District 3 Escape Rooms – Interrogation Room (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-8 (We recommend 3-5 players)

Price: $22 CAD per person (About $18.07 USD at the time of writing)

Time to Escape: 60 minutes

What do you know?!?!?

Theme:

From the District 3 Escape Rooms website:

An investigation begins the day after an attempted heist at a museum. Despite being brought in for questioning as suspects, unease led to your attempted escape. Staying too long may lead to your arrest, or perhaps worse!

First Impressions:

We were excited to be invited back to District 3 as we had really enjoyed their Haunted and Cabin rooms, so when they asked if we were interested in returning, we instantly responded in the affirmative! The Interrogation Room seemed a basic theme, but we were sure that District 3 had something interesting up their sleeves, and we absolutely weren’t disappointed with the experience.

High Points:

Interrogation Room’s set is well produced, and the sterile seeming nature of the first room is brilliantly immersive and hides many of the surprises well. As we went deeper into the room, we were delighted to find out how so much of the room was well hidden in plain sight. The story also evolves well, starting off with a standard, “you’ve been held here even though you are innocent,” theme and blossoming into areas we definitely were not expecting! The whole experience utilizes Telescape well, and presents some of the puzzle items as well as our inventory in an intuitive way that ensures we always knew what was available to us. There were also a few awesome interactive elements that made us feel like we were affecting the room from our computers. Our avatar was also brilliant, making sure to react to things in the room and keep things light hearted as we moved along the puzzling branches. Our avatar also felt more like our teammate eschewing the, “well intentioned but unbelievably stupid person in the room,” style avatar that seems to be very popular with many other experiences. We had to engage with our avatar in order to solve multi part puzzles and other such interactions, which was great, and was definitely something I haven’t seen much of. The puzzles themselves were very intuitive, and fit nicely together once all the clues were available to us. There was even a bonus puzzle for us to solve, which if we could complete within the time limit, would provide us with bonus points for District 3’s leaderboards! The game wraps up everything well within the story, but leaves open the possibility of a sequel, which we are excited to play once it arrives! The distinct, ongoing stories of District 3 are fantastic, and we really love how they have been implemented; there’s very few folks who story lines like this, and District 3 does it very well.

Low Points:

.One of the puzzles didn’t work quite as smoothly online as we’d prefer, though we definitely think this puzzle would work a lot better live. It was a really cool idea, but just didn’t translate to the virtual experience quite as well as we’d like. There is one particular puzzle that can cause some confusion if an item is moved, and while we eventually solved it, it definitely was something that was easy to overlook virtually.

Verdict:

As always, District 3 has done an excellent job creating an interesting theme, engaging story, and immersive puzzling! We really enjoyed our time in the Interrogation room, and it was able to keep our group of 5 experienced escapists engaged for almost the entire hour. We highly recommend checking this one out, especially if you’ve enjoyed their previous online offerings. Get locked in the Interrogation Room here!

8/10 (Great)

Full Disclosure: District 3 Escape Rooms provided our team with a complementary game.

Mystery Mansion Regina – D’Vile’s Curio Shoppe (Review)

Location: Your Home via the Magic of the Internet!

Players: 3-10 (We recommend 4-5 players)

Price: $25 CAD per person (About $19.73 USD at the time of writing)

Time to Escape: 75 minutes

It ain’t Cruella’s shop, that’s for sure.

Theme:

From the Mystery Mansion Regina website:

Local paranormal Youtuber, Estelle Jacobs, was searching for her missing boyfriend, Alex. Shortly after visiting D’Vile’s Curio Shoppe, Estelle vanished without a trace. It’s time to venture inside the Curio Shoppe through a live video feed and find out the truth about Estelle’s disappearance…

We recommend playing Night Terrors before playing this room for story continuity.

First Impressions:

Mystery Mansion Regina is one of the escape room companies out there who we recognize as doing an amazing job adapting to virtual play. They’ve created rooms that are specifically built from the ground up to be online experiences, and because of this, their games shine as few others can. It is always a massive treat to explore one of their rooms, and we were very pleased to be returning for D’Vile’s Curio Shoppe!

High Points:

As I mentioned, this room is tailor made for online groups. While the room can be played live, the online version has been adjusted for online play, and ties into their amazing Night Terrors room beautifully. It was brilliant to return to the world of The Sleepy Man, and with this room ending on an exciting cliff hanger, I can’t wait to see what comes next! Per usual, the acting from our avatar and special guests was fun and immersive, and they tailored their performance to our shenanigans. I always appreciate versatile GMs, especially those that don’t mind playing along with us, and Mystery Mansion Regina’s GMing is top-notch. The room itself was wonderfully spooky, using lighting and sound excellently in order to create a dynamic, creepy atmosphere for us to puzzle in from the safety of our own homes. The entire space feels lived in, and there was so much more than what meets the eye hidden in the dark crevices of the Curio Shoppe. The props involved were devilishly fun, and just soaking in the ambiance and investigating all the weird and wonderful items in the Shoppe was hugely entertaining. All this comes together with a seamless integration into Telescape to translate the game into one of the best remote experiences we’ve played!

Puzzles are fantastic, and have been tweaked from the original room to fit the modified theme, ensuring nothing feels out of place. Some of my favorite enigmas within play with the remote nature of the game fantastically, and I really enjoy seeing how creative the room can get. Mystery Mansion Regina really does an amazing job crafting interactions that work beautifully within the virtual space, and provide an experience that not only feels like an authentic escape room adventure, but is also a one of a kind mystery you won’t find elsewhere! The game is densely packed with puzzling, and there is more than enough included to keep an experienced team busy, ensuring players will receive a good value for the cost. Intuitive and smoothly flowing, D’Vile’s Curio Shoppe absolutely ups the ante for Mystery Mansion Regina’s virtual experiences, and ranks up there with some of our favorite rooms of all time!

Low Points:

Only one puzzle didn’t work flawlessly, and though we felt it was a little unwieldly, we like the idea overall. It definitely tries to play with the game’s tools in a way that is married well to the theme, but it just doesn’t quite work perfectly. A slight adjustment, though, and this is a flawless room!

Verdict:

D’Vile Curio Shoppe is one of those games that I couldn’t wait to play, was 100% enthralled with during, and would recommend to anyone! As always, Mystery Mansion Regina has done a beautiful job creating a one of a kind experience that combines excellent storytelling, creative puzzling, and masterful GMing. You should absolutely check this, and their other brilliant rooms out here!

9.5/10 (Excellent)

Full Disclosure: Mystery Mansion Regina provided our team with a complementary game.

Mystery Mansion Regina – DTF: Drag Task Force (Review)

Location: Your Home via the Magic of the Internet!

Players: 3-10 (We recommend 2-5 players)

Price: $20 CAD per person (About $15.11 USD at the time of writing)

Time to Escape: 60 minutes

Work it!

Theme:

From the Mystery Mansion Regina website:

The devious Ruby Hymen has betrayed the Drag Task Force and has stolen all of their powers. The leader of the DTF, Flo Mingo, has selected you and your team to help the DTF infiltrate Ruby’s secret lair. You must find a way to stop Ruby and help the members of the DTF get their powers back!

A portion of each ticket will be donated to the Regina non-profit organization, Lulu’s Lodge.

*All content of this room has been reviewed and approved by the Drag Community and is not intended to offend any parties*

First Impressions:

DTF: Drag Task Force might be the most creative theme I’ve ever seen. Drag Queen superheroes, a robot avatar, and a puzzle that involves making a mixed drink for your avatar to choke down all come together to create what can only be described as one of the wildest online escape rooms we’ve ever had the pleasure of playing!

High Points:

DTF is a hilarious game, and if players relax and let themselves joke around with the avatar, they’re in for a fantastic time! Our game master was, as always with Mystery Mansion Regina, brilliantly quick on their feet, dishing out jokes and responses at lightening speed. Everything was incorporated with the awesome story, and I loved how much humor was injected into the experience. It is rare to see an escape room that truly excels at being funny, and the folks at Mystery Mansion Regina really know how to develop a fun puzzling flow while bringing the laughs. Just like their Night Terrors room, DTF is built from the ground up to be an online only experience, ensuring that nothing gets lost in translation. A favorite mechanic of this room is made possible by its online only nature, as one of the main goals of the game is to upgrade our robotic avatar using items that give the Drag Task Force their powers. Though it is as simple as finding a prop and asking to activate a power, it really lends a satisfying sense of progression to the experience, and adds a little extra something that we wouldn’t see in an in person room.

The puzzles themselves are very clever, and one in particular was an astoundingly fun interaction that had us laughing even after the game was over. At several points in the game, telescape was incorporated, allowing our team to solve in room puzzles concurrently with online puzzles, shaking up the usual linear nature of online, avatar based games and allowing for more non-linear progress to be made. This is great for bigger teams or players who like to break off to solve on their own, as it ensures that everyone can remain engaged without trying to lead an avatar to look at something across the room while others are attempting to solve something else entirely. Though the puzzles themselves were, for us, on the easier side of things, they were no less fun, and the room is absolutely packed with interactions, so we didn’t blow through the experience either. Overall, DTF is all about having a great time, and it definitely succeeds in its mission!

Low Points:

During our play, the decor was still in development, so the room didn’t quite have as much personality as it could’ve, however, it should be even more decked out now, so no worries here! The puzzling can sometimes ride on the easier, more basic side, so enthusiasts looking for an intense challenge may be disappointed, but we had more than enough fun running through the flow of the game and just enjoying the great story and banter with our game master/avatar!

Verdict:

DTF: Drag Task Force is easily one of the most creative, fun filled online escape rooms available. I whole heartedly recommend trying it out, as the entertaining puzzling flow and laugh a minute interactions with our game master delivered one of our favorite experiences of the pandemic. Book your time helping the Drag Task Force regain their fabulous powers here!

9/10 (Excellent)

Full Disclosure: Mystery Mansion Regina provided our team with a complementary game.

Mystery Mansion Regina – Seen (Virtual Review)

Location: Your Home via the Magic of the Internet!

Players: 2-10 (We recommend 2-5 players)

Price: $20 CAD per person (About $15.14 USD at the time of writing)

Time to Escape: 75 minutes

I seen’t it!

Theme:

From the Mystery Mansion Regina website:

Searching for a job, but having little luck due to the whole COVID-19 thing, you decide to turn to Craigslist. Everything seems pretty sketchy and illegal, until you come across a posting from DirkyDirk420. The posting reads: “Babysitter needed. To watch a baby. A big one. No physical contact; only watching via video link.”A little odd, but definitely the least strange you’ve found so far. You contact DirkyDirk420 and he hires you. He says he will send you another email with more details closer to the date of the job.Fingers crossed this Dirk guy isn’t some sort of pervert. I mean, you did find him on Craigslist…***Rated 14A For Coarse Language, Dark Comedy, and Inappropriate Themes***

mysterymansionseen-1-orig

First Impressions:

We very much enjoyed Mystery Mansion Regina’s Night Terrors, but recently, they have made their in person room, Seen, available for online play. The most interesting thing about Seen, other than it being a horror comedy, is that there are two rooms, (side A or B,) that can be played competitively, or in our case, as a two-part online escape extravaganza!

117773630_871753749899545_3830655814681879762_n

High Points:

Our team is custom built for low-brow humor, and the comic sensibilities of Seen and our in room avatar, the aforementioned “baby,” appealed greatly to us. While Seen is still a horror room, it never ceases to be silly and all around weird. Adding to the excellence, our avatar/game master played to our enthusiasm, ensuring the jokes and puzzles continued to come at us fast and furious! Both rooms flow pretty well, and are, for the most part, fairly linear, which plays to the strengths of an online live experience. Though there is generally a fair amount to do in each room, it is generally pretty clear what comes next in the puzzling sequence, and the challenge remains in determining how to solve the various conundrums rather than sorting through too much information at any given time. The rooms themselves are more “Generation One” style escapes, consisting mostly of locks and codes, but this does not hinder the adventure at all, as these sorts of games tend to shine in the virtual space. I really enjoyed how the story had been adjusted for a virtual audience, and hamming it up with our GM was a brilliant time.

117822550_805733409963699_3941385550391055264_n

Puzzles ran a wide gamut, and there was a little something for everyone within each room, and while the experience was linear, it never seemed as if anyone was feeling left out or just waiting around for something to do. There were several ways Telescape, the inventory system used by Mystery Mansion for this room, was integrated in order to ensure the teamwork based interactions remained solvable by multiple players, as intended, and allowed us a little freedom to divide and conquer virtually. Each separate room has their own personal style, and conveys a particular facet of the overall story, ensuring that while each room works as a stand alone adventure, those that take on both rooms will get the extra bonus of seeing how everything ties together! We really loved the side that dealt with the gruesome and ridiculous traps the antagonist had been using to take out his enemies.

Low Points:

There was an instance in both sides A and B of a puzzle that relied on searching in a way that doesn’t quite translate to the virtual experience well. A small puzzle or something to direct remote players a bit more would help alleviate these choke points, as searching in a virtual game usually has to be streamlined to ensure players don’t get hung up because they aren’t physically in the room. When clues would come up in telescape during our first game, there was a fart noise that was hilarious at first, but became old through repetition, however, during our second run, it was cut down to levels that remain silly and not grating. One of the sides definitely gives off a better “SAW parody” vibe than the other, and we tended to enjoy this side more, though there have been a few updates to the other side to ensure the theme and creepy vibe carry through a bit better.

Verdict:

Seen is a great set of rooms, and we enjoyed playing through both sides in order to get the full story! We aren’t overly competitive folks, so we didn’t play competitively, but both rooms seem balanced for head to head play. I do love the asynchronous nature of the game, as it allows players like us to essentially have two different rooms to play, and for those who really love to compete, they can swap rooms afterwards. These rooms are approachable for new players, and enthusiasts will definitely get their escape room fix from Seen. I highly recommend it for folks who enjoy darker humor and horror comedies! Book your time taking care of the baby here!

8/10 (Great)

Full Disclosure: Mystery Mansion Regina provided our team with a complementary game.

 

 

 

District 3 Escape Rooms – The Cabin (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-8 (We recommend 2-4 players)

Price: $27 CAD per person (About $19.87 USD at the time of writing)

Time to Escape: 60 minutes

Serial Kidnappers and Puzzle Filled Cabins… the new Peanut Butter and Jelly!

Theme:

From the District 3 Escape Rooms website:

There has been a series of kidnappings near a cabin. After locking your group up, the kidnapper leaves to find more trespassers. In trying to escape, you begin to learn more about who’s cabin it is, who the enemy is, why he kidnapped you, and what he is trying to hide.

First Impressions:

District 3 Escape Rooms came highly recommended to us by another escape room in the area, Mystery Mansion Regina, and I’m glad they gave us the heads up about these virtual rooms, and we had an excellent time working through an escape room double header during our lockdown! It may not be the 8-23 room marathons we’re used to, but taking on more than one room in a day helped us feel just a little bit more normal during the pandemic.

High Points:

As with most rooms we’ve experienced virtually, we would have loved to take this one on in person, but due to the pandemic, we are glad we were able to visit District 3 virtually! This room translates very well to the remote play experience, and it is, as always, a great time seeing our “Keyed Up!” team for some weekly escapes. Our Game Master/Avatar ensured we had a great time by interacting with us as we joked around, and assisted us with giving the room a thorough, streamlined search. Once we’d had a good look around, he was very responsive in reacting to our requests, and piecing together exactly what we were trying to say when we asked him to “put the doo-dad in the whatzit.” Truly, all remote escape game GMs absolutely deserve a pay raise for their long-suffering patience with us. The inventory system is great, displaying those items that were harder to read virtually, or we needed to come back to reference, and as we utilized props successfully, they automatically disappeared from view so as not to clutter up the window.

Puzzles themselves glide well across the linear game flow, and as we revealed new clues, it was fairly intuitive what needed to be done next. The breadcrumbs that have been sprinkled along the path are clear, and never become obtuse, ensuring that challenges remain fair. Though this is an older room with a few puzzles that may have popped up a time or two for expert players, these puzzles are still presented in an entertaining way, and don’t give off a feeling of “been there, done that,” but rather conceal a twist or two to ensure the process of solving stays fresh. One particular favorite of mine took a style of puzzle we’ve seen a few times, and tweaked it ever so slightly to ensure that we had to think just a little bit further out of the box than usual in order to put everything together. I thought it was a fun tweak that displayed the creativity of the designers well. As referenced in our previous review of Haunted, District 3 does a great job ensuring that the final debriefing continues the fun by presenting us with achievements that tie into their point system. It’s fun to see what sorts of milestones your team overcame during your game, and the extra personal touch to the finale is a fantastic way to cap off a room.

Low Points:

The Cabin itself was a very first generation room, and while that translate to a virtual setting well, the set isn’t quite as fancy, and the game itself is very much focused on locks, for the most part. The game can come across as a little “escape room-y” in parts, as the story tends to be more of a back drop for the puzzles rather than the puzzles being fully integrated into the story. There are a few puzzles that tie in, but overall, the story is most present at the beginning and only evolves slightly during the game. On the whole, we enjoyed the room, but the puzzles were generally geared more towards a less experienced crowd, so we didn’t happen across any particularly mind twisting enigmas or explosive moments of revelation.

Verdict:

The room is a good time, and is a solid experience, but is definitely more geared toward newer players, and enthusiasts might find it a bit easier. We enjoyed our time (virtually) inside The Cabin overall, however and would recommend it to players looking for a more introductory style room. Enthusiasts will still find a lot to like, as there are some good surprises and fun interactions to be found. Book your time escaping the mysterious kidnapper here!

7.5/10 (Good)

Full Disclosure: District 3 Escape Rooms provided our team with a complementary game.