s retreat with my wife. I was excited to return, and I loved the idea of a room based on a cryptid “museum” of sorts. At first, we were only going to play Diner 51 (which the wonderful Johnathan Byerly reviewed here,) because there were no other time slots available, but we contacted the folks at A-Escape on a lark, hoping for a miracle, and they were more than happy to have Mystery Lodge ready for us to play as well!

High Points

The Mystery Lodge promises a wide array of cryptids and supernatural enigmas to explore, and it absolutely delivers! The decor of the room is on point, and I really loved the strange and wonderful exhibits that really seemed to take time and care to create. From jackalopes to my personal favorite, Mothman, this little lodge has it all. But what is a cute theme and well decorated room without puzzles? Luckily, this lodge is filled to the brim with them! The room was semi non linear, and despite our experience in escape rooms we found that we were given an appropriate challenge to conquer, and never felt like anything was too elementary or overly obtuse. In fact, the only hint we needed was in order to overcome our Achilles heel of finding items left out in the open. We really need a remedial class on “spotting things hidden in plain sight.” Several of the interactions in the room resulted in some interesting results, and one in particular is really well done, producing a magical result we certainly weren’t expecting! All of the puzzles in the room have some sort of way to tie the clues together, with icons or similar motifs allowing us to make connections between the plethora of clues we had at any given moment, which was a nice touch. Despite the room being full of crazy props and exhibits, there weren’t any items that stood out to us as extraneous, or as red herrings, and the game flowed very smoothly from point to point. One of the focal points of the room is the hint system, which is well delivered, and a really fun, integrated way to dole out hints without detracting from the immersion. All in all, I’m very glad we added this room on to our trip, and had an amazing time saving Great Uncle Lou’s Mystery Lodge!

Low Points

One of the items we needed in order to solve the room was broken. Luckily, it could be worked around, but it always stinks to miss out on part of the room, despite this not being 100% the fault of the business. It would probably be a good idea, however, to have some duplicate props on hand for future unfortunate events. Some parts of the room felt a little worn, and despite the theme, this wasn’t the kind of worn that looks as excellent in an escape game. There is one particular part of the room that looks really cool, keeping something truly mysterious under lock and key, but feels like a missed opportunity once it is revealed. It’s not all that bad by any stretch, but we were really hoping for more.

Verdict

We had an awesome time in what is now my favorite room at A-Escape! I loved the theming and the inclusion of loads of interesting cryptid and supernatural exhibits housed within the Mystery Lodge, not to mention the slate of excellent puzzles to solve. I absolutely recommend checking this one out, and you can book your time in the Lodge here!

8 out of 10 (Great)

A-Escape  – Diner 51 (Review)

By: Johnathan Byerly

Location: Asheville, NC

Players: 2-6 (We recommend 2-4)

Price: $25 per person

Time to Escape: 60 minutes

Theme:

A nondescript diner in the middle of the desert.

A missing scientist.

A decoded signal from light-years away.

On the eve of humankind’s first contact with an arriving extraterrestrial fleet, you may be Earth’s final hope for discovering how it’s all connected.

First Impressions

Booking was easy and the staff were quick to respond to emails. Stopping in was a last-minute decision, so we were really happy with their responsiveness.

No video intros or instructions, the staff member is there to answer all your questions and tell you the story in person. A warm throwback to earlier days of escape rooms and happy to miss the often cheesy video introductions. After a very simple lobby and exterior, the game master led us into the diner and we were off!

Immediately we were impressed with the level of effort and detail put into the set design and theming. It was clean, shiny, and bright, much like you would expect a road-side diner.

High Points

This first room was amazing -. Bright colors, old-school diner booths, even a counter and register. It’s their newest room and their effort to make a quality room shows.

Many of the props were interactive and there were some great reveals. I loved there’s a final puzzle that you work on throughout the entire experience and the story leaves you with a critical choice that’s both fun and very thematic. Lots of backstory for those who like reading and reviewing props not directly related to solving a puzzle.

The design varied from being linear to bring us together to letting us each work on a puzzle in smaller groups or alone. There’s also some great hands-on puzzling.

Low Points

Sadly another major reset failure (and the use of a power-related prior puzzle in Abandoned Submarine) led to us turning off the power to half the building. Seriously, if no room ever asked me to interact with a breaker box, fire alarm, interior of wall sockets/light switches, or other obvious electrical systems it would be great. To their credit, the staff leaped into action and got everything up and running again within minutes. Still, we left feeling a bit embarrassed.

The second part of the experience clearly doesn’t have as much love and attention as the first part. While we loved the “E.T. Phone Home” style capstone puzzle, it was a little flimsy and touchy to use.

Verdict

A unique take on the alien trope! I don’t know why more places don’t explore the classic diner experience, but it really made for something memorable. This is also one of the rare experiences that lets you make a choice on how your room ends.

You can book your experience by clicking here.

8 out of 10

Full Disclosure: We received a media discount on our ticket purchases

Lockstar Escape – The Inncreeper (Review)

Location: Bluffton, SC

Players: 3-8 (We recommend 3-5)

Price: $27 per person, 3 person minimum

Time to Escape: 60 minutes

What a Psycho!

Theme:

From the Lockstar Escape website:

You’ve checked into the Miss Fortune Motel, and found yourself trapped in your room. You soon discover you aren’t the first guest held captive by the creepy innkeeper. Can you escape before you suffer the same fate?

*WARNING* Although the game is “creepy” rather than actually scary, The Inncreeper is a horror themed game which contains elements of and/or references to the following: stalking, murder, dismemberment, torture, mysticism (tarot cards, Ouija board, palm reading), and a balloon. Upon request, the balloon can be removed. 😉

High Points:

Usually when visiting an escape room in a smaller town, we don’t expect blow you away set design, but The Increeper was beautifully appointed, immersing us within the motel immediately! The usual cameras in the room were not as obvious as others, and allowed the room to feel more authentic, as well as tie into the theme of “creepy innkeeper torments guests.” Each stage of the room was convincing, and the puzzles integrated into the theme excellently. In fact, there were a few surprising moments included that we absolutely did not see coming, which is always a fantastic treat! The sound and tech design included within one moment was natural, and lent a creepy vibe to the rest of the room. (And, amazingly, the bed was really comfortable to puzzle upon.) A specific atmospheric touch that we have seen a few times before was included in the best way we’ve ever seen, and provided a neat memento of our experience. The story line was great, and we loved how it included specific nods to another well known motel, and required players to uncover the mystery themselves. The puzzles were fantastic, and while the room does have some tech, it is a mostly mechanical style room, with tactile interactions that rely on player interaction rather than electronics. Searching and more basic puzzle styles are included as well, but aren’t banal, and are generally more loaded toward the initial stages of the game for some easy wins that get momentum going. One particular favorite puzzle involved an ah ha moment that went off when attempting to figure out what a specific item was used for. I really love how this room signposts players in such intuitive ways without being too obvious or overly obtuse. It is difficult to find that balance, and The Inncreeper does an excellent job! While the puzzles trend toward the easier side, they aren’t too simple, and still present a challenge that will appeal to players new and old!

Low Points:

There are some remnants of old or tweaked puzzles that we wished were still in place because the puzzles they hinted at seemed like they’d be an awesome fit for the room. One in particular, however, did create an unintended red herring for our group. There was also one instance of a repeated puzzle. These are otherwise pretty small negatives however.

Verdict:

Overall, The Inncreeper does an amazing job creating a spooky, if not overtly horrific, vibe. The marriage of the theme, puzzles, and story is well implemented, and we had a brilliant time from start to finish. The room flows beautifully, and presents an approachable, intuitive, and wholly fun experience we absolutely loved! I highly recommend checking Lockstar Escape out if you’re in the area, they are truly a gem! Book your time in the Miss Fortune Motel here!

9/10 (Excellent)

The Escape Game – Rugrats: The Search for the Losted Toys (Review)

Location: Your Home via the Magic of the Internet!

Players:  Up to 8 (We recommend 4-5)

Price: $35 per person

Time to Escape: 60 minutes

Theme:

From the The Escape Game website:

Angelica has tricked the babies and hidden all of their bestest toys. But, oh, no! She unwittingly misplaced her beloved Cynthia doll, too! Join Tommy and the gang to track down their most favoritest toys and save playtime! Oh, and you better hurry because it’s a race against the snore. If Grandpa Lou wakes up from his nap and catches you outside the playpen, you’ll be scooped up and toyless – maybe forever!

High Points:

The instant we began our Search for the Losted Toys, I noticed how brilliantly the set evoked the feel of the old Nickelodeon show. As a big fan of Rugrats when I was little, this room absolutely brought back memories, and I love the art style that The Escape Game has employed to bring the world of Rugrats to life! Starting us off in the babies playpen was a great touch, and the way we escaped from there kicked off things in a fantastic way! As we progressed, puzzles gradually increased in difficulty, presenting a difficulty curve that started with some easy wins to get our momentum up, and becoming more complex as we neared the final few toys. I loved how some of the late stage puzzles were brilliantly layered, and the final room really did have some of the best overall interactions in the game. The game isn’t quite as difficult as others we’ve played from The Escape Game, but it does present a great challenge while still being a suitable game for families, and a great intro to escaping for older kids! The escape itself was pretty linear overall, which was good for the remote nature of our experience, ensuring that we weren’t jumping between too many points and letting clues get lost in the fray. The puzzles and interactions were varied nicely, allowing for several different types of puzzler to shine, and keeping the proceedings from getting bogged down in any one type of puzzle. One of my favorite interactions, though it would have been cooler if we had been able to do it live, allowed us to contact one of the best side characters from the show, and it was such a rush of nostalgia to hear his dulcet tones! On the whole, our team has a brilliant time solving through the Pickle’s home, and ensuring that the Rugrats, (even Angelica!) were reunited with their beloved toys.

Low Points:

Though we really enjoyed our time with this super creative Rugrats room, I highly, highly recommend doing it in person if you can. The remote experience is translated decently, but a lot of the puzzles included within the room are very tactile and do not translate well. One of these puzzles in particular takes forever and is very tedious to run through. However, we recognize that were we physically in the room, these interactions would have been a lot more fun. Overall, our avatar did a great job, but was required to do so much of the room for us that we felt like we had missed out on particular parts of the game. Other than that, there is one interaction in particular that requires light outside knowledge as well, and the main parts of the puzzle are somewhat banal.

Verdict:

On the whole, Rugrats: The Search for the Losted Toys is a great way to spend an hour, with the caveat that if you are able to play this one live (Available in Las Vegas and King of Prussia,) that will be a better experience overall. However, we still had a great time with the remote experience, reliving the nostalgia of Rugrats, and enjoying the brilliant set while recapturing those losted toys from Angelica! Book your time helping the Rugrats here!

7.5/10 (Good)

Full Disclosure: The Escape Game provided our team with a complementary game.