The Panic Room – The Exorcism of Isabelle (Review)

Location: Your home via the Magic of the Internet!

Players: 1-6 – we suggest 1-3

Price: £12.50 ($16.57 at the time of this writing)

Do y’think Isabelle knows Annabelle?

Theme:

From the Panic Room website:

We received some documents from a friend, who was researching the history of the house he just bought. The history is pretty disturbing. People who lived in it previously were convinced the house was haunted.

The strangest thing is, that as soon as these people tried to combat whatever it is that lives in the house, they soon start to exhibit some erratic behavior and slowly lose their mind. Three previous owners committed suicide within a month from the first time they talked to someone about the “spirits” that possess the house. Our friend got close, closer than anyone, to the secret of the house. He is sure that it’s not about the house itself, but… a doll. A creepy old doll, that was left in the attic. It remained in the house for a century, and our friend was sure, that it is the source of misfortune for anyone living in the house.

Our friend knew something can go terribly wrong during his investigation, so he sent out copies of his research in case something happens to him. Today he fell out the window on the second floor of the house. He’s alive, but barely. Who knows, what awaits him when he wakes up if the curse is not lifted from the house.

Our goal is to follow the research friend did, to find out the names of the demons possessing the doll and exorcise them forever…

First Impressions:

We had a fantastic time working through The Panic Room’s Online Sherlock Holmes and CSI: Stranglehold escape games, and after having another browse through their website, I couldn’t help but be drawn to their new Puzzle Book section. I’ve been looking for a good puzzle book that wasn’t just simple at home puzzles like Sudoku or a mostly disconnected set of puzzles like Journal 29. The Panic Room seemed to have exactly what I needed in the form of The Exorcism of Isabelle, a horror themed puzzle book that looked to be just my style!

Creepy doll? Check. Weeping blood? Check. You have my attention.

High Points:

I received The Exorcism of Isabelle as a PDF, allowing me to test and review the game pre-release, and though it was a print and play game for me, the pages were still very clear, and well designed. Each page contains a bit of story, background, or a puzzle of some sort, and it is up to the players to make connections between the pages to determine the names of the nine demons possessing the creepy doll that has been haunting Amityville. An online exorcism sheet was provided, allowing for immediate feedback on whether answers were correct, and rather than just being a simple answer sheet, sound effects and graphics have been included to ensure even entering solutions is an immersive experience. I absolutely love the soundtrack that has been included with the experience as an optional add on, and it has been beautifully curated to ensure maximum spookiness. The book is presented as the journal of one of Isabelle’s most recent victims, and I liked how story tidbits were integrated into each page through his mad scribblings and notes. The experience was packed with conundrums, and I really enjoyed how puzzles looped through multiple pages, ensuring every bit of the book was used to its fullest. The creepy story of a possessed doll was wonderfully implemented, and the introductory video was well produced, setting the stage fantastically.

Puzzles were intuitive, and each solution was clearly some sort of Eldritch name. While the names themselves were not standard words and phrases, it was pretty clear when a solution was correct, even before entering them into the online answer sheet. This experience felt like more than just a standard puzzle book, with physical mysteries to solve, and some tactile items that lent a more interactive feel to the adventure. The puzzles are presented in a completely non-linear fashion, and players are free to work on whatever they like while making their way through the game. As a solo player, this allowed me to jump around if I ever became stuck, and groups will be able to divide and conquer if they prefer, ensuring there are no specific choke points to get tangled up in. All the puzzles integrated well into the story, and on a couple separate occasions, the real world was mixed into the game to great effect. I really enjoyed how these puzzles were set up, delivering some really interesting interactions I was not expecting! Overall, I had an awesome time with The Exorcism of Isabelle, and am looking forward to trying out more of The Panic Room’s puzzle books and print and play games!

Low Points:

The game was of an easier overall difficulty for enthusiasts, as some connections were a little more direct than I was used to in some places, but this will be a boon for newer solvers. One particular puzzle was a great, tactile interaction, but sometimes it was difficult to determine how the items lined up with precision and confidence. Luckily, it wasn’t overly difficult to select what could fit and determine what made the most sense. One particular puzzle had a few letters that were semi ambiguous as well, but with as with the previous critique, there were still a limited set of letters that were possible, allowing it to be solved with just a little bit of guess and check. In speaking with the designer, however, I found them to be very open to feedback, and I’m sure these issues can be resolved before the full release.

Final Verdict:

The Exorcism of Isabelle was a loads of spooky fun! I had a brilliant time working through the many puzzles and interactions, and loved how tactile the experience was at times. Full of cleverly implemented enigmas and original puzzling, I absolutely recommend picking this book up when it releases on September 18th, 2020! I look forward to seeing what The Panic Room comes up with next, and am pleased to say their puzzle books were exactly what I was looking for. Pick up a copy of these haunting puzzles here!

9/10 (Excellent)

Full Disclosure: The Panic Room provided our team with a complementary game.

The Panic Room – CSI: Stranglehold (Review)

Location: Your home via the Magic of the Internet!

Players: 1-6 (from the same or different locations) – we suggest 2-3

Price: £20 ($26.73 at the time of this writing.)

Gripping

Theme:

From the Panic Room website:

Blood has been spilled across the streets of London, ‘The Eastside Strangler’ has yet to be caught, leaving a trail of bodies in his wake. You must follow in the footsteps of the previous detective on the case and finally get some justice. Find out his identity and location before he strikes again! The power is in your hands detectives.

CSI: Stranglehold is a web-based escape game you can play at home, solo, or with a group. Includes audio, video, and visual files that are gradually unlocked as you solve your way through the exciting and fiendish puzzles to find the identity of the ‘Eastside Strangler’ before he chooses another victim.

First Impressions:

After finishing up The Panic Room’s Sherlock Holmes game, I was more than ready to jump forward a bit in time, and take on a new mystery! CSI: Stronghold’s somewhat flashier presentation, and inclusion of video and a grittier story line appealed to me immediately, and I couldn’t wait to see how the adventure would unfold!

High Points:

CSI: Stranglehold is a more complex mystery than Sherlock Holmes, ramping up the difficulty and the deductions needed to solve the puzzles, which appeals to the puzzling enthusiast in me. I also enjoyed the whole production of this game, with it’s snazzy videos and slick presentation. The videos themselves did a great job of upping the interactive feel of the game, and definitely helped pull us into the world of the mystery, for the most part. I also noticed that many of the locks and files we needed to interact with were shown from the start, giving this game more of an escape room feel overall. Inputs are clear, and the challenge remains in solving the puzzle, rather than figuring out what goes where, with clues subtly hidden in order to signpost what is important for progression. There are ongoing clues that come from a particular item, and it is always satisfying when a puzzle presents itself, and a connection is made, revealing the importance of something we previously thought to be innocuous. The game flowed very well from place to place, and while the experience is linear on the whole, this works in the game’s favor by ensuring that the story can progress smoothly. While some of the puzzles were real thinkers, we never came across a point where the logic became obtuse, so the adventure continued to move at a nice clip.

All interactions within the game are intuitive, and though some are particularly challenging, a good amount of brain power and some team work always ensured we’d be able to suss out the answers in due time. One early game favorite hid its solution well, and as we slowly determined what was important and how to apply these pieces, the ah ha moment slowly came into view. We continued to solve, working through this fast paced mystery; eventually making our way to the fantastic ending. We really liked the overall deduction of the who dunnit, (or the “who has done this,” for fans of Captain Raymond Holt,) as it comes together in an engagingly fun way. The climax was excellent as well, presenting us with a congratulations and denouement via another well produced video.

Low Points:

Some of the puzzles in this game are a bit “escape-roomy” in that they don’t quite tie into the theme overly well, taking us out of the immersion somewhat. The puzzles were interesting however, so it is entirely forgivable, but those looking for complete immersion throughout will find these moments a little jarring. We liked the audio soundtrack included as an optional immersion aid, but unfortunately, due to the amount of videos, it didn’t play nicely with hearing the actors as well, so it was paused and unfortunately forgotten about. Some of the portrayals within the game were somewhat hit or miss, but get the point across as needed.

Final Verdict:

CSI: Stranglehold is a great hour or two of mystery solving fun, and I definitely recommend checking it out. Though the difficulty is somewhat higher than that of Sherlock Holmes, it is a great next step for beginners who have completed that game or enthusiasts looking for a bigger challenge! The mystery presented was engaging, and I had a brilliant time working to uncover the identity of The Eastside Strangler! Book your time going toe to toe with a vicious killer here!

8.5/10 (Great)

Full Disclosure: The Panic Room provided our team with a complementary game.

The Panic Room – Sherlock Holmes (Review)

Location: Your home via the Magic of the Internet!

Players: 1-6 (from the same or different locations) – we suggest 2-3

Price: £15 ($19.77 at the time of this writing.)

Elementary!

Theme:

From the Panic Room website:

The year is 1912, the location: London town.

You and your group think yourself to be a top-notch group of detectives and are raring to take on your first big case. What better than a case that Sherlock himself has been trying to solve?

You’ll need your wits about you, a keen eye for detail and don’t forget to take notes!

During your investigation, you will come across quite a few individuals who will hopefully help connect the dots and lead you on the right path. Perhaps you will even be able to catch up with Sherlock and solve the case yourself?

Think fast, look closely, and of course just remember…Don’t Panic!

First Impressions:

It’s been so long since I’ve done a Sherlock-themed puzzle/escape anything! (Or has it? 2020 has been a long decade so far – what is even time?) Not that I haven’t enjoyed the various horror-themed rooms we’ve been playing recently, but I found the return to a classic a breath of relief and was excited to see what the Panic Room had to offer.

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Yay Points:

Sherlock Holmes is a great beginner-friendly introduction to the world of puzzling. The style, I think, was very apropos for a Sherlock-themed game. The puzzles were woven well into the storyline, and I really enjoyed how the case unfolded with each step of the way, with each win unlocking the next destination and a new piece of the mystery. I particularly enjoyed that we were able to use different pieces of evidence via embedded materials in the webpages. The interaction with these materials were thankfully smooth to both use and navigate (always appreciate the zoom-in feature and links to images!), and they seemed to have some nice, thoughtful details to them.

Additionally, the overall mechanics of the game play were intuitive and well set-up. It was easy to navigate back and forth between the pages, and we were happy to find that the site saves your progress so that we didn’t have to enter passwords to order to check back with previous pages. We were also pleasantly surprised when we happened upon a secondary way to get you to where you needed to go. A thoughtful use of materials! Optional audio narratives were also available for each story element, which (as it has been documented) we definitely appreciated.

The flow of puzzles we navigated contained a nice progression. Starting off with an easy win, your deductive skills are increasingly called upon as you strive to catch up to Sherlock and solve the case. The game makes it very clear what questions you need to answer and, for the most part, it’s straightforward as to what you need to use and do to solve each conundrum that appears. There were a couple of a-ha moments on my part when I realized what I may have been overthinking though, but then it was smooth sailing from there.

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Pondering Points:

Now that I know the answer for the climactic puzzle, I understand how we were supposed to arrive at the correct solution. However, we seemed to get tripped up by a clue that pointed us to different resources and thus a different conclusion than what was intended. I’m not sure if the evidence we focused on was unintentional or a red herring, but it seemed to be a more noticeable signal (to us at least) than what we were supposed to latch onto. Thus, the correct solve ended up being slightly anticlimactic for us, perhaps in large part due to our previous efforts on the erroneous rabbit trail.

While the passwords themselves were typically clear, they were on the longer side, so it might have been nice to be able to have the option to ‘reveal’ what answer you were typing to confirm you were entering it correctly.

Final Verdict:

I would definitely recommend Sherlock Holmes for beginners or enthusiasts who wanted to introduce their friends/family to the puzzling experience. For enthusiasts alone, it’ll definitely be on the easier side, but it’d still likely be a leisurely fun time. I think this was a great starter game before players try one of the Panic Room’s other virtual experiences, CSI: Stranglehold (review coming!) Try your hand at assisting the great Sherlock Holmes here!

8/10 (Great)

Full Disclosure: The Panic Room provided our team with a complementary game.