District 3 Escape Rooms – Interrogation Room (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-8 (We recommend 3-5 players)

Price: $22 CAD per person (About $18.07 USD at the time of writing)

Time to Escape: 60 minutes

What do you know?!?!?

Theme:

From the District 3 Escape Rooms website:

An investigation begins the day after an attempted heist at a museum. Despite being brought in for questioning as suspects, unease led to your attempted escape. Staying too long may lead to your arrest, or perhaps worse!

First Impressions:

We were excited to be invited back to District 3 as we had really enjoyed their Haunted and Cabin rooms, so when they asked if we were interested in returning, we instantly responded in the affirmative! The Interrogation Room seemed a basic theme, but we were sure that District 3 had something interesting up their sleeves, and we absolutely weren’t disappointed with the experience.

High Points:

Interrogation Room’s set is well produced, and the sterile seeming nature of the first room is brilliantly immersive and hides many of the surprises well. As we went deeper into the room, we were delighted to find out how so much of the room was well hidden in plain sight. The story also evolves well, starting off with a standard, “you’ve been held here even though you are innocent,” theme and blossoming into areas we definitely were not expecting! The whole experience utilizes Telescape well, and presents some of the puzzle items as well as our inventory in an intuitive way that ensures we always knew what was available to us. There were also a few awesome interactive elements that made us feel like we were affecting the room from our computers. Our avatar was also brilliant, making sure to react to things in the room and keep things light hearted as we moved along the puzzling branches. Our avatar also felt more like our teammate eschewing the, “well intentioned but unbelievably stupid person in the room,” style avatar that seems to be very popular with many other experiences. We had to engage with our avatar in order to solve multi part puzzles and other such interactions, which was great, and was definitely something I haven’t seen much of. The puzzles themselves were very intuitive, and fit nicely together once all the clues were available to us. There was even a bonus puzzle for us to solve, which if we could complete within the time limit, would provide us with bonus points for District 3’s leaderboards! The game wraps up everything well within the story, but leaves open the possibility of a sequel, which we are excited to play once it arrives! The distinct, ongoing stories of District 3 are fantastic, and we really love how they have been implemented; there’s very few folks who story lines like this, and District 3 does it very well.

Low Points:

.One of the puzzles didn’t work quite as smoothly online as we’d prefer, though we definitely think this puzzle would work a lot better live. It was a really cool idea, but just didn’t translate to the virtual experience quite as well as we’d like. There is one particular puzzle that can cause some confusion if an item is moved, and while we eventually solved it, it definitely was something that was easy to overlook virtually.

Verdict:

As always, District 3 has done an excellent job creating an interesting theme, engaging story, and immersive puzzling! We really enjoyed our time in the Interrogation room, and it was able to keep our group of 5 experienced escapists engaged for almost the entire hour. We highly recommend checking this one out, especially if you’ve enjoyed their previous online offerings. Get locked in the Interrogation Room here!

8/10 (Great)

Full Disclosure: District 3 Escape Rooms provided our team with a complementary game.

Daydream Adventures – A Witchy Christmas

Kara’s Note: This review was brought to you by me! 😀

Location: Your Home via the Magic of the Internet!

Players: 1-8 (We recommend 4-5 players)

Price: Starting at $110 CAD for up to 4 players

Time to Escape: 90 minutes

Theme:

From the Daydream Adventures’ website:

Hilda, a mischievous witch, lives in a wondrous forest. There was a time when she had tricks and traps for humans sneaking into her home. After nearly a year of humans hiding away, Hilda has become very bored and lonesome, so she casted her magic to travel through a portal to find the humans.

The lights and snow, the joy and delight…it was all so frightful and magical. Although she is yet to understand, this witch has discovered Christmas. Hilda wants it all to herself. Back in the safety of her forest, Hilda seeks help from the forest creatures and spirits. Spirits of the forest, such as yourself, are very wise. Will you help this witch unravel the curiosities of Christmas?

First Impressions

Sequel to The Witch’s Forest? Heck yes, sign me up! I was glad to find that our team had the same Hilda from before (is there only one game master for Hilda?) leading us again on this adventure. I always love this twist on the holidays, and was excited to see how Hilda would make it her own. Back to Dreamlands!

Yay Points

Once again, Hilda set such a fun and great tone from the beginning. She took the time to greet each one of us individually before the game took off, and her banter was always on point. Her personality shined through, providing a unique experience. Her charisma and ability for improv is one of my favorite aspects, as she can really tailor the experience for each group. In addition, Hilda was able to make the logistics of our virtual experience easier. She started the game with a tour around the house, providing a smooth way to include puzzle introductions and places of interest. And there were small actions she took to help nudge us without overdoing it, such as stepping back to adjust the camera view when we needed to focus on a wider picture or the subtle suggestions she provided while describing something.

As a sequel, A Witchy Christmas made excellent use of the previous set. Naturally, this provided various easter eggs, but I was also impressed by how they were able to recycle some props and use them in a completely new way for the current game. (Also, hope this isn’t a spoiler, but I was super excited for the gnomes again!). The new puzzle and story elements that Daydream Adventures devised were very in-theme as Hilda learned about Christmas, and included some interesting surprises along the way. There was a particular animation aspect I especially enjoyed, and I found Hilda’s name for this character hilarious and adorable. The puzzles were interesting, and provided a lot of opportunities for interaction and audience choice/participation.

With The Witch’s Forest, I was impressed with the specific webpages associated with each puzzle or event that occurred. These pages had included relevant information about scenarios, as well as videos depicting what occurs when we solved puzzles, interactions with other in-game characters, and the magic Hilda was seeing around her. Not only were videos included for A Witchy Christmas, but also they were integrated directly into our Zoom experience without us even having to click on a different Zoom video to see it. Actually, our overall need to click on things was decreased as we didn’t have to enter passwords, and instead were able to focus on the visuals presented through Hilda’s camera. However, Daydream Adventures did thoughtfully sent us pictures of different puzzle stimuli so we could take a closer look without the camera having to zoom in or move back and forth.

Pondering Points

One puzzle in particular was a little confusing for me, though the other players in my team seemed to understand it just fine. Related to this though, there was a clue that I felt like could’ve been emphasized a little more, or at least lingered on a little longer as it wasn’t initially obvious to us that it was supposed to clue us into something.

There was one or two more puzzles where I feel like we could’ve benefited from pictures of the clues. We discussed this with the game masters after the game though, so this might be changed now!

Final Verdict

If you’re looking for an entertaining Christmas-themed virtual escape room, then you should definitely check out A Witchy Christmas! Don’t take my word for it though, you can see for yourself and book them here!

8/10 (Great)

Full Disclosure: Daydream Adventures provided our team with a complementary game.

Mystery Mansion Regina – D’Vile’s Curio Shoppe (Review)

Location: Your Home via the Magic of the Internet!

Players: 3-10 (We recommend 4-5 players)

Price: $25 CAD per person (About $19.73 USD at the time of writing)

Time to Escape: 75 minutes

It ain’t Cruella’s shop, that’s for sure.

Theme:

From the Mystery Mansion Regina website:

Local paranormal Youtuber, Estelle Jacobs, was searching for her missing boyfriend, Alex. Shortly after visiting D’Vile’s Curio Shoppe, Estelle vanished without a trace. It’s time to venture inside the Curio Shoppe through a live video feed and find out the truth about Estelle’s disappearance…

We recommend playing Night Terrors before playing this room for story continuity.

First Impressions:

Mystery Mansion Regina is one of the escape room companies out there who we recognize as doing an amazing job adapting to virtual play. They’ve created rooms that are specifically built from the ground up to be online experiences, and because of this, their games shine as few others can. It is always a massive treat to explore one of their rooms, and we were very pleased to be returning for D’Vile’s Curio Shoppe!

High Points:

As I mentioned, this room is tailor made for online groups. While the room can be played live, the online version has been adjusted for online play, and ties into their amazing Night Terrors room beautifully. It was brilliant to return to the world of The Sleepy Man, and with this room ending on an exciting cliff hanger, I can’t wait to see what comes next! Per usual, the acting from our avatar and special guests was fun and immersive, and they tailored their performance to our shenanigans. I always appreciate versatile GMs, especially those that don’t mind playing along with us, and Mystery Mansion Regina’s GMing is top-notch. The room itself was wonderfully spooky, using lighting and sound excellently in order to create a dynamic, creepy atmosphere for us to puzzle in from the safety of our own homes. The entire space feels lived in, and there was so much more than what meets the eye hidden in the dark crevices of the Curio Shoppe. The props involved were devilishly fun, and just soaking in the ambiance and investigating all the weird and wonderful items in the Shoppe was hugely entertaining. All this comes together with a seamless integration into Telescape to translate the game into one of the best remote experiences we’ve played!

Puzzles are fantastic, and have been tweaked from the original room to fit the modified theme, ensuring nothing feels out of place. Some of my favorite enigmas within play with the remote nature of the game fantastically, and I really enjoy seeing how creative the room can get. Mystery Mansion Regina really does an amazing job crafting interactions that work beautifully within the virtual space, and provide an experience that not only feels like an authentic escape room adventure, but is also a one of a kind mystery you won’t find elsewhere! The game is densely packed with puzzling, and there is more than enough included to keep an experienced team busy, ensuring players will receive a good value for the cost. Intuitive and smoothly flowing, D’Vile’s Curio Shoppe absolutely ups the ante for Mystery Mansion Regina’s virtual experiences, and ranks up there with some of our favorite rooms of all time!

Low Points:

Only one puzzle didn’t work flawlessly, and though we felt it was a little unwieldly, we like the idea overall. It definitely tries to play with the game’s tools in a way that is married well to the theme, but it just doesn’t quite work perfectly. A slight adjustment, though, and this is a flawless room!

Verdict:

D’Vile Curio Shoppe is one of those games that I couldn’t wait to play, was 100% enthralled with during, and would recommend to anyone! As always, Mystery Mansion Regina has done a beautiful job creating a one of a kind experience that combines excellent storytelling, creative puzzling, and masterful GMing. You should absolutely check this, and their other brilliant rooms out here!

9.5/10 (Excellent)

Full Disclosure: Mystery Mansion Regina provided our team with a complementary game.

The Box (France) – The Diamond Heist (Review)

Location: Your Home via the Magic of the Internet!

Players: 2-6 Players (We recommend 2-5 players)

Price: €110 per room (About $129.97 USD at the time of writing)

Time to Escape: 75 minutes

Never work again? That sounds great!

Theme:

From the The Box website:

They say that diamond merchants safe boxes are tamper proof. In this escape game, we challenge you to grab the biggest treasure ever. Outmaneuver the Diamond Center security and become richer than ever!

First Impressions:

We’ve been doing a lot of virtual globe trotting with our virtual escape experiences recently, and we have added France to our Escape Room passport with The Box! A tried an true escape room theme, heist rooms are generally reliable and exciting, so we couldn’t wait to try this one out.

High Points:

The set for Diamond Heist was pretty great, with a sleek, streamlined design aesthetic that really hammered home the “ultra-modern bank vault/offices” vibe. A few really cool surprises kept us feeling immersed within the theme, and our doofy avatar Bob did a great job of following our instructions and getting generally freaked out by the alarms. We enjoyed interacting with him and having some improvisationally silly fun while solving the puzzles. The room effects were great, using sound and lighting to set the mood, and there were very few basic locks in the room, which relied on hidden tech to give the vault a believably high tech flair. Puzzles themselves consisted of a lot of research puzzles and making connections between props within the room, and also included a fun vault hacking mini-game that we enjoyed for the most part. The whole experience culminated in a fast paced, intense finale that had us frantically searching for our main goal within the vault itself, as well as trying to steal as much treasure as possible before the police arrived on the scene. The early game had some intense moments as well, however, and certain areas were secured in different ways, ensuring that we always felt as though this was a high stakes mission in which failure was not an option! Though the experience moved through different game stages linearly, there was enough to work on at each stage that our whole group could remain engaged with each step, dividing and conquering to tackle different puzzles together.

Low Points:

A lot of virtual escape rooms cast the avatar as “lovable doofus,” and while that is funny to start and allows for a reason why they can’t do whatever tasks are presented on their own, in the long run, it is a lot more fun, in our experience, when the avatar acts more as a teammate. It is especially frustrating when the avatar is “unable” to search on their own. Virtual games do not lend themselves well to hidden objects, and it generally needs to be streamlined as players cannot see the whole room or anticipate hiding spots well in this medium, so when, in this room, there were objects that were very well hidden, it took entirely too long for us to find while adding nothing to the experience itself. The inventory method for the game was via google docs, and access was given as we went. This slowed down the game substantially, and left us with loads of useless information near the later stages of the game. Telescape is the gold standard for inventory systems, and comparatively, google docs did not do near as well a job during this game. There is a large mix of digital and in room puzzling to do during the game, but they did not mix overly well, leading one or the other to be neglected while puzzles were being worked on. The final puzzle was good, but was repeated over and over several times, leading to burnout while trying to finish up the heist. There was also an element of randomness that could frustrate players on their last few minutes.

Verdict:

Overall, The Diamond Heist wasn’t a bad room, but didn’t quite go above and beyond compared to other virtual escape offerings available. A lot of streamlining would help bolster the game itself, but it is still good for an hour’s entertainment. Enthusiasts will get their fix from this room, but newcomers might find the presentation a bit overwhelming. On the whole, our adventure with Bob was fun, but not particularly mind-blowing. Book your time pulling off the heist of the century here!

6.5/10 (Alright)

Full Disclosure: The Box provided our team with a complementary game.

Emergency Exit Escape Games UK – The Beast (Review)

Location: Your Home via the Magic of the Internet!

Players: Up to 6 connections (We recommend 2-5 players)

Price: £100.00 per room (About $128.06 USD at the time of writing)

Time to Escape: 90 minutes

The number of the Beast is 10/10

Theme:

From the Emergency Exit Escape Games UK website:

Exclusively play a unique experience – only available online – combining Conjure + Poltergeist! The game includes spoilers from both physical games. The rooms may LOOK the same online, but the game-play isn’t!

Deep in the forest of Crowley Manor lies a secret as dark as the house itself; maybe even worse?

There’s a cabin in the woods with a legend of the supernatural. Long abandoned, there have been strange sightings and many people have disappeared, as reported in the news over the years, never to return.

You should NOT enter! The question is… can you escape parts 2 and 3 of the Crowley Manor story? There’s lots of puzzles to solve before you can.

Based in the same reality as our Exorcist game, Crowley Manor. You’ll be playing in the actual Conjure and Poltergeist rooms by controlling a Game Master.

First Impressions:

We have been anxiously waiting to play The Beast since the second we were told there would be a sequel. Exorcist was, and still is, our favorite virtual escape game we’ve done, and honestly, is probably one of the best escape games we’ve experienced, period. We could not wait to get back into the horror filled universe that Emergency Exit has created, and when the day finally came, we were more than thrilled to be returning to Crowley Manor!

High Points:

Emergency Exit continues to impress with yet another brilliant foray into the dark confines of Crowley Manor. Every facet of this game is polished, and impresses from start to finish. From the moment we entered our Zoom meeting, an intro video was playing, reacquainting us with Crowley Manor and setting the mood while counting down the time until the game would begin. The anticipation was absolutely palpable, and the production values were already high, and we hadn’t even entered the room yet! Once we were connected to our avatar, Ronnie, we picked up right where we left off at the end of Exorcist. From there, we broke back into Crowley Manor, (bad idea number one,) found our possibly possessed cameraman inside, (bad idea number two,) and began messing about with a bunch of creepy dolls, (you guessed it! Three’s a charm.) The set was beautifully well designed, and the videos and effects all work together to ensure that we were appropriately spooked, and that there was never any certainty as to what creepy happening was around every corner. An amazing attention to detail and beautiful design work is apparent in every room we visited, and though we were not physically in the room, the designers have done an awesome job of ensuring that the atmosphere and ambiance is preserved for the virtual experience through some of the best lighting and sound design we’ve seen in a virtual room. In fact, this is one of those rooms that just oozes immersion, combining the sound effects, music, and characterization of Ronnie and Liam, our avatar and cameraman, respectively. Truly, Emergency Exit has continues to set the bar for what a remote escape room should strive to be.

The game flow is wonderfully smooth within this room, and runs linearly, with subtle hints and clues to ensure that players never feel lost, but are still challenged to put together the pieces. The whole experience is intuitive, and filled with a variety of puzzle types that allows all different types of puzzlers to shine. There are loads of amazing interactions in The Beast, and it is honestly hard to pick a favorite moment. One section of the game near the midpoint that I really adored subverted our expectations fantastically, and allowed for a few minutes of unsettling uncertainty and scares while still presenting some great puzzles to solve. The experience is absolutely filled to the brim with immensely satisfying ah ha moments, and each puzzle is integrated into the room’s theme convincingly. I really loved how during our solves, bits of story and lore were drip fed to us by our host, who despite the creepy situation he finds himself in, still finds time to be a good ghost tour guide! Other bits of story were realistically integrated into the rooms via notes, radio broadcasts, and haunting happenings, and the mystery kept us guessing until the end. The climax of the story is an unexpected, yet fantastic conclusion to the saga, but leaves things open to interpretation, keeping us guessing even long after the game had ended. Overall, The Beast mixes immersive theater, escape rooms, and haunts together to create an experience that is second to none. Though The Beast caps off the Crowley Manor saga excellently, if Emergency Exit releases another remote game, we will be ready to book without question.

Low Points:

[This Space Continues to be Intentionally Left Blank]

Verdict:

I can say without hesitation that Emergency Exit has outdone themselves with The Beast. Exorcism was an amazing room that absolutely must be played by any escape room enthusiast, but The Beast is a worthy sequel and an evolution that somehow manages to be even better than its predecessor! I cannot recommend this one enough, and encourage players new and old to book Exorcist and The Beast as soon as you can, as these are without question the best remote escape games you will find. Book your return to Crowley Manor here!

10/10 (Phenomenal)

Full Disclosure: Emergency Exit Escape Games UK provided our team with a complementary game.