The Conundrum Box – Sleepy Hollow Part 3: The Headless Horseman

Kara’s Note: This review comes to you from me!

Location: Your Home!

Players:  We recommend 1-4

Price: $30 per box


From The Conundrum Box website:


This three part series takes place during American Revolution and afterwards. General Washington’s life is in danger! He has tasked you to help stop the most recent assassination plot. Your leads have led you to the small village of Sleepy Hollow where you meet the townsfolk, and soon discover their dark secrets. The second and third adventures in this season get weirder and darker.

First Impressions:

As the last box in the Sleepy Hollow series, I was excited to see how the story would end. Given the interesting twist and cliff-hanger of Part 2, there’s no telling where this one would lead!

Yay Points:

The story drops you in the middle of a predicament, and it’s not long before you’re able to escape and get some clarity on the situation. You are soon tasked with multiple sub-goals to help you toward your larger goal, and fortunately, you’re provided with a document to keep track of each one you’ve achieved. This is immensely helpful since this box is jam-packed (in a good way!) with puzzles of varying difficulty levels and a lot of satisfying solves.

The clues interacted with each other in many interesting ways. In particular, there was one set of deceivingly simple clues that played a helpful role in a couple of the puzzles, and we really enjoyed deciphering them. We had some good lightbulb moments when making connections, and also some ‘ohhhh’ moments when catching ourselves overthinking. On a potentially unrelated note, if you’re like us, please remember to look on the front and back of everything. 😀

It was pretty clear what we needed from Parts 1 and 2 to help us solve some of the puzzles, with a lot of good callbacks to them. (Side note: Though it’s taken me 3 boxes to finally learn, I will also be a little better at notetaking when I make a solve or notice something in a box series that doesn’t seem to be used in the current box.) I also really liked how one set of clues built upon a prop from a previous box to make for a new interaction, and more tactile players will benefit by having another figure to help you visualize this puzzle.

In the previous box, I noted how one of the color puzzles was tricky as I had a hard time telling some of the colors apart. I’m happy to report that it wasn’t an issue in this box!

As with all The Conundrum boxes, we really appreciate the incremental hint system that the website provides. It’s really helpful in making sure you’re on the right track, and also helps you figure out how solve it so you can learn and understand the process.

Pondering Points:

While my husband and I both agreed that this box started and ended great, the middle can be a little rough for players who don’t enjoy longer process puzzles. (Editor’s Note: Special thanks to Kara for having much more patience than I for process puzzles. My disdain for them has been well documented.) One of the puzzles involved a challenge that I found satisfying to solve, but can definitely be an exhausting experience for many players to repeat the process so many times (especially since even if you know what to do, it’s not always an easy find).

There was also one puzzle that I really relied on the hint system to help fill in the blanks on what I need to do with it to make the solve. I may have missed it, but perhaps a little more direction in the puzzle would be helpful.

We liked how one puzzle gave us an easy/hard option to choose from. However, we were a little disappointed when we found out that none of our possible solutions to the hard puzzle worked because one of the clues seemed to contradict the accepted answer (though, giving a shout-out to the hint system for instant-gratification to help us figure this out). This should hopefully be an easy fix, though.


This box had a lot of great puzzles that were fun to solve, though there were a couple longer ones that may be a hit or miss with players. It certainly was an interesting end to the series, and provided a surprising foreshadowing of a future box. Subscribe to The Conundrum Box here! You can get $5 off your first box with our Promo Code ERA5OFF!

7/10 (Good)

Full Disclosure: The Conundrum Box provided a complementary review copy.


Exit: The Game – The Mysterious Museum (Review)

Location: Your Home!

Players:  We recommend 1-2

Price: $14.99

Night at the Museum


From the Thames and Kosmos website:

You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out?

First Impressions:

Leading off from where The Sunken Treasure left off, it’s time to visit the museum to have a look at the treasures we recovered! In pure Exit The Game fashion, however, a shady figure has arrived to make sure our adventures in Florence are much more interesting. As the Exit The Game series continues to innovate, it’s great to see that the stories are starting to intertwine, even slightly, so though this was the box I was the least interested in, it turns out that the game inside is easily a favorite.


It’s always pleasantly surprising how much puzzling Exit: The Game contains in such a small box!

High Points:

Like The Sunken Treasure, The Mysterious Museum is a story based, linear experience. While linearity can be a problem in escape rooms, I find that the more intimate experience of an at home game really lends itself to telling the story this way. It also allows for the most surprising and crazily themed twist of any Exit game to pop off early and take us on a much wilder ride that we initially expected! Though completely linear, the puzzles require teamwork, as well as a variety of solving styles, as the interactions are quite varied. This is one of the easier games on offer from Exit, but it’s still a fun challenge, and several puzzles are simple on their face, but throw a curve ball to players in order to keep things from being too easy.

The game flow is excellent, as always, and the blend of mental challenges with the tactile and ever mysterious props brings a sense of immersion to the game as well. Our favorite puzzles were perfectly integrated into the game materials, with a couple hiding in plain sight from the start, and one a continuation of Exit’s supremely excellent inclusion of clues where you’d least expect them. The storyline is rather enjoyable, and it’s great to see the designers are willing to include a great twist early on that expands the game so much! It was definitely not what I expected from this theme and game, and the pay off works extremely well. The climax is enormously satisfying, and adds a wink and a nod that I think serves as a fun send off.

Low Points:

One puzzle in particular relies on somewhat colloquial outside knowledge, which is more forgivable in a game like this where the timer doesn’t really matter all that much, but it could still be a frustration for some. For others, it’ll be a fairly juvenile puzzle in a game usually directed towards teens and adults. There’s another puzzle which I loved, but had some background in, which, looking back, may present some difficulty due to a small lack of cluing on how to ensure the item itself activates.


The Mysterious Museum is supremely entertaining, and I highly recommend this one as a starting point for new players. As one of the most approachable Exit games available, it really teaches players how to solve its mysteries intuitively. Exit experts will still enjoy the lighter, but still engaging challenge and story presented by this game, as there are still some original conundrums to solve herein. Buy your copy from your friendly local game store today! We recommend checking out Atomic Empire in Durham, NC, check out their online store here!

9/10 (Excellent)

The 7th Guest: The Board Game (Review)

Location: Your Home!

Players:  We recommend 2-4

Price: $69.95 MRSP

Old Man Stauf he built a house, and filled it with his toys. Six guests were invited in one night, their screams the only noise.


The granddaddy of PC horror games, The 7th Guest has been adapted into a puzzling tabletop game! Take on the role of one of Henry Stauf’s guests, attempt to solve his puzzles, and leave Stauf Manor with your heart’s desire, or die trying.


Ah, the thrill of wandering around Stauf’s creepy manor returns!

First Impressions:

As a fan of The 7th Guest and The 11th Hour, I was very excited to see that Trilobyte games was releasing a board game based on these properties. When the call for reviews came out, I jumped at the chance to give it a spin. At first I was cautious as the computer games have been dear to my heart since childhood, but my expectations were definitely exceeded with this game!


Feeling loooooooonely? 

High Points:

My fiancée and I tried The 7th Guest out one evening, and once we’d given it a quick run through on the quickest game mode, “The Nickle Tour,” we were hooked! We immediately spent the next couple hours running through “The Grand Tour” and have played it many times since. Backing up a bit, the game is based on basic board game mechanics of rolling a special die, (This one is a d6 based on the Ouija board from the original game, and features only the numbers, 1, 3, 5, 7, 9, and 11, which is an odd choice, but somehow works,) and moving towards a destination in order to solve Puzzler cards. Your destination on the board is determined by a number of randomly dealt out Destination cards, (anywhere from 5 for a 2 player 30ish minute game to 18 for a 2+ hour game,) and the Puzzler cards are a mashup of trivia, cryptic clues, mind games, and horror themed puzzles. Each time you reach a room and successfully solve a Puzzler, you discard your current Destination and begin the trek towards your next one. Once you’ve run out of Destinations, you move to the Little Room at the Top of Stauf Manor to solve one final Puzzler and win the game!

It’s a simple game, but is so much fun, especially for a 7th Guest enthusiast. You don’t have to experience the original computer game to enjoy this one however, as my fiancée, who doesn’t really enjoy horror that much, also loves playing this one! Moving around the house is a joy for fans, and all the hidden passages and rooms are detailed just as they were in the game. Some of the best scenes from the game continued to pop up in my head as I played, and every so often a Puzzler would contain a well placed easter egg, so there’s a lot of excellent nostalgic nods for long time fans. The Puzzlers are great fun as well, and are a mixed bag of difficulty, running the gamut from basic trivia to mind melting riddles. Even when it isn’t your turn, these moments remain engaging as you might have a chance to steal the Puzzler if the current player answers incorrectly, so you’ll be wanting to formulate the solution as well! If you do successfully steal, you’ll get to discard your current Destination and begin on your next one, an awesome mechanic to ensure the game moves at a fairly quick pace!

The miniatures themselves are fantastically detailed renderings of the six original guests from the game, as well at the infamous Lady in White ghost from the upstairs hallway. These look great on their own, but I think they’d also work well painted, and would love to work on doing so if I ever get the chance. Puzzler, Destination, and Mystery Spell cards are all lovingly detailed with renderings from the game and spooky artwork, and set the creepy tone for the game immediately. Every part of the game is infused with the love you’d expect from Rob Landros, designer of The 7th Guest computer and board game!


Want a balloon, sonny? Nah… Nah, I’m good.

Low Points:

For the most part, we absolutely love this game, and are having a great time playing it beyond the need to do so for the review, but there were a few small things we think could be improved on. The die itself does not denote whether the nine is a six or nine with the standard line marking the bottom. It’s easy to remember once you know that all the numbers are odd, but it still confuses us from time to time. The Little Room at the Top mechanic is a great way to end the game, but in order to win, you only have to solve a standard Puzzler. It can be a bit anticlimactic when you get thrown a softball by the Puzzler deck, but I understand why it is handled this way.

With 300 Puzzlers, we will get a fair amount of play out of The 7th Guest, but it’s slightly disheartening to know we will eventually run out. Luckily, there are plans for expansions to ensure this game won’t be a finite experience! Finally, the Ghost mechanic is bafflingly punitive, but luckily optional, so we do not play with it. This mechanic involves a player becoming possessed and being unable to progress in the game until they pass along the affliction to another player by landing on the same square or room, or getting a random Mystery Spell to release their spirit. The mini is the absolute best one in the box, however, so we always use it as one of the player pieces instead.


Beware The Lady in White!


The 7th Guest: The Board Game is a surprisingly entertaining game, even 27 years after the PC game’s original release. Fans of the game will find a lot of value in the nostalgia present, as well as the ability to revisit Stauf Manor one more time for this new experience! The game is also very approachable and intuitive for those who aren’t long time fans, and just pure fun to play regardless. The game is set to begin shipping to Kickstarter backers soon, so I expect this will be available to the general public shortly! You can pick up your copy here!

9/10 (Excellent)

Full Disclosure: Trilobyte Games provided a complementary copy of this game.