Blue Fish Games – The Curious Stairs of Mr. Hincks (Review)

Location: Your Home!

Players:  We recommend 1-4

Price: $17 per box or bundle with The Curious Elevator for $51

It’s no Peculiar People Mover, but it’ll do nicely.

Theme:

From the Blue Fish Games website:

If The Curious Elevator of Mr. Hincks was a book, The Curious Stairs of Mr. Hincks would be its prequel novella. Which should I play first? Both are stand-alone games that don’t need to be played in a certain order. That being said, Play the elevator first! The Elevator introduces you to the world of Hincks and ramps up the challenge level slowly, The Stairs throws you into the deep end right away!

First Impressions:

Team Blue Fish seems to have a finger on the pulse of what sort of puzzles I like, as evidenced by their other fantastic products, The Curious Elevator of Mr. Hincks and The Hincks Gazette. When The Curious Stairs was announced, I knew I had to play it as soon as possible! The second it arrived, I wanted to tear into it, seeking out its puzzling secrets, but had to wait a couple of interminably long days in order to finally crack it open. It was well worth the wait.

High Points:

The Curious Stairs of Mr. Hincks makes its home in a deceptively small box. Upon cracking it open, however, I found there were a lot more props than I had originally expected to see. Though there are only four stages of the game, each stage is filled to the brim with puzzling! I say stages because each one is a multi step (ha!) process that engages several props that all tie into mini puzzle hunts of their own. The process of solving each of these puzzles is part of the fun, as there isn’t any direct hint as to what needs to be done on the surface, but with some outside the box thinking and a generous application of logic, the solutions reveal themselves in an intuitive and immensely satisfying way! Each prop is used to its fullest, and I love how the many layers of puzzling build atop one another until the final code word or phrase reveals itself. Blue Fish Games are masters of creating intricate webs of puzzling, and I think the amazingly well constructed design is what I love most about their products. Though many of the previous Hincks products present mainly word games and puzzles, (which isn’t a bad thing, in my estimation,) this particular game is an evolution that goes beyond the usual paradigm to present an astounding run of varied puzzles. One in particular is a puzzle that involves moving around a map using a prescribed set of rules, something I’ve tended to dislike in the past, but Blue Fish Games has somehow managed to take this puzzle style, streamline it, and make it one of my favorite puzzles they’ve created to date!

The experience is strictly linear, but flows beautifully, with just enough built in clues to ensure players are never stuck for too long in any one section. The intuitive nature of the game is slyly hidden, and doesn’t feel as though it is holding your hand, simply guiding you though a fantastic wonderland of puzzling. The game itself took us a little over an hour and a half, which is about the same run time as The Curious Elevator, so there’s definitely a good amount of play time wrapped up in this small box, and for $17, it’s an absolute steal. I am consistently astounded at how beautifully crafted each experience Blue Fish Games produces is, and how tightly designed their puzzles are, and can say without hesitation that whatever new experience they develop next, I am here for it. Here’s hoping it’s the Peculiar People Mover. Or maybe a in depth, puzzling adventure starring The Curious Corn Chip of Mr. Hincks…

Low Points:

The final puzzle is great, but can be a bit more confusing than I think was originally intended due to there being a bit of extraneous information included that can lead down a couple of unintentional red herring rabbit holes. The puzzle is challenging in its own right, so tightening up this particular section won’t make it too easy, but rather remove the only bit of frustration we came across with this game.

Verdict:

As always, Blue Fish Games has come up with another brilliant puzzling masterpiece! Though The Curious Stairs is a much more challenging experience, the conundrums included are always fair, clever, and amazingly satisfying to solve. While there are fewer individual puzzle stages, they are even more layered and intricate than those included with The Curious Elevator, making this a great follow up to that game. I absolutely recommend giving this one a shot, especially if you’re an existing fan of the Hincksiverse. Start your climb up the Curious Staircase here!

9.5/10 (Excellent)

Full Disclosure: Blue Fish Games provided a complementary box.

Blue Fish Games – The Hincks Gazette (Review)

Location: Your Home!

Players:  We recommend 1-2

Price: $22 for 3 months, $36 for 6 months

Talking Plants, Messenger Quails, and Robot Servants, oh my!

Theme:

From the Blue Fish Games website:

Hello, Puzzler. I’m Mr. Hincks. ​Are you up for a challenge? Excellent.​ Subscribe and I’ll send my Mysterious Puzzle Newspaper to your door each month.​ Grab a pen and maybe a friend, and spend an hour or two puzzling out its secrets.​ You may just add your name to the Hincks Hall of Fame! Until then! Stephen P. Hincks

First Impressions:

It is no secret I really love Team Blue Fish’s fantastic puzzling products. I’ve heartily recommended The Curious Elevator of Mr. Hincks here and in any Facebook puzzle group that’ll have me. Honestly, it’s an addiction with no cure. Luckily, I can get my monthly fix through The Hincks Gazette!

High Points:

Each issue of the Hincks Gazette is a puzzle hunt style run of several multi-layered puzzles, hidden within the pages of Mr. Hincks’s Hincksville Newspaper. The paper itself is a humorous read, and the personality of Hincks and his quirky town are fabulously exemplified in all of the stories and blurbs. Puzzle games and Escape Rooms struggle sometimes to perfect comedic themes, but Team Blue Fish’s games have made me laugh out loud on numerous occasions. (A favorite joke of mine appeared in June’s issue, and is a blurb about the weather report. The fact that a side comment about the weather can be so funny is impressive.) The puzzles are phenomenal, some of the best I’ve tackled during the pandemic this year, and flow excellently from one to the next. In many cases, they interact with the puzzle that comes next intuitively, ensuring that the game is well directed without holding the player’s hand. These games are a master class in signposting and cluing, and at no point did I feel like the flow of the game stalled or became obtuse in any way. The difficulty curve of the puzzles was smooth across the board, beginning with identifying the starting point, and weaving through the subtle clues and satisfying solutions until the final password has been solved. Some of the late came conundrums and metas were insanely clever, requiring some truly out of the box thinking, and solving these is always enormously satisfying.

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Each Hincks Gazette mostly uses wordplay and code breaking to challenge puzzlers, but each level of the game is incredibly creative, mixing things up to ensure that every interaction remains fresh. I am frequently impressed by new and interesting ways the designers have hidden the codes and messages within the Gazette, and have discovered a puzzle I’ve never seen before three months running. Each issue is a challenging new diversion, and is easily my most satisfying hour, puzzle-wise, every month. When the final password is entered and I put my name on the leaderboard, (which is a great touch, set up like a guestbook,) I am left wanting more in the best possible way! Overall, The Hincks Gazette is a funny, clever, intricate run of satisfying puzzles and silly news. I love it, and cannot wait for more.

Low Points:

In a couple of instances, there are a few times we needed to complete an anagram, but the words are complex or use strange enough combinations of letters that though I knew what to do, I needed a little outside help to determine what the answer was. Not a big deal, there’s a reason we have those tools at our disposal, but just a heads up for folks who really want to solve things themselves.

Also, it only arrives monthly, and the anticipation for next month’s issue is palpable.

Verdict:

So far, I have adored the Hinck’s Gazette. The puzzles are beautifully thought out, multi-layered masterpieces, and provide a brilliant challenge every month! The samples Team Blue Fish sent along were so fantastic, that the day after completing them, I immediately signed up for a six month subscription! Each month’s issue has been even better than the last, and that’s saying something. The puzzles are challenging for enthusiasts, but new puzzlers will still find them approachable, and I wholeheartedly recommend subscribing, especially if you enjoyed The Curious Elevator of Mr. Hincks. Subscribe to Mr. Hinck’s fun and informative newspaper here!

10/10 (Phenomenal)

Full Disclosure: Blue Fish Games provided complementary copies of May and June’s Gazette.

Blue Fish Games – The Curious Elevator of Mr. Hincks (Review)

Location: Your Home!

Players:  We recommend 1-4

Price: $35 per box

I say!

Theme:

From the Blue Fish Games website:

Inventor Stephen P. Hincks has been tirelessly developing a set of confounding puzzles and he is now ready to present them to you.

Solve his enigmas by pairing mysterious physical materials contained in this cryptic parcel with clues from the online elevator. Use the browser-based elevator to verify solutions and navigate through the floors.

Are you ready to outsmart Mr. Hincks and add your name to the Hincks Hall of Fame?

First Impressions:

When The Curious Elevator of Mr. Hincks hit my doorstep, I was already excited to take a peek inside, as I was interested to see what sort of puzzling props and confounding curios were included to help us ascend the titular elevator. I was pleased to see a colorful and varied assortment of interesting pieces, and couldn’t wait to see how they all fit together during out journey on Mr. Hicks’s Curious Elevator! (And fit together they did, as this is one of those rare boxes where literally everything was important!)

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High Points:

As a little background, I have a love/hate relationship with puzzle hunts. DASH and Puzzled Pint are generally some good ones that I’ve enjoyed, but far too often puzzle hunts are wildly obtuse, poorly designed games that require players to read the minds of the designers. Luckily though, while The Curious Elevator of Mr. Hincks is definitely a puzzle hunt style game, we absolutely loved it! It takes the best elements of puzzle hunts while leaving out the frustrating bits, which results in an experience that is an absolute joy to work through! The game contains a moderate to high level of difficulty, but at no point did we feel the need to make herculean logical leaps, as the game flow is beautifully implemented, leading players through the linear path using subtle hints and encouraging out of the box thinking. There is a dense amount of puzzles to work through, and they are all incredibly varied, ensuring that each level of the game remains fresh and exciting. For a team of my wife and myself, there was always plenty to do and though the game is fairly linear, most puzzles have enough layers to work through that no one is going to feel left out during the solving. Due to how creative the game is on the whole, it is difficult to select a favorite puzzle, they’re all that well designed!

I love the theme of an eccentric puzzling dandy creating a town of his own that’s absolutely devoted to puzzles, and I may want to be Mr. Hincks when I grow up. While the theme isn’t strictly important to the puzzling if that’s all you’re looking for, it certainly brings a lot of personality to the proceedings, and instills a light hearted, humorous aura. Almost every single puzzle had multiple layers to puzzle through, and there were mountains of ah ha moments around every turn. To say that this game was a satisfying solve is an understatement. Add to that a couple of surprises that we definitely did not see coming, and I can say that Mr. Hincks’s elevator is easily one of our favorite games of the year. I’m very excited to see what comes next, I’m hoping Mr. Hincks has a few more banal methods of transportation to spice up! Perhaps The Peculiar People Mover of Mr. Hincks? I’d play it.

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Low Points:

Though the run up to the Meta Puzzle was an exciting ride, the climax of the game fell a little flat for us, due to the somewhat simpler nature of the puzzle itself as well as the requirement of popping back and forth between several screens of the interface itself. Though the website is a nice complement to the experience, it sometimes feels as though it gets in its own way, as there doesn’t seem to be a clear way to close out of some windows, and sometimes, especially at the beginning, it can feel somewhat unintuitive as to what bits of the screen are active. We used a smartphone during the game for easy access, so this may have affected our experience, admittedly.

Verdict:

The Curious Elevator of Mr. Hincks is an absolute blast! I had an amazing time working through the many conundrums left behind by the eccentric Mr. Hincks, and couldn’t wait for more, leading me to inquire about The Hincks Gazette, the monthly spin off run of puzzles. A review about that one will be forthcoming, but for now, know that I recommend getting your hands on a copy of the 2nd run of The Curious Elevator of Mr. Hincks as soon as you can! The wonderfully well designed puzzles, great props, and engaging theme make this game a perfect puzzle for players of any experience level. Take a ride on the Curious Elevator here!

9/10 (Excellent)

Full Disclosure: Blue Fish Games provided a complementary box.