Exit Strategy North – Baruta’s Revenge (Review)

Location: Charlotte, NC

Players: 2-8 (We recommend 4-6)

Price: $25 per person

Time to Escape: 60 Minutes

Let the rites of sacrifice begin anew!

Theme:

From the Exit Strategy North website:

As you come to, your head is spinning, and your ears are ringing. For a moment you can’t remember what just happened. But then it all comes rushing back: being kidnapped, the sacrifice chamber, the hoods, the restraints, the fear and that voice… That voice that tormented you as you were trying to somehow prove your worth to some demon. And just when you were going to get up and run away from this hell, goosebumps run across your skin as your friend says: “it’s not over, we need to go.”

First Impressions:

Once upon a time, there was a group of enthusiasts who encountered an adventure they loved so much, they dedicated the back of their team shirts to extol the virtues of that unfortunately retired room. Over a year later, The Final Sacrifice remains our group’s favorite room. So much so, in fact, that our erstwhile regular teammate and Dallas correspondent Cathy returned to NC specifically for our trip to experience the new sequel room, Baruta’s Revenge. We are truly children of Baruta. Expectations were high for this bigger budget cult sacrifice extravaganza, and it was our first stop during our recent trip to Charlotte, NC. But how’d it stack up?

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The Ouija board from the original Final Sacrifice. We pay tribute to it’s wisdom.

High Points:

Exit Strategy North is well known as the bigger budget, more Hollywood style rooms in Charlotte, and they did not disappoint in this regard. A huge, beautiful set, full of excellent lighting and sound effects greeted us upon our deliverance into the sacrificial chambers. The storyline has also been expanded, providing an excellent follow up to the theme through great voice work and the reintroduction of some old foes. The opening to the room is also fantastic, incorporating some acting similar to that we experienced in the original Final Sacrifice and immersing us into the game splendidly. Another, perhaps unintentional, callback to The Final Sacrifice is how the game itself explodes forward into a frantic run of great puzzles in the latter half, bouncing the group from spot to spot in an exciting run of solving we really enjoyed, save for one specific road bump.

Fans of the original game are going to love the many call backs hidden within Baruta’s Revenge, from the sacrificial chambers to the fantastic storyline, and it’s worth playing just to experience those now nostalgic beats in the game play. Props are a lot of fun to manipulate, and the physical nature of most of the room plays to the strengths of the theme. We even get some interesting backstory on Baruta himself, as well as an insight into the identity of our supernatural savior from the original game, which was a great touch. In fact, there’s a lot to build on here, and we’d love to explore the lore of these games more in the future.

Low Points:

That being said, one of the legacies of The Final Sacrifice is just how difficult it was, demanding a level of teamwork that challenged us without being overly obtuse. Unfortunately, the difficulty of Baruta’s Revenge doesn’t arise from clever teamwork challenges or devious puzzling, but more from the many thin logical leaps that must be made. Many times we were expected to know something for seemingly no reason other than we should know. I call this “because reasons” puzzling, which is when a room incorporates an interaction without including a reason why within the game flow. For example, there were several moments we had to chant a phrase, but were never directed to it naturally, we just did it “because reasons.” Once, there was a puzzle and lock in a room we had been told we weren’t supposed to go back into, we were just supposed to know to go back in there “because reasons.” (Granted, this could be an error in GMing.) Later, we asked why we were supposed to know to do these things, and the Game Master was unable to give us a satisfactory answer beyond, “everyone needs a hint in this room,” which we feel was another failing. Rooms should be solvable without clues, otherwise, there is some failing in the design.

A lot of times, we felt like we were fighting with the puzzles, a few of which were specifically harder for no other reason than they were difficult to see. Again, we ran across a color puzzle in a dim room. Spotlights had been added to assist, but it wasn’t quite enough to illuminate the differences to an acceptable level. Another involved reading something that was far away and extremely small, frustrating even those of us with the best vision. An ongoing problem in many Exit Strategy rooms hasn’t been alleviated, as there is nothing to write with within the room, which is always frustrating. One of the biggest determinations of a room’s quality comes from the Game Master and how they read a room. Unfortunately, our game master read our frustrations and requests for help with some of the more obtuse puzzles as time to start cracking wise. Had these barbs of sarcasm been followed up with a hint, perhaps that would have been ok, but frustrating your players further is never a great idea, and only served to diminish our experience. I get that Baruta is a bad guy, but when your game has stopped becoming entertaining and lapsed into frustrating, it’s your job to help get things back on track, not exacerbate the problem.

Verdict:

Based on word count alone, it might look like we hated this room, but honestly, there’s a lot to like here, and I feel like there is a great foundation to build upon, especially if some of the more glaring issues are taken care of. Is Baruta’s Revenge a worthy follow up to The Final Sacrifice? Maybe not. But is it an overall pretty good room? Yes, definitely. I absolutely do not recommend beginners take this one on, however, as it truly is very difficult, but enthusiasts and fans of the previous room will definitely get a kick out of the experience. You can book a rematch with Baruta here!

6.5/10 (Alright)

 

Exit Strategy North – The Ruins (Review)

Location: Charlotte, NC

Players: 2-6 (We recommend 4-6)

Price: $25 per person

Time to Escape: 60 Minutes

It belongs in a museum!

Theme:

Your team of explorers has lost their leader somewhere in the jungle! You were seeking a ruin fabled to be the ancient Temple of Arciris erected to appease the God of Wrath. Legend has it that anyone who steps in will be stricken down unless they can prove they wield the powers of a god! Try to find your mentor inside, and ensure you don’t meet a terrible end!

First Impressions:

This was our fourth trip to Exit Strategy North, and they were 2-1 so far with their rooms, with The Mansion being a favorite from our last trip, so we were excited to try out their most recent addition, The Ruins! By now, we knew the drill, and after showing off our new team shirts, we entered the briefing room to watch what we thought would be the same briefing video as always, but we were surprised to see that it’d been updated to be way more entertaining than usual! I normally don’t notice a stand out rules briefing after doing it over a hundred times, so it was cool to see an innovation in this way!

High Points:

To begin our game, the gamemaster popped in in character and gave us the story as she led us to the ruin. She gave a fun and engaging performance that started us off well. The set, as we have come to expect from Exit Strategy, was breathtakingly beautiful and immersed us into the adventurous theme even more than our last trip out! Puzzles were linear to start, but as we made our way through the Temple, we came across some bits that were non-linear, allowing us to divide and conquer. Puzzles here also were the most intuitive of any Exit Strategy room I’ve done thus far, and game flow was close to perfect. A immensely satisfying climax also comes with a fun surprise exit at the end. Also, 2-6 is a great range for the amount of players in the room. Exit Strategy North could easily stuff more players in, but it would damage the experience, so I commend them for capping it as they did.

Low Points:

Only a couple of points were small blemishes on an otherwise excellent experience. We found that the audio was a bit too low from time to time, which can be an issue in following the story properly or hearing clues. There was also one puzzle that was very original, but went on way to long for the activity that we had to perform.

Verdict:

This is definitely our favorite room at Exit Strategy North and I absolutely recommend that you try it out! Set design, story, puzzles, and theme all work together for an amazing adventure you won’t soon forget! Book your time in the Temple of Arcisis here!

9/10 (Excellent)

 

Exit Strategy North – Spy Trainer (Review)

Location: Charlotte, NC

Players: 2-6 (We recommend 3-4)

Price: $25 per person

Time to Escape: 60 minutes

Spy vs. Spy

Theme:

As top trainees of a shadowy government agency, you are expected to be the best of the best, and your mission today will test whether you become a full fledged spy, or return to desk jockeying for the CIA. You’ll be given a series of tasks to test each area of competency, but if you cannot finish them within 60 minutes, you will fail. In order to raise the already high stakes, another group of trainees will be placed in an identical test, and you will be expected to finish before them for top honors! Will you be able to complete your mission and earn bragging rights over the other team, or will you crack under pressure?

First Impressions:

This was my first run through a competitive room, and though I am confident in my team’s abilities, I still felt the extra pressure of going head to head against another team. In fact, we didn’t meet them until we were lined up at the two red and blue doors, minutes away from our face off! An excellent video intro played to give us our mission and the stakes, and we jumped into action as the clock started, spurred on by the thrill of competition!

High Points:

As previously stated, the competition aspect of the room gives it that extra kick of adrenaline, even though we were playing against strangers. I would imagine with other enthusiast friends, the pressure would’ve been greater! Some highly original interactions and puzzles were very exciting to complete and puzzle through, and the room ran a gamut of puzzle types to keep things fresh. Though sparse, the set changed based on where we were in the game, and added new obstacles, mysteries, and clues as we went. Immersion was well done, as we felt the tension of being tested, (in a good way!) throughout the experience.

Low Points:

The room is highly linear, so even with the small maximum of 6 players, there isn’t always enough to do to keep the whole group engaged. Some fuzzy logic during a couple of the tests, as well as a few clues that were extremely well hidden, caused the flow to break down fairly hard. The room itself is nowhere near as beautiful as some of Exit Strategy’s other offerings, though it does fit “Government Training Facility” pretty well, so it’s a small thing.

Verdict:

As Charlotte’s first Competition based room, Spy Trainer fits the bill for an exciting race against your friends. Several blemishes keep it from being as amazing as it could be, but for the first room of its type in the area, it’s a good jumping off point. Beginners and enthusiasts alike will enjoy testing their mettle against friends, and I highly recommend Spy Trainer for a large group that wants to do a room, but doesn’t want to have too many cooks in the kitchen. You can book your final exam here!

7/10 (Good)

Exit Strategy North – The Mansion (Review)

Location: Charlotte, NC

Players: 2-8 (We recommend 4-6)

Price: $25 per person

Time to Escape: 60 minutes

“Is everything alright?” “Yep, two corpses, everything’s fine.”

Theme:

You’ve been invited to a dinner party at the mansion of an eccentric billionaire! Rumored to boast 108 rooms and many secret passages, you’re certainly in for the night of your life! Walking up the steps through the stormy night, your excitement builds as the butler greets you and ushers you towards your seats. After laying out the agenda for the evening, the real party gets started, and what a party does your host have in store for you!

First Impressions:

The Mansion is another of Exit Strategy’s newest and most elaborate sets. I had previously been entirely unimpressed with Subject Zero, save for it’s set, so that in and of itself wasn’t enough to get us too excited, but what followed our initial wonder at the design redeemed Exit Strategy greatly in our eyes.

High Points:

There’s not much I can say about the story itself without giving too much away, but I can say that the introduction to The Mansion is one of the best I’ve ever experienced, things start up with a bang, and don’t really let up from there. If you’ve ever wanted to experience the movie Clue as one of the guests, this is the best, and probably the most exciting, chance you’ll get! The set itself is flawless, and contains many secrets that make it more and more believable as you go. Technology used is well integrated, and although we experienced a hiccup during one interaction, the times they popped up, it was surprising and fun to experience! Finally, our Game Master gave a standout performance, and helped deliver a immersive and extremely fun experience on top of the room itself.

Low Points:

Puzzles flow pretty well for the most part, and contain some surprises that we really enjoyed, but some moments of weird logic brought us to a dead stop now and again. The hint system was integrated well in the theme, but the speaker itself was very fuzzy and caused us to need to have hints repeated a few times, eating up more time than was necessary. One technical failure caused us a bit of grief in the early stages of the game, and the immersion was broken a little bit as the fix was done, but it was spotted and corrected quickly, so I don’t fault them too much for it.

Verdict:

The Mansion is a great room, boasting an immersive mystery and well implemented theatrics to help deliver the story. While puzzles can mess with the flow from time to time, the adventure itself is well worth the price of admission. I recommend mystery lovers and Clue fans alike to experience this room, and feel it will be great fun for both beginners and enthusiasts. Book your dinner party here!

8/10 (Great)

Exit Strategy North – Subject Zero (Review)

Location: Charlotte, NC

Players: 2-8 (We recommend 4-5)

Price: $25 per person

Time to Escape: 60 minutes

A beautiful set mired in puzzling problems.

Theme:

A mad scientist has locked himself away in a secret military base, building the most dangerous weapon ever to threaten the planet. It is up to your team of elite troops to infiltrate the base, unlock the doors and shut down the experiment before it is too late!

First Impressions:

The set design is some of the best I’ve seen, stepping into the base felt really cool, and the attention to detail was phenomenal. I have been to Exit Strategy several times before, and they generally are very good at building a nice set, but this was definitely well done, even by their standards. I had high hopes starting off.

High Points:

As previously stated, the set design in this room is one of the best in the area, but unfortunately, that itself does not a good escape room make. There was a good puzzle here and there, but overall, our group was hard pressed to find much we were highly impressed with outside of the theme and set design.

Low Points:

There is a running music track that is just too incredibly loud, which makes it hard to hear each other and the clues being given. Many of the puzzles and solutions in the room felt very arbitrary and there were quite a few leaps of logic in order to figure out where certain codes went. Many solutions we came up with on our own felt very much like there wasn’t a certain method to the madness, and it was very frustrating, especially in parts where we needed to try codes in multiple similar inputs. One particular puzzle, which I’m not sure if it was designed this way or if there was a short in the light, required teamwork, and was an otherwise solid puzzle, but there was no way to see the answer in the dark without straining your eyes. I have 20/20 vision and was unable to read the code we needed. The final puzzle set was overall unsatisfying as it felt a little cobbled together, and some solutions were used twice in different ways, even though we were previously under the impression that everything would only be used once. The final puzzles were interesting, but weren’t intuitively implemented, and after shutting down the experiment, we were just given the final code for escape.

Verdict:

I really want to like Exit Strategy, they build some very imaginative sets and have some good ideas, but their puzzles are sorely lacking and require a lot of leaps of logic and attempts to figure out what the designer was thinking. Our group was very disappointed when we left, and though I am very interested in their upcoming Mansion and Ruins theme, I’m not sure if I want to take the risk next time I’m in Charlotte. With the many other options around Charlotte, even though the set is beautiful, until a lot of adjustments are made, I don’t think I can recommend Subject Zero. If you’d like to check them out, however, you can do so here.

3.5/10 (Poor)